_creature_resists.dfn

Situé dans : DFN/game_elem/_creature

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<ELEMENT Name="Fear" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Sleep" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Stun" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Root" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Blind" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Madness" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Snare" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Slow" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Acid" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Cold" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Electricity" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Fire" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Poison" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Rot" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>
<ELEMENT Name="Shockwave" Type="Type" Filename="int.typ" Default="10*&quot;Basics.PlayerSkillLevel&quot;"/>