Les sbrick changent. (ancien: bthp01 nouveau: btchs101), (ancien: btsta01 nouveau: btchs201), (ancien: btsap01 nouveau: btchs301), (ancien: btfoc01 nouveau: btchs401), etc…
ChaScore1 = cha_score1 = s1 = Trauma
ChaScore1Reg = cha_score1_reg = r1 = Trauma Regeneration
ChaScore2 = cha_score2 = s2 = Pain
ChaScore2Reg = cha_score2_reg = r2 = Pain Regeneration
ChaScore3 = cha_score3 = s3 = Oblivion
ChaScore3Reg = cha_score3_reg = r3 = Oblivion Regeneration
ChaScore4 = cha_score4 = s4 = Focus
ChaScore4Reg = cha_score4_reg = r4 = Focus Regeneration
getMBOHitPoints() getMBOSap() getMBOStamina() getMBOFocus()
TMagicFx healtoMagicFx()
CHARACTERISTICS
BRICK_FLAGS
SCORES
POWERS
MAGICFX
EFFECT_FAMILIES
BRICK_FAMILIES
CItemInfos
CTestingTool
CChangeCreatureMaxChaScore1Msg (was CChangeCreatureMaxHPMsg)
CChangeCreatureChaScore1Msg (was CChangeCreatureHPMsg)
CQueryEgs
CSLinkEffectHot
CItemInfos::ChaScore1Buff (was HpBuff)
CItemInfos::ChaScore2Buff (was StaBuff)
CItemInfos::ChaScore3Buff (was SapBuff)
CItemInfos::ChaScore4Buff (was FocusBuff)
enum TMagicFx
enum TAuraFx
enum TEffectFamily
enum TCharacteristics
enum TBrickFlag
enum TBrickFamily
enum TFunEnum
enum TDamageType
enum THealType
enum TEventCode
cha_score1_aura.sbrick (was life_aura.sbrick)
cha_score2_aura.sbrick (was stamina_aura.sbrick)
cha_score3_aura.sbrick (was sap_aura.sbrick)