Situé dans : DFN/game_elem/_anim
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<!-- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_success" Type="Dfn" Filename="automaton_state.dfn"/> <!-- BAD --> <ELEMENT Name="cast_bad_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_bad_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_bad_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_bad_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_bad_success" Type="Dfn" Filename="automaton_state.dfn"/> <!-- NEUTRAL --> <ELEMENT Name="cast_neutral_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_neutral_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_neutral_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_neutral_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_neutral_success" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- OFFENSIVE --> <ELEMENT Name="offensive_cast_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="offensive_cast_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="offensive_cast_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="offensive_cast_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="offensive_cast_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
Sous ensemble de caractéristiques (basées sur automaton_state.dfn)
<ELEMENT Name="offensive_cast_link" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="offensive_cast_end" Type="Dfn" Filename="automaton_state.dfn"/> <!-- CURATIVE --> <ELEMENT Name="curative_cast_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_success" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_link" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="curative_cast_end" Type="Dfn" Filename="automaton_state.dfn"/> <!-- MIXED --> <ELEMENT Name="mixed_cast_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_success" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_link" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="mixed_cast_end" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Acid --> <ELEMENT Name="cast_acid_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_acid_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_acid_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_acid_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Blind --> <ELEMENT Name="cast_blind_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_blind_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_blind_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_blind_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Cold --> <ELEMENT Name="cast_cold_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_cold_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_cold_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_cold_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Elec --> <ELEMENT Name="cast_elec_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_elec_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_elec_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_elec_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Fear --> <ELEMENT Name="cast_fear_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_fear_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_fear_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_fear_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Fire --> <ELEMENT Name="cast_fire_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_fire_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_fire_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_fire_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Heal HP --> <ELEMENT Name="cast_healhp_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_healhp_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_healhp_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_healhp_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Mad --> <ELEMENT Name="cast_mad_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_mad_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_mad_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_mad_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Poison --> <ELEMENT Name="cast_poison_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_poison_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_poison_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_poison_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Root --> <ELEMENT Name="cast_root_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_root_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_root_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_root_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Rot --> <ELEMENT Name="cast_rot_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_rot_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_rot_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_rot_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Shock --> <ELEMENT Name="cast_shock_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_shock_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_shock_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_shock_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Sleep --> <ELEMENT Name="cast_sleep_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_sleep_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_sleep_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_sleep_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Slow --> <ELEMENT Name="cast_slow_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_slow_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_slow_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_slow_fail" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Stun --> <ELEMENT Name="cast_stun_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_stun_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_stun_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_stun_fail" Type="Dfn" Filename="automaton_state.dfn"/>