This page aims to centralize all the information concerning the creation of the game interfaces.
The instructions for creating the interface xml files are described on the dedicated page:Client interface's configuration.
As what is provided as a concept, underlying the game interface.. is explained on the detailed page:interface_khanat_client.
Notes to be filed:
The interface files are called from what is in the INTERFACES part of the fileclient_default.cfg
In the code, these calls are managed by two files:
The currently called file input_config_v3.xml is unchanged at this time(relative to RC).
These are the files that manage the login window where you identify yourself.
The files currently called are:
The general interface texture is: interface_game_khaganat.
It is manufactured according to a precise procedure, and is accompanied by a .txt file of the same name.See: Creating the interface file(To be put on a separate page with detailed procedure).
The texture for the interface of the connection window is: interface_login_khaganat. It is manufactured as: the above interface texture.
The texture for the interface of the Outgame window, ie the creation and selection of the character, is: interface_outgame_khaganat. It is manufactured as: the above interface texture.
The file: database.xml lists the architecture of the database that is queried by the interface xml files to obtain the server's game data(apparently).
See the importance of this database.xml file with the Database_plr.
There is a file local_database.xml (Not in gamedev, it is an error of placement). Which contains the database to query with LOCAL:
.
LOCAL, UI or SERVER?
Always indicate a starting location when querying a database:
SERVER:
at the start of the request.LOCAL:
when addressing the local database.UI:
?Party to be confirmed/deepened
The architecture of the database given in these files is simple: branches “branch”, to leaves “leaf”.. which indicate a data to return.
For example:
<branch name="PACK_ANIMAL" bank="PLR"> <!-- beasts --> <!-- MAX_INVENTORY_ANIMAL --> <branch name="BEAST" count="4" atomic="1"> <!-- Atomic, for correct Bar Management on client --> type="I7" /> <leaf name="BULK_MAX" type="I32" />
To have the BULK_MAX parameter of our pack animals, we could create variables in the interface xml file and assign them the values with the instructions:
<define id="pa1_bulk" value="SERVER:PACK_ANIMAL:BEAST0:BULK_MAX" /> <define id="pa2_bulk" value="SERVER:PACK_ANIMAL:BEAST1:BULK_MAX" /> <define id="pa3_bulk" value="SERVER:PACK_ANIMAL:BEAST2:BULK_MAX" /> <define id="pa4_bulk" value="SERVER:PACK_ANIMAL:BEAST3:BULK_MAX" />
It is then sufficient to use these variables pa1_bulk, pa2_bulk, pa3_bulk and pa5_bulk in our VIEWS and others CONTROLS.
Most of the variables called in the interface windows are created in config.xml which is provided in the data of the client.
The tree nodes let you know which windows (non-modal) are provided by the system, this makes it easier to study the starting interface.
<Hidden tree node current>
File and line | tree node |
---|---|
info_player.xml:1687 | <tree node=“info_player_skills” /> |
info_player.xml:2606 | <tree node=“fame” /> |
info_player.xml:3544 | <tree node=“info_player_journal” /> |
info_player.xml:3885 | <tree node=“npc_web_browser” /> |
haircut.xml:226 | <tree node=“cosmetics”> |
r2ed_acts.xml:694 | <tree node=“r2ed_acts”> |
r2ed.xml:347 | <tree node=“r2ed_bbox_edit”> |
r2ed.xml:447 | <tree node=“r2ed_toolbar”> |
r2ed.xml:475 | <tree node=“r2ed_windows_dm_bar”> |
r2ed.xml:542 | <tree node=“r2ed_toolbar_window”> |
r2ed.xml:630 | <tree node=“r2ed_windows_bar”> |
r2ed.xml:639 | <tree node=“r2ed_tool_context_help”> |
r2ed.xml:648 | <tree node=“r2ed_max_visible_entity_count_exceeded”> |
r2ed.xml:663 | <tree node=“r2ed_main_bl”> |
r2ed.xml:679 | <tree node=“r2ed_animation_loading”> |
r2ed.xml:696 | <tree node=“r2ed_animation_waiting”> |
r2ed.xml:716 | <tree node=“r2ed_contextual_toolbar”> |
r2ed.xml:740 | <tree node=“r2ed_windowbar”> |
r2ed.xml:788 | <tree node=“r2ed_testbar”> |
r2ed.xml:824 | <tree node=“dm_controlled_entities”> |
r2ed.xml:849 | <tree node=“r2ed_current_session”> |
r2ed.xml:865 | <tree node=“r2ed_uploading_bar”> |
r2ed.xml:884 | <tree node=“r2ed_toolbar_admin”> |
r2ed.xml:1379 | <tree node=“r2ed_table_test”> |
r2ed.xml:1413 | <tree node=“r2ed_editbox_test”> |
r2ed.xml:1462 | <tree node=“lua_inspector”> |
r2ed.xml:1686 | <tree node=“r2ed_palette”> |
r2ed.xml:1691 | <tree node=“r2ed_connect”> |
r2ed.xml:1694 | <tree node=“r2ed_property_sheet_no_selection”> |
r2ed.xml:1697 | <tree node=“r2ed_property_sheet_no_properties”> |
r2ed.xml:2517 | <tree node=“r2ed_npc”> |
r2ed.xml:2867 | <!– <tree node=“r2ed_web_admin”> |
r2ed.xml:2921 | <tree node=“r2ed_select_bar”> |
r2ed.xml:2960 | <tree node=“r2ed_mini_toolbar”> |
r2ed.xml:2984 | <tree node=“r2ed_main_menu_button”> |
r2ed.xml:3009 | <tree node=“r2ed_contextual_toolbar_new”> |
r2ed.xml:3082 | <tree node=“feature_help”> |
r2_triggers.xml:413 | <tree node=“r2ed_activities”> |
r2_triggers.xml:436 | <tree node=“r2ed_edit_activity_sequence”> |
r2_triggers.xml:593 | <tree node=“r2ed_dialogs”> |
r2_triggers.xml:616 | <tree node=“r2ed_edit_chat_sequence”> |
r2_triggers.xml:773 | <tree node=“r2ed_mini_activity_view”> |
encyclopedia.xml:268 | <tree node=“encyclopedia”> |
r2_logic_entities.xml:293 | <tree node=“r2ed_logic_entities”> |
r2_logic_entities.xml:330 | <tree node=“r2ed_events”> |
interface_notes.txt:75 | <tree node=“trap”/> |
outgame_hierarchy.xml:9 | <tree node=“connecting”/> |
outgame_hierarchy.xml:11 | <tree node=“global_background”/> |
outgame_hierarchy.xml:12 | <tree node=“logo_intro”/> |
outgame_hierarchy.xml:14 | <tree node=“character_selection”/> |
outgame_hierarchy.xml:15 | <tree node=“specie”/> |
outgame_hierarchy.xml:16 | <tree node=“career”/> |
outgame_hierarchy.xml:17 | <tree node=“appear”/> |
outgame_hierarchy.xml:18 | <tree node=“summary”/> |
outgame_hierarchy.xml:19 | <tree node=“location”/> |
outgame_hierarchy.xml:21 | <tree node=“crashing”/> |
map.xml:444 | <tree node=“enter_landmark_name”> |
map.xml:446 | <tree node=“map”> |
map.xml:448 | <tree node=“respawn_map”> |
hierarchy.xml:9 | <tree node=“gestion_windows”/> |
hierarchy.xml:14 | <tree node=“player”/> |
hierarchy.xml:16 | <tree node=“inventory”/> |
hierarchy.xml:17 | <tree node=“temp_inventory”/> |
hierarchy.xml:18 | <tree node=“gestionsets”/> <!– hands –> |
hierarchy.xml:19 | <tree node=“gestionsets2”/> <!– hands 2–> |
hierarchy.xml:20 | <tree node=“team_share”/> |
hierarchy.xml:21 | <tree node=“defense” /> |
hierarchy.xml:24 | <tree node=“inv_equip” /> |
hierarchy.xml:25 | <tree node=“inv_bag” /> |
hierarchy.xml:26 | <tree node=“inv_guild” /> |
hierarchy.xml:27 | <tree node=“inv_room” /> |
hierarchy.xml:31 | <tree node=“animal_global”> |
hierarchy.xml:34 | <tree node=“userpa1”/> |
hierarchy.xml:35 | <tree node=“userpa2”/> |
hierarchy.xml:36 | <tree node=“userpa3”/> |
hierarchy.xml:37 | <tree node=“userpa4”/> |
hierarchy.xml:44 | <!–<tree node=“commerce”> |
hierarchy.xml:45 | <tree node=“DesertExoticRawMaterialKnowledge” /> |
hierarchy.xml:46 | <tree node=“ForestExoticRawMaterialKnowledge” /> |
hierarchy.xml:47 | <tree node=“JungleExoticRawMaterialKnowledge” /> |
hierarchy.xml:48 | <tree node=“LakeExoticRawMaterialKnowledge” /> |
hierarchy.xml:51 | <tree node=“faber_create”> |
hierarchy.xml:52 | <tree node=“faber_plan_selection” /> |
hierarchy.xml:54 | <tree node=“faber_repair”> |
hierarchy.xml:56 | <tree node=“faber_refine”> |
hierarchy.xml:60 | <tree node=“tracking”/> |
hierarchy.xml:63 | <tree node=“compass” /> |
hierarchy.xml:68 | <!– <tree node=“magic_composition”/> –> |
hierarchy.xml:73 | <tree node=“target”/> |
hierarchy.xml:81 | <tree node=“contact_list”> |
hierarchy.xml:86 | <!–<tree node=“emote”> |
hierarchy.xml:87 | <tree node=“all_emotes” /> |
hierarchy.xml:92 | <tree node=“guild_forum”/> |
hierarchy.xml:94 | <tree node=“mailbox”/> |
hierarchy.xml:96 | <tree node=“webig”/> |
hierarchy.xml:98 | <tree node=“info_player_journal”/> |
hierarchy.xml:101 | <!– <tree node=“info_player_characs” /> –> |
hierarchy.xml:102 | <tree node=“info_player_skills”/> |
hierarchy.xml:105 | <tree node=“fame”/> |
hierarchy.xml:109 | <tree node=“game_config”/> |
hierarchy.xml:110 | <tree node=“connection”/> |
hierarchy.xml:112 | <tree node=“keys” > |
hierarchy.xml:113 | <tree node=“keys_player”/> |
hierarchy.xml:114 | <tree node=“keys_movement”/> |
hierarchy.xml:115 | <tree node=“keys_actions”/> |
hierarchy.xml:116 | <tree node=“keys_chat”/> |
hierarchy.xml:117 | <tree node=“keys_view”/> |
hierarchy.xml:118 | <tree node=“keys_windows”/> |
hierarchy.xml:119 | <tree node=“keys_system”/> |
hierarchy.xml:120 | <tree node=“keys_edit”/> |
hierarchy.xml:121 | <tree node=“keys_debug”/> |
hierarchy.xml:125 | <tree node=“macros” /> |
hierarchy.xml:126 | <tree node=“new_macro” /> |
bg_downloader.xml:72 | <tree node=“bg_downloader”/> |
player.xml:384 | <tree node=“current_action” /> |
player.xml:629 | <tree node=“player” /> |
player.xml:928 | <tree node=“bonus_malus” /> |
player.xml:1352 | <tree node=“animal_dead_popup” /> |
player.xml:1431 | <tree node=“#id” /> |
player.xml:1459 | <tree node=“animal_global”> |
player.xml:1461 | <tree node=“userpa1” /> |
player.xml:1462 | <tree node=“userpa2” /> |
player.xml:1463 | <tree node=“userpa3” /> |
player.xml:1464 | <tree node=“userpa4” /> |
ring_window.xml:81 | <tree node=“r2ed_ring_window”> |
ring_window.xml:454 | <tree node=“ring_sessions”/> |
ring_window.xml:617 | <tree node=“ring_chars_tracking”/> |
ring_window.xml:1096 | <tree node=“r2ed_scenario_control”> |
ring_window.xml:1555 | <tree node=“ring_scenario_loading_window” > |
ring_window.xml:1690 | <tree node=“r2ed_scenario_scores”> |
player_trade.xml:372 | <tree node=“player_trade”> |
player_trade.xml:375 | <tree node=“accept_trade_invitation”> |
phrase.xml:827 | <tree node=“phrase_book”/> |
phrase.xml:828 | <tree node=“phrase_composition”/> |
phrase.xml:829 | <tree node=“phrase_faber_execution”/> |
phrase.xml:830 | <tree node=“links”/> |
out_v2_hierarchy.xml:9 | <tree node=“connecting”/> |
out_v2_hierarchy.xml:12 | <tree node=“global_background”/> |
out_v2_hierarchy.xml:13 | <tree node=“specie”/> |
out_v2_hierarchy.xml:14 | <tree node=“career”/> |
out_v2_hierarchy.xml:15 | <tree node=“summary”/> |
out_v2_hierarchy.xml:17 | <tree node=“logo_intro”/> |
out_v2_hierarchy.xml:21 | <tree node=“charsel”/> |
out_v2_hierarchy.xml:23 | <tree node=“appear”/> |
out_v2_hierarchy.xml:24 | <tree node=“location”/> |
out_v2_hierarchy.xml:26 | <tree node=“crashing”/> |
bot_chat_v4.xml:4485 | <tree node=“bot_chat_player_gift”></tree> |
bot_chat_v4.xml:4486 | <tree node=“bot_chat_create_guild”></tree> |
bot_chat_v4.xml:4487 | <tree node=“bot_chat_missions”></tree> |
bot_chat_v4.xml:4488 | <tree node=“bot_chat_dynamic_mission”></tree> |
bot_chat_v4.xml:4489 | <tree node=“bot_chat_trade”></tree> |
bot_chat_v4.xml:4490 | <tree node=“bot_chat_buy”></tree> |
bot_chat_v4.xml:4491 | <tree node=“bot_chat_news”></tree> |
bot_chat_v4.xml:4492 | <tree node=“bot_chat_mission_end”></tree> |
bot_chat_v4.xml:4493 | <tree node=“bot_chat_accept_mission”></tree> |
bot_chat_v4.xml:4494 | <tree node=“bot_chat_buy_sell_item”></tree> |
bot_chat_v4.xml:4495 | <tree node=“bot_chat_object”></tree> |
guild.xml:462 | <tree node=“guild” /> |
guild.xml:591 | <tree node=“guild_forum” /> |
guild.xml:715 | <tree node=“inv_guild” /> |
guild.xml:935 | <tree node=“mailbox” /> |
guild.xml:1130 | <tree node=“webig” /> |
guild.xml:1296 | <tree node=“web_transactions” /> |
macros.xml:316 | <tree node=“macros” /> |
macros.xml:424 | <tree node=“new_macro” /> |
macros.xml:650 | <tree node=“keys” > |
macros.xml:651 | <tree node=“keys_player”/> |
macros.xml:652 | <tree node=“keys_movement”/> |
macros.xml:653 | <tree node=“keys_actions”/> |
macros.xml:654 | <tree node=“keys_chat”/> |
macros.xml:655 | <tree node=“keys_view”/> |
macros.xml:656 | <tree node=“keys_windows”/> |
macros.xml:657 | <tree node=“keys_system”/> |
macros.xml:658 | <tree node=“keys_edit”/> |
macros.xml:659 | <tree node=“keys_debug”/> |
macros.xml:660 | <tree node=“keys_r2ed”/> |
r2ed_connect.xml:34 | <tree node=“r2ed_connecting”> |
r2ed_scenario.xml:895 | <tree node=“r2ed_scenario”> |
r2ed_scenario.xml:1005 | <tree node=“r2ed_dm_gift”> |
r2ed_scenario.xml:1060 | <tree node=“r2ed_scenario_filter”> |
inventory.xml:311 | <tree node=“inv_equip” /> |
inventory.xml:369 | <tree node=“inv_bag” /> |
inventory.xml:411 | <tree node=“inv_room” /> |
inventory.xml:747 | <tree node=“inventory” /> |
inventory.xml:901 | <tree node=“temp_inventory” /> |
inventory.xml:1316 | <tree node=“gestionsets” /> |
inventory.xml:1508 | <tree node=“gestionsets2” /> |
inventory.xml:1902 | <tree node=“team_share” /> |
inventory.xml:2213 | <tree node=“defense” /> |
inventory.xml:2432 | <tree node=“edit_custom” /> |
ring_access_point_filter.xml:57 | <tree node=“ring_access_point_filter”> |
game_config.xml:3900 | <tree node=“game_config” /> |
compass.xml:271 | <tree node=“mp3_player” /> |
compass.xml:754 | <tree node=“compass” /> |
compass.xml:1060 | <tree node=“connection” /> |
interaction.xml:423 | <tree node=“target” /> |
interaction.xml:2374 | <tree node=“join_team_proposal” /> |
interaction.xml:2417 | <tree node=“join_guild_proposal” /> |
interaction.xml:2480 | <tree node=“join_duel_proposal” /> |
interaction.xml:2535 | <tree node=“join_pvp_challenge_proposal” /> |
interaction.xml:2605 | <tree node=“join_pvp_clan_proposal” /> |
interaction.xml:2682 | <tree node=“enter_crzone_proposal” /> |
interaction.xml:2798 | <tree node=“ascensor_teleport_list” /> |
interaction.xml:2956 | <tree node=“contact_list”> |
interaction.xml:3040 | <tree node=“create_new_party_chat” /> |
interaction.xml:3060 | <tree node=“debug_console”> |
harvest.xml:98 | <tree node=“loot”> |
harvest.xml:101 | <tree node=“harvest”> |
widgets.xml:5391 | <tree node=“server_message_box” /> |
widgets.xml:6159 | <tree node=“#id” /> |
outpost.xml:703 | <tree node=“outpost”/> |
outpost.xml:754 | <tree node=“outpost_selected”/> |
outpost.xml:835 | <tree node=“outpost_declare_war”/> |
outpost.xml:924 | <tree node=“squad_spawn_map” /> |
outpost.xml:1030 | <tree node=“squad_shop”/> |
outpost.xml:1097 | <tree node=“join_pvp_outpost_proposal”/> |
help.xml:150 | <tree node=“welcome_info”></tree> |
help.xml:330 | <tree node=“universe_chanel_warning”></tree> |
help.xml:331 | <tree node=“welcome_info”></tree> |
help.xml:438 | <tree node=“death_warning”></tree> |
help.xml:545 | <tree node=“night_warning”></tree> |
help.xml:2810 | <tree node=“help_browser”></tree> |
help.xml:2811 | <tree node=“cs_browser”></tree> |
help.xml:2812 | <tree node=“quick_help”></tree> |
help.xml:2813 | <tree node=“milko_pad”></tree> |
help.xml:3076 | <tree node=“r2ed_web_admin”></tree> |
taskbar.xml:1198 | <tree node=“gestion_windows”/> |
taskbar.xml:1321 | <tree node=“web_on_quit”/> |
login_main.xml:826 | <tree node=“checkpass”/> |
login_main.xml:827 | <tree node=“sharddisp”/> |
login_main.xml:828 | <tree node=“checking”/> |
login_main.xml:829 | <tree node=“patching”/> |
login_main.xml:830 | <tree node=“catdisp”/> |
login_main.xml:831 | <tree node=“eula”/> |
login_main.xml:832 | <tree node=“datascan”/> |
login_main.xml:833 | <tree node=“webstart”/> |
login_main.xml:834 | <tree node=“create_account”/> |
</hidden>
XMLInterfaceFiles, Present in the client_default.cfg(or client.cfg) the list of XML files used for the game interface detailed below.
Two referenced files therefore seem to be absent without this interfering with the functioning of the game(in relation to the ring|Ring, it is true)
This file contains mostly variable definitions, templates. Most variables used in other XML files are defined in this file.
One can notice the link between the names assigned to the images in the calls of the other XML recorders and their value in the file. You can change the appearance of images just by changing the contents of the variables.
There is no GROUP element.
It contains the View type=“pointer”
line 2101, which defines the mouse image according to the context with it's size etc.
<!-- *********** --> <!-- * MOUSE * --> <!-- * POINTER * --> <!-- *********** --> <view type="pointer" id="cursor" x="1" y="-5" w="44" h="39" global_color="false" tx_default="curs_default.tga" tx_move_window="curs_default.tga" tx_resize_BR_TL="curs_resize_BR_TL.tga" tx_resize_BL_TR="curs_resize_BL_TR.tga" tx_resize_TB="curs_resize_TB.tga" tx_resize_LR="curs_resize_LR.tga" tx_rotate="curs_rotate.tga" tx_scale="curs_scale.tga" tx_colpick="curs_pick.tga" tx_pan="curs_pan.tga" tx_can_pan="curs_can_pan.tga" tx_pan_r2="r2_hand_pan.tga" tx_can_pan_r2="curs_default.tga" posref="BL MM" />
This file contains the templates of the various non-fixed components of the game, such as:
“drill_source”
);“3dbulle_L”
(note that there is a version “3dbulle_R”
not used);ITEM/BRICK HELP
lines 5394 and following;html browser window
line 7019 and following.These are the widgets that are used for windows in connection with webIG applications.
Descriptions of type elements:
CURRENT ACTION
line 219. The images used for the progress(of the action) are precisely: slot_jauge_action.tga
for the frame, and gauge_action.tga
for the zone Dynamic internal filling;BONUS MALUS
line 631 and following;ANIMALS GLOBAL
line 930 and following, including:ANIMAL(S) DEAD WINDOW
lines 1309 and following;ANIMALS INVENTORIES
lines 1359 and followingThis file(with the explicit title) contains all the elements for managing inventory windows.
This includes self-inventory, accommodation, animal bag, guild room and temporary exchange area.
It also contains the two zones of HANDS with the action shortcuts: HANDS
lines 1086 and following for the first, <!– second hands bar –>
lines 1501 And following for the second.
There is also the “TEAM SHARING SYSTEM” payout window for lines 1933 and following.
A “DEFENSE” window is quoted in line 2326 and following, whose function remains to be specified. Possibly armor equipment area… to be checked.
A GROUP CUSTOM TEXT EDITION AND DISPLAY
is defined in lines 2637 and following, which may be used to manage the custom text input area on objects.
This file contains elements for interaction with other creatures in the game.
From row 10 and following, the “TARGET” area allows you to define the views linked to the clicked target:
FRIEND LIST & IGNORE LIST TEMPLATE
lines 459 and following(and see below);CHAT TEMPLATE
lines 554 and following;CHAT WITH NO EDIT BOX TEMPLATE
lines 693 and following;CHAT WITH FILTER TEMPLATE
lines 745 and following;GROUP OF CHAT
lines 821 and following;Template of a dynamic chat tab
lines 940 and following;The main chat group
lines 986 and following with:SYSTEM INFO TEMPLATE
lines 1327 and following;TEAM_CHAT
lines 1383 and following;AROUND_ME
lines 1390 and following, then lines 1425 and following;REGION CHAT
lines 1397 and following, then lines 1433 and following;UNIVERSE CHAT
lines 1404 and following;SYSTEM INFO
lines 1418 and following and then lines 1441 and following;TEAM
lines 1449 and following;BASE MENU FOR CHAT BOX
lines 1883 and later(for Chat windows when they are free) :AROUND ME CHAT
lines 2013 and following;CONTACT TEMPLATE
lines 1648 and following, in conjunction with ignore list, friend list aboveTEAM_MENU
lines 2108 and following;CONTACT_MENU
lines 2184 and following;PARTY CHAT MENU
lines 2269 and following;WINDOW TO ASK IF THE PLAYER WANT TO JOIN THE TEAM
lines 2333 and following;WINDOW TO ASK IF THE PLAYER WANT TO JOIN THE GUILD
lines 2376 and following;WINDOW TO ASK IF A PLAYER WANT TO DUEL WITH ANOTHER PLAYER
lines 2419 and following;WINDOW TO ASK IF TO PLAYER WANT TO PVP
lines 2482 and following;WINDOW TO ASK CLAN PLAYER WANT JOIN FOR PVP
lines 2537 And following;
* Window to join a group chat POPUP TO ASK IF A PLAYER WANT'S TO JOIN A PARTY CHAT
lines 2607 and following;
POPUP TO ASK IF A PLAYER WANT TO ENTER A MISSION CRITICAL ZONE
lines 2642 and following;POPUP TO ASK THE PLAYER FOR A TELEPORT LOCATION
lines 2684 and following;WINDOW TO ENTER THE NAME OF A NEW PARTY CHAT
lines 2978 and following;YUBO CHAT
lines 3064 and following;DYNAMIC CHAT
lines 3071 and following;This plug-in contains(apparently) elements of the composition window of sbricks in sphrases and as well as that of the composition of craft recipes.
Visibly obsolete(fully commented), used to collect collected MPs.
Manage the Macro creation and management window.
This file contains the elements of different windows related to the character and it's characteristics.
First of all, the window of general information that is about the character(Identity
).
The templates are first, up to the line 556 and then the definition sheets of GROUPS to the line 1684.
We then find the part dedicated to the renowned, FAME
lines 1687 and following with first the templates up to the line 1878 then the GROUPS(including SPIRES) until the Line 2603.
Then a zone info_player_journal
which must certainly concern the window of missions lines 2606 and following, with the templates to the line 2969, then the GROUPSto the line 3547.
Then a definition area of POPUP MESSAGES
from line 3550 to 3667.
Finally, a “RPJOB TEMPLATES” zone for jobs developed by WebIG from line 3670, and then a final “NPC WEB PAGE” for interactions with NPCs managed by webIG from line 3700.