Logo Khaganat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:faq [2016/12/29 18:10] – [I want to support, where can i go?] Domperssen:faq [2021/12/03 19:19] (current) – external edit 127.0.0.1
Line 28: Line 28:
 The Atys universe(that serves as the framework for the commercial game [[http://ryzom.com/|Ryzom]]) was originally created by Nevrax and is not free, and is currently owned by WinchGate . All the names of creatures (kipee, yubo, ...), characters (Mabreka, fyros, ...), places (Thesos, Almati ...), the sequence of events, past history and WinchGate is the exclusive property of WinchGate, which bought them at GameForge. It is absolutely impossible to reuse any element of the background of Ryzom(or it's Lore as it is commonly called). To make an identical copy of it would be no more and no less than counterfeiting!! The Atys universe(that serves as the framework for the commercial game [[http://ryzom.com/|Ryzom]]) was originally created by Nevrax and is not free, and is currently owned by WinchGate . All the names of creatures (kipee, yubo, ...), characters (Mabreka, fyros, ...), places (Thesos, Almati ...), the sequence of events, past history and WinchGate is the exclusive property of WinchGate, which bought them at GameForge. It is absolutely impossible to reuse any element of the background of Ryzom(or it's Lore as it is commonly called). To make an identical copy of it would be no more and no less than counterfeiting!!
  
-What can be used: server and client source code with all existing gameplay mechanisms, textures and existing 3D objects, and so the graphics of Fyros, Kipees, Yubos ... etc. All this is available on [[http://www.ryzomcore.org/|Ryzom Core]].+What can be used: server and client source code with all existing gameplay mechanisms, textures and existing 3D objects, and so the graphics of Fyros, Kipees, Yubos, etc... All this is available on [[http://www.ryzomcore.org/|Ryzom Core]].
  
 ==== Does this interfere with WinchGate's interests in creating a parallel universe? ==== ==== Does this interfere with WinchGate's interests in creating a parallel universe? ====
Line 80: Line 80:
 No!! What we add in the game(and the universe) must be compatible with our licenses because we redistribute the "whole" under a unified license and it's much more permissive than the CC-BY-ND-NC(we allow modifications and marketing). But you can put your creations on your personal website and leave it open for anyone who wants to. By the way, works under "NC" are very delicate to reuse, because as soon as you start making money, it can be assimilated to a commercial activity ... For example to use a drawing under CC-BY-ND-NC on a site that has(besides) a pub banner(so that by doing this way earns a few euros per month) can be seen as an offense to the non-commercial side. Again, these are extremely unlikely.. but possible cases. No!! What we add in the game(and the universe) must be compatible with our licenses because we redistribute the "whole" under a unified license and it's much more permissive than the CC-BY-ND-NC(we allow modifications and marketing). But you can put your creations on your personal website and leave it open for anyone who wants to. By the way, works under "NC" are very delicate to reuse, because as soon as you start making money, it can be assimilated to a commercial activity ... For example to use a drawing under CC-BY-ND-NC on a site that has(besides) a pub banner(so that by doing this way earns a few euros per month) can be seen as an offense to the non-commercial side. Again, these are extremely unlikely.. but possible cases.
  
-We can integrate the licensed work of: [[https://creativecommons.org/publicdomain/zero/1.0/deed.fr|CC0]], [[https://creativecommons.org/licenses/by/4.0/deed CC-BY]] and [[https://creativecommons.org/licenses/by-sa/4.0/deed.fr|CC-BY-SA]]. We credit the authors whose work we reprise on: [[fr: credits | this wikhan page]], at a minimum.+We can integrate the licensed work of: [[https://creativecommons.org/publicdomain/zero/1.0/deed.fr|CC0]], [[https://creativecommons.org/licenses/by/4.0/deed CC-BY]] and [[https://creativecommons.org/licenses/by-sa/4.0/deed.fr|CC-BY-SA]]. We credit the authors whose work we reprise on: [[en:credits|this wikhan page]], at a minimum.
  
 ==== If I want to sell T-shirts with a pendo on it, can I? ==== ==== If I want to sell T-shirts with a pendo on it, can I? ====
Line 118: Line 118:
 The "SA" (ShareAlike, or identical sharing) is a copyleft and one can reasonably think that it restricts the freedom to rebroadcast as one wants ... But it also allows to diffuse a reflection on the free, limiting the privatization of the works during the modifications, enabling us to re-enrich our own work with the modifications of others. The "SA" (ShareAlike, or identical sharing) is a copyleft and one can reasonably think that it restricts the freedom to rebroadcast as one wants ... But it also allows to diffuse a reflection on the free, limiting the privatization of the works during the modifications, enabling us to re-enrich our own work with the modifications of others.
  
-These various choices have been lengthy and have undergone several challenges. We have arrived at what seems like a good compromise, __WITCH IS__: to offer the free community a field of experience with a MMORPG and a universe with a real consistency, this while trying to get people(who do not know about the freedom of choice) to think about it, and thereby leaving them some familiar "protections". Our reflections are explained in detail on the blog post about [[kh>blog/en:blog:post_017|change of license]].+These various choices have been lengthy and have undergone several challenges. We have arrived at what seems like a good compromise, __WITCH IS__: to offer the free community a field of experience with a MMORPG and a universe with a real consistency, this while trying to get people(who do not know about the freedom of choice) to think about it, and thereby leaving them some familiar "protections". Our reflections are explained in detail on the blog post about [[kh>blog/en:blog:post_017|change of license]]. <-- Does not exist!!
  
  
Line 136: Line 136:
 And if you arrive one day in front of a closed door, covered with strange acronyms, it will be time to find the person who will be able to decipher them and explain that it is necessary to say the word "pendo" ("Friend" in Lojban), or even crying it out loud to pass. Khaganat relies more on cooperation and exchange of skills than on the need to control everything yourself. And if you arrive one day in front of a closed door, covered with strange acronyms, it will be time to find the person who will be able to decipher them and explain that it is necessary to say the word "pendo" ("Friend" in Lojban), or even crying it out loud to pass. Khaganat relies more on cooperation and exchange of skills than on the need to control everything yourself.
  
-Also, on the IRC channels... You may find us playing with the Lojban language, but if it annoys you, just tell us!! :-) We can go elsewhere. But it rarely lasts very long anyways.+Also, on the XMPP channels... You may find us playing with the Lojban language, but if it annoys you, just tell us!! :-) We can go elsewhere. But it rarely lasts very long anyways.
  
 ==== Why not do everything in only English? ==== ==== Why not do everything in only English? ====
Line 153: Line 153:
 The game engine is undoubtedly one of the least documented parts, with many unfinished features, but it is also a system of rare flexibility thus allowing for a lot of different flexible things, and with many needed "cases" already planned. The studio that created Ryzom was able to pay professionals for several years, and this can be seen in the work that they left. No current free engine implements so many features specific to an MMORPG. There are ofcourse excellent game engines that are free, but // they are suitable for solo games, or online games with only few playable people. A MMORPG has specific constraints, studying the code of Ryzom Core is a wonderful lesson of gamedesign... and it would NOT serve much to "reinvent the wheel" unless you have a few million euros to provide?? We were paying an army of people to code something like that for 3 years, and forcing them to document this time! The game engine is undoubtedly one of the least documented parts, with many unfinished features, but it is also a system of rare flexibility thus allowing for a lot of different flexible things, and with many needed "cases" already planned. The studio that created Ryzom was able to pay professionals for several years, and this can be seen in the work that they left. No current free engine implements so many features specific to an MMORPG. There are ofcourse excellent game engines that are free, but // they are suitable for solo games, or online games with only few playable people. A MMORPG has specific constraints, studying the code of Ryzom Core is a wonderful lesson of gamedesign... and it would NOT serve much to "reinvent the wheel" unless you have a few million euros to provide?? We were paying an army of people to code something like that for 3 years, and forcing them to document this time!
  
-And lastly, the network part is a "MASTERPIECE"!! Today, it would probably require a high-level security person to conduct an "audit" because of it being developed a long time ago, but outside of that(and it is not even certain that the security system is extremely resilient), it allows a large number of players to connect at the same time and to putt equal access to the network on an equal footing. Whether you are connecting from a 3G key to the Amazon, via satellite in Polynesia, behind an old modem in a French countryside or with fiber in the suburbs of Lyon, you __WILL__ have a correct access to the game, and that without eating all your band width... and the ping will even not change a lot(of things at stake). For us, this access for all is an important element!! the digital divide does indeed exist, both in France and in the world, and we do not make a game only for the ones [[http://www.auvergne-numerique.com/tres-haut-debit/|of Auvergne]].+And lastly, the network part is a "MASTERPIECE"!! Today, it would probably require a high-level security person to conduct an "audit" because of it being developed a long time ago, but outside of that(and it is not even certain that the security system is extremely resilient), it allows a large number of players to connect at the same time and to putt equal access to the network on an equal footing. Whether you are connecting from a 3G key to the Amazon, via satellite in Polynesia, behind an old modem in a French countryside or with fiber in the suburbs of Lyon, you __WILL__ have a correct access to the game, and that without eating all your band width... and the ping will even not change a lot(of things at stake). For us, this access for all is an important element!! the digital divide does indeed exist, both in France and in the world, and we do not make a game only for the ones [[http://www.auvergne-numerique.com/tres-haut-debit/|of Auvergne]]. <-- Does not exist!!
  
 In Ryzom Core, the game engine, physical engine, and network part are very intertwined. Separating them would require a lot of work at code level. In Ryzom Core, the game engine, physical engine, and network part are very intertwined. Separating them would require a lot of work at code level.
Line 187: Line 187:
 Dokuwiki does not use a database. And it is also simple to install, configure and maintain. The Dokuwiki can simply do a lot of things. Dokuwiki does not use a database. And it is also simple to install, configure and maintain. The Dokuwiki can simply do a lot of things.
  
-Ok, our REAL reason is that [[wiki:user:zatalyz|the administrator of the websites]] adoooooore this software. There are some good arguments about this from Zatalyz, but there is also __a good deal of emotion__. Do not "poke" in this, it will get you nowhere!! ;-)+Ok, our REAL reason is that [[user:zatalyz|the administrator of the websites]] adoooooore this software. There are some good arguments about this from Zatalyz, but there is also __a good deal of emotion__. Do not "poke" in this, it will get you nowhere!! ;-)
  
 ==== Why not use an "all in one" CMS for the website? ==== ==== Why not use an "all in one" CMS for the website? ====
Line 215: Line 215:
   * If we are offered with an viagra ad, we can not moderate the comment, it's simply bad.   * If we are offered with an viagra ad, we can not moderate the comment, it's simply bad.
  
-Just close the comments! If you want to tell us something, come on in to the forum or on IRC, there we can have a real exchange!+Just close the comments! If you want to tell us something, come on in to the forum or on XMPP, there we can have a real exchange!
  
 ==== Why is Khaganat not present on certain social platforms? ==== ==== Why is Khaganat not present on certain social platforms? ====
Line 230: Line 230:
  
 ==== Where are your videos? ==== ==== Where are your videos? ====
-On [[http://www.dailymotion.com/khaganat|Dailymotion]] and [[https://www.youtube.com/channel/UCHlxqVQbL0wuxFPuOBC8a9gYYube]].+On [[http://www.dailymotion.com/khaganat|Dailymotion]] and [[https://www.youtube.com/channel/UCHlxqVQbL0wuxFPuOBC8a9gYYube]]. <-- Does not exist!!
  
 Yes, there is not much. We are not video graphic makers, and there is a lot to do elsewhere... We do not necessarily know what to show, because the game is currently quite "light" when you connect to the server(and we still use their graphics resources a lot). Yes, there is not much. We are not video graphic makers, and there is a lot to do elsewhere... We do not necessarily know what to show, because the game is currently quite "light" when you connect to the server(and we still use their graphics resources a lot).
CC Attribution-Share Alike 4.0 International Driven by DokuWiki
en/faq.1483031415.txt.gz · Last modified: 2021/12/03 19:18 (external edit)

Licences Mentions légales Accueil du site Contact