creature_hitpoint_formuli.typ

Situé dans : DFN/predefs

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Document généré automatiquement par script, merci de le documenter

Nom du type : UnsignedInt
UI : Edit
Valeur par défaut : default

Désignation Explications Valeur système renvoyée

((2*("Basics.PlayerSkillLevel"-1)+2)*"Basics.NbPlayers"-0.5)*(35+10*"Basics.PlayerSkillLevel")*0.65

<DEFINITION Label="very low" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="low" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="default" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="high" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>
<DEFINITION Label="very high" Value="((2*(&quot;Basics.PlayerSkillLevel&quot;-1)+2)*&quot;Basics.NbPlayers&quot;-0.5)*(35+10*&quot;Basics.PlayerSkillLevel&quot;)*0.65"/>