Situé dans : DFN/game_elem/_anim
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<ELEMENT Name="idle_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk_to_run" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="run_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="run" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="idle_to_backward" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="backward" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="strafe_left" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="strafe_right" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="turn_left" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="turn_right" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="turn_left_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="turn_right_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="turn_left_to_backward" Type="Dfn" Filename="automaton_state.dfn"/>
Sous ensemble de caractéristiques (basées sur automaton_state.dfn)