Rules and information used in mission creation.
See nomenclature guidelines reference document for help on creating tags for rites.
Example:
PHRASE_TAG
There must be a phrase in the translated file with the “PHRASE_TAG” tag.
For objectives with several items (kill different creatures, forage different MPs …) the nomenclature would be the following:
PHRASE_TAG _1
PHRASE_TAG _2
PHRASE_TAG _3
…
Example:
$variable$
Entered info: “This is the phrase that will be showed to the happy players” MY_PHRASE_SUFFIX
Generated phrase tag: Mission_name_MY_PHRASE_SUFFIX
Example: for a Give_to mission with 2 objects of one type needed for the npc which name is declared in the $receiver$ custom variable.
Entered info: “You have to bring back $qt1$ $i1$ to $receiver$, the wise man that lives in the other city.” MY_PHRASE_SUFFIX
Generated phrase tag: Mission_name_MY_PHRASE_SUFFIX
For objectives with several items (kill different creatures, forage different MPs …) the nomenclature would be the following.
Entered info:
“phrase one”
“phrase two”
“phrase three”
MY_PHRASE_SUFFIX
Generated tags:
Mission_name_MY_PHRASE_SUFFIX_1
Mission_name_MY_PHRASE_SUFFIX_2
Mission_name_MY_PHRASE_SUFFIX_3
All text can be overloaded in case the default phrase doesn’t fit. To do so, you can enter your own phrase in the phrase field. But in case you are using default instruction variable it is recommended that you use the exact spelling of the variable. For any custom variable that you may have, use its own spelling.
See each parameter description for information on related default parameters.
Example:
For a forage where you need to forage 3 MPs of a kind without need for a specific quality, and 1 MP of another kind but with a quality minimum.
Entered info: “You have to forage $qt1$ pieces of $i1$, and one piece of $i2$ of $qual2$ quality.” MY_PHRASE_SUFFIX
Generated phrase tag: Mission_name_MY_PHRASE_SUFFIX