Situé dans : DFN/game_elem/_anim
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<ELEMENT Name="1st_person atk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="attack1" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="attack2" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk atk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="run atk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="backward atk" Type="Dfn" Filename="automaton_state.dfn"/> <!-- default atk --> <ELEMENT Name="default atk low" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="default atk middle" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="default atk high" Type="Dfn" Filename="automaton_state.dfn"/> <!-- powerful atk --> <ELEMENT Name="powerful atk low" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="powerful atk middle" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="powerful atk high" Type="Dfn" Filename="automaton_state.dfn"/> <!-- area atk --> <ELEMENT Name="area atk low" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="area atk middle" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="area atk high" Type="Dfn" Filename="automaton_state.dfn"/>