group_fauna

Function used in mission creation.

Properties

name : the symbolic name for the fauna group. Used only for level designer readability.

autoSpawn : if checked, the fauna creatures are automatically spawned when the group is spawn. Otherwise, there must be a state machine that spawns them explicitly.

cycle : used to optionally specify the spawn cycle between the different population defined inside this group. With no cycle, after a population is decimated or despawned, the next population is chosen randomly. By specifying a cycle, level designer can chose what population spawns in with order.

The cycle is a simple character string where each character represents a population with ‘a’ matching the first population, ‘b’ matching the second, etc. e.g. : ababc mean a spawn cycle of population 1, population 2, population 1, population 3, population 3 then restart at beginning.

fauna_type : no more used

solidarity : no more used.

spawn_time : here you specify 2 or 3 values space separated :

times : Here you specify two value space separated.