Table des matières

automaton_other_states.dfn

Situé dans : DFN/game_elem/_anim

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Document généré automatiquement par script, merci de le documenter

<!-- Use -->
<ELEMENT Name="use_init"      Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="use_begin"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="use_loop"      Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="use_end"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="use_post_end"  Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Loot -->
<ELEMENT Name="loot_init"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="loot_begin"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="loot_loop"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="loot_end"      Type="Dfn" Filename="automaton_state.dfn"/>

loot_post_end

Sous ensemble de caractéristiques (basées sur automaton_state.dfn)

<!-- Prospect -->
<ELEMENT Name="prospecting_init"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="prospecting_begin"         Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="prospecting_loop"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="prospecting_end"           Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="prospecting_post_end"      Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Care -->
<ELEMENT Name="care_init"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="care_begin"    Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="care_loop"     Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="care_end"      Type="Dfn" Filename="automaton_state.dfn"/>

care_post_end

Sous ensemble de caractéristiques (basées sur automaton_state.dfn)

<ELEMENT Name="sit_end"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="emote"        Type="Dfn" Filename="automaton_state.dfn"/>