Résultats plein texte:
- The making of .bnp files! @en
- e patch system(**default:** ''patch_service/patch_game/bnp/''). You can sync some .bnp in the ''/user''... make -p fonts -o /home/compil/patch_service/patch_game/bnp/; cd $CLIENT_DATA_BNP/kh/; bnp_make -p aaa_lirria -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_characters_maps_clothes -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_characters_shapes -o /home/c
- F.A.Q @en
- ormation is there]]. ===== Compared to the Ryzom game ===== ==== Is Khanat a clone of Ryzom? ==== No, ... be of no interest to us. Ryzom is already a great game, with an active and lively server. Even if you wa... e(that serves as the framework for the commercial game [[http://ryzom.com/|Ryzom]]) was originally creat... usive property of WinchGate, which bought them at GameForge. It is absolutely impossible to reuse any el
- Manager @fr
- (default 8000) port = 8000 # key keyfile = /home/gameserver/ca/appli/private/serverkey.pem # certificate certfile = /home/gameserver/ca/appli/certs/servercert.pem # certification to check signature ca_cert = /home/gameserver/ca/appli/certs/cachaincert.pem # address l... the program command = ryzom_admin_service -A/home/gameserver/khanat/server -C/home/gameserver/khanat/ser
- Cahier des charges du MMORPG Khanat @fr:gamedesign:khanat
- ki sert à ordonner les informations concernant le gamedesign du MMORPG. À terme, ces données devraient c... Ce wiki est destiné uniquement aux questions de game design et gameplay. Ce qui concerne le code, la façon de mettre en place les diverses fonctions, ou bie... là à exploiter/rapatrier/utiliser : * [[fr:tag:gamedesign:start]] * [[fr:tag:informatique:gameplay:
- Interface Management @en:wiki:user:yannk
- ll the information concerning the creation of the game interfaces. The instructions for creating the in... As what is provided as a concept, underlying the game interface.. is explained on the detailed page:[[e... s calls to //XMLLoginInterfaceFiles// and //XMLOutGameInterfaceFiles//, and towards the images //Texture... ce//, //TexturesLoginInterface// and //TexturesOutGameInterface//. ==== XMLInputFile ==== The currently
- Mises à jour des données de jeu pour le serveur Lirria @fr
- o bnp_make -p $i ; done #rm ~/patch_service/patch_game/bnp/ for folder in ~/patch_service do cp $folder/patch_lirria/*.bnp ~/patch_service/patch_game/bnp/ done # On nettoie le répertoire de tran... S LES NOUVEAUX BNP DANS $PATCH_CLIENT_SYSTEM/patchgame/ryzom.xml ### DANS LE CAS OÙ ON A DÉCIDÉ DE PATCH... mme ci-dessous : # nano $PATCH_CLIENT_SYSTEM/patchgame/ryzom.xml # Ligne ajoutée pour les données issues
- NeL Terminology @en
- cs/nel_extensions.php3|Nevrax wiki]] * //build_gamedata// : automatic fully incremental batch process... al data. This data is an input data for the build_gamedata process. * **RT** : RUNTIME DATA : This data is generated by build_gamedata. It is not edited by the artists. It will be ... ists but it will be included in final data. Build_gamedata will only copy it. * **TP** : TEMPORARY DAT
- Terminologie Nel @fr
- s/nel_extensions.php3|wiki Nevrax]]. * //build_gamedata// : processus batch automatique totalement in... ocessus de construction des données de jeu (build_gamedata). * **RT** : RUNTIME DATA : Ces données sont générées par build_gamedata. Elles ne sont pas mises à jour par les artis... mais qui figurera dans les données finales. Build_gamedata se contentera de le copier. * **TP** : TEMP
- Ryzom Core @en:tag:informatique:ryzom_core
- ue:ryzom_core:ryzom_core.jpg?400 |}} This is the game engine used to create the [[um1>Khanat]] [[en:tag... :start|MMORPG]]. This is a free engine with an 3D game client, which is rendered graphically by the "NeL... is the standard client(which allows access to the game). * 2: Secondly, an debug client with additional tools for deployment of the game. Configuration files are small(text/xml) files t
- Presentation of the original interface of Ryzom Core @en
- e calls to //XMLLoginInterfaceFiles// and //XMLOutGameInterfaceFiles//, and to the images //TexturesInte... ce//, //TexturesLoginInterface// and //TexturesOutGameInterface//. ==== XMLInputFile ==== The file call... azaar/login_keys.xml|login_keys.xml]] ==== XMLOutGameInterfaceFiles ==== * [[gitlab>khaganat/khanat-... lient/blob/master/data/kh/kh_interfaces/interface_game_khaganat.tga|interface_game_khaganat]]. It has b
- Présentation de l'interface originelle de Ryzom Core @fr
- appels vers //XMLLoginInterfaceFiles// et //XMLOutGameInterfaceFiles//, et vers les images //TexturesInt... ace//, //TexturesLoginInterface// et //TexturesOutGameInterface//. ==== XMLInputFile ==== Le fichier ap... azaar/login_keys.xml|login_keys.xml]] ==== XMLOutGameInterfaceFiles ==== * [[gitlab>khaganat/khanat-... lient/blob/master/data/kh/kh_interfaces/interface_game_khaganat.tga|interface_game_khaganat]]. Elle est
- Installing a patch server @en
- t is a good way to keep it "up to date" with your game server. It's usually a fast and easy process ones... atch server**(residing in: ''/patch_service/patch_game/patch/Lirria.version''). **IF** the patch version... ave the .bnp files(which are used to organize the game data). These files are in their turn manipulated ... ic by the Apache server, as a service for the web/game clients. Create the folder ''/patch_service'' in
- Game-data updates for the Lirria server @en
- ====== Game-data updates for the Lirria server ====== <WRAP center round alert 60%> ** This tutorial is... o bnp_make -p $i ; done #rm ~/patch_service/patch_game/bnp/ for folder in ~/patch_service do cp $folder/patch_lirria/*.bnp ~/patch_service/patch_game/bnp/ done #------------------------... NEW BNPs ARE LISTED IN "$PATCH_CLIENT_SYSTEM/patchgame/ryzom.xml". ### IF DECIDED TO PATCH OTHER BNP's T
- Emplacements utilisés par le pipeline de déploiement @fr
- nat/khanat-code/tree/develop/code/nel/tools/build_gamedata|build_gamedata]]). L'installation se faisait à l'origine sous Windows, avec le recours à Cygwin po... all> </fs>| |<fs x-small>R:/code/nel/tools/build_gamedata</fs>|<fs x-small>ScriptDirectory</fs>|<fs x-s... nat/khanat-code/tree/develop/code/nel/tools/build_gamedata|khaganat/khanat-code/tree/develop/code/build_
- Installation d'un serveur de patchs @fr
- ur les procédures expliquées ci-dessous (nommée ''gameserver'' par commodité) appartient au groupe "www-... ~/patch_service$ patch_gen createNewProduct patch_game/ryzom.xml </code> Cela va mettre en place fichie... <code bash> ~/patch_service$ cp ~/bnp/*.bnp patch_game/bnp/ </code> Pour notre exemple, il n'y aura qu'... version, et sera placé dans le répertoire ''patch_game'' : <code bash> ~/patch_service$ touch patch_game