automaton_atk_states.dfn

Situé dans : DFN/game_elem/_anim

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<ELEMENT Name="1st_person atk"            Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="attack1"                   Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="attack2"                   Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="walk atk"                  Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="run atk"                   Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="backward atk"              Type="Dfn" Filename="automaton_state.dfn"/>
<!-- default atk -->
<ELEMENT Name="default atk low"           Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="default atk middle"        Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="default atk high"          Type="Dfn" Filename="automaton_state.dfn"/>
<!-- powerful atk -->
<ELEMENT Name="powerful atk low"          Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="powerful atk middle"       Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="powerful atk high"         Type="Dfn" Filename="automaton_state.dfn"/>
<!-- area atk -->
<ELEMENT Name="area atk low"              Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="area atk middle"           Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="area atk high"             Type="Dfn" Filename="automaton_state.dfn"/>