automaton_spell_states.dfn

Situé dans : DFN/game_elem/_anim

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<!-- GOOD -->
<ELEMENT Name="cast_good_begin"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_loop"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_fail"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_fumble"      Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_success"     Type="Dfn" Filename="automaton_state.dfn"/>
<!-- BAD -->
<ELEMENT Name="cast_bad_begin"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_fumble"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_success"      Type="Dfn" Filename="automaton_state.dfn"/>
<!-- NEUTRAL -->
<ELEMENT Name="cast_neutral_begin"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_loop"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_fail"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_fumble"   Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_success"  Type="Dfn" Filename="automaton_state.dfn"/>
<!-- OFFENSIVE -->
<ELEMENT Name="offensive_cast_init"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_begin"   Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_loop"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_fail"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_fumble"  Type="Dfn" Filename="automaton_state.dfn"/>

offensive_cast_success

Sous ensemble de caractéristiques (basées sur automaton_state.dfn)

<ELEMENT Name="offensive_cast_link"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_end"     Type="Dfn" Filename="automaton_state.dfn"/>
<!-- CURATIVE -->
<ELEMENT Name="curative_cast_init"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_begin"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_loop"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_fail"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_fumble"   Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_success"  Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_link"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_end"      Type="Dfn" Filename="automaton_state.dfn"/>
<!-- MIXED -->
<ELEMENT Name="mixed_cast_init"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_begin"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_loop"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_fail"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_fumble"      Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_success"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_link"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_end"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Acid -->
<ELEMENT Name="cast_acid_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_acid_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_acid_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_acid_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Blind -->
<ELEMENT Name="cast_blind_init"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_blind_loop"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_blind_end"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_blind_fail"        Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Cold -->
<ELEMENT Name="cast_cold_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_cold_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_cold_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_cold_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Elec -->
<ELEMENT Name="cast_elec_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_elec_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_elec_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_elec_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Fear -->
<ELEMENT Name="cast_fear_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fear_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fear_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fear_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Fire -->
<ELEMENT Name="cast_fire_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fire_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fire_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fire_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Heal HP -->
<ELEMENT Name="cast_healhp_init"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_healhp_loop"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_healhp_end"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_healhp_fail"       Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Mad -->
<ELEMENT Name="cast_mad_init"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_mad_loop"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_mad_end"           Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_mad_fail"          Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Poison -->
<ELEMENT Name="cast_poison_init"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_poison_loop"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_poison_end"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_poison_fail"       Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Root -->
<ELEMENT Name="cast_root_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_root_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_root_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_root_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Rot -->
<ELEMENT Name="cast_rot_init"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_rot_loop"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_rot_end"           Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_rot_fail"          Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Shock -->
<ELEMENT Name="cast_shock_init"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_shock_loop"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_shock_end"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_shock_fail"        Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Sleep -->
<ELEMENT Name="cast_sleep_init"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_sleep_loop"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_sleep_end"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_sleep_fail"        Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Slow -->
<ELEMENT Name="cast_slow_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_slow_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_slow_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_slow_fail"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Stun -->
<ELEMENT Name="cast_stun_init"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_stun_loop"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_stun_end"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_stun_fail"         Type="Dfn" Filename="automaton_state.dfn"/>