Table des matières

Stanza magie

brouillon

Magie offensive

brick générale

Cette brick définie la brique de magie offensive. Elle est placé dans :

leveldesign/game_element/sbrick/magic/root/bmpa01.sbrick

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.19 $" State="modified">
  <STRUCT>
    <STRUCT Name="Basics">
      <ATOM Name="FamilyId" Value="BMPA"/>
      <ATOM Name="SabrinaCost" Value="0"/>
      <ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
      <ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>     
      <ATOM Name="MinCastTime" Value="28"/>
    </STRUCT>
    <STRUCT Name="Client">
      <ATOM Name="Icon" Value="ICO_Atysian.tga"/>
      <ATOM Name="IconBack" Value="MP_Back_Offensive.tga"/>
    </STRUCT>
    <STRUCT Name="Mandatory">
      <ATOM Name="f0" Value="BMOETEA"/>
    </STRUCT>
    <STRUCT Name="Optional">
      <ATOM Name="f0" Value="BMOF"/>
      <ATOM Name="f1" Value="BMOG"/>
      <ATOM Name="f2" Value="BMOH"/>
      <ATOM Name="f3" Value="BMOV"/>
	  <ATOM Name="f4" Value="BMOR"/>
    </STRUCT>
    <STRUCT Name="Credit">
      <ATOM Name="f0" Value="BMCA"/>
      <ATOM Name="f1" Value="BMCR"/>
      <ATOM Name="f2" Value="BMCC"/>
      <ATOM Name="f3" Value="BMCP"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG></LOG>
</FORM>

brick type de sort

Cette brick définie l'effet de sort offensive. Elle est placé dans :

leveldesign/game_element/sbrick/magic/effect/offensive/bmoetea01.sbrick

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
  <STRUCT>
    <STRUCT Name="Basics">
      <ATOM Name="FamilyId" Value="BMOETEA"/>
      <ATOM Name="SabrinaCost" Value="0"/>
      <ATOM Name="SPCost" Value="37"/>
      <ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
      <ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
      <ATOM Name="Skill" Value="SMOEAEM"/>
    </STRUCT>
    <STRUCT Name="Client">
      <ATOM Name="Icon" Value="ICO_Acid.tga"/>
      <ATOM Name="IconBack" Value="EF_Back.tga"/>
    </STRUCT>
    <STRUCT Name="Parameter">
      <ATOM Name="f0" Value="BMOETMA"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
</FORM>

Pour changer l'effet du sort :

    <STRUCT Name="Parameter">
      <ATOM Name="f0" Value="BMOETMA"/>

Voici les paramètres :

Pour changer l'icône :

    <STRUCT Name="Client">
      <ATOM Name="Icon" Value="ICO_Acid.tga"/>

Voici les parametres :

Brick force du sort

Cette brick définie la force du sort offensive. Elle est placé dans :

leveldesign/game_element/sbrick/magic/modifier/offensive/direct_damage/special/bmoetma00003.sbrick

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
  <STRUCT>
    <STRUCT Name="Basics">
      <ATOM Name="FamilyId" Value="BMOETMA"/>
      <ATOM Name="IndexInFamily" Value="1"/>
      <ATOM Name="SabrinaCost" Value="3"/>
      <ATOM Name="SPCost" Value="7"/>
      <ATOM Name="Property 0" Value="MA: moet"/>
      <ATOM Name="Property 1" Value="MA_DMG: 15: 0: 0"/>
      <ATOM Name="Property 2" Value="MA_DMG_TYPE: acid"/>
      <ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ACID"/>
      <ATOM Name="Property 5" Value="MA_END"/>
      <ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
      <ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
    </STRUCT>
    <STRUCT Name="Client">
      <ATOM Name="Icon" Value="ICO_Power.tga"/>
      <ATOM Name="IconBack" Value="PA_Back.tga"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
</FORM>
<ATOM Name="FamilyId" Value="BMOETMA"/>

Voici les paramètres :

      <ATOM Name="Property 2" Value="MA_DMG_TYPE: acid"/>

Voici les paramètres :

      <ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ACID"/>

Voici les paramètres :

Brick de soin