Rules and information used in mission creation.
Some parameters require a complex declaration with a couple or triplet of elements, like a kill that focuses on killing an amount of members of a specific faction.
In that case, you set the parameters in the order indicated by the name of the parameter, separated by a blank.
Examples:
You want the player to kill 5 members of the dead_seeds:
Faction/quantity: dead_seeds 5
You can also use variables with the same result
Faction/quantity: $faction_to_kill$ $body_count$
Some instructions require complex item declaration in an array format like item/quantity/quality for a craft_item objective for example.
In opposition to plain text, this kind of declaration has to be done on a single line for each entry, each element separated by blanks and with a simple carrier return at the end of the line, before you start entering information describing other items.
Examples:
You want the player to craft 3 different types of items
item/quantity/quality:
<item_sheet_1> <item_quantity_1> <item_quality_1>
<item_sheet_2> <item_quantity_2> <item_quality_2>
<item_sheet_3> <item_quantity_3> <item_quality_3>
You want the player to kill 2 different types of fauna creatures
Fauna/quantity:
<creature_sheet_1> <creature_quantity_1>
<creature_sheet_2> <creature_quantity_2>