auto_spawn_average_period_s: average time, in seconds, between two source spwans in the deposit. Whatever the set up, the real time will be a multiple of the update period for the deposits in EGS (can be adjusted with the DepositUpdateFrequency variable, which is 30 seconds by default). Default value: 60 s (1 min)
auto_spawn_extraction_time_s: remaining lifetime for an auto-spawned source from the start of the first extraction. Default value: 25 s
auto_spawn_lifetime_s: time before the disappearance of an auto-spawned source which has not been foraged. Default value: 600 s (10 min)
auto_spawn_min_source: The system forces the deposit zone to accept permanently at least this number of auto-spawned sources. Default value: 0 ; MAXIMUM value accepted by the system: 100. It is recommanded to have 5 deposits of 20 sources minimum, rather than 1 deposit with 100 sources minimum.
auto_spawn_sources: if at false, only one of the prospections will allow to find the mats.
can_have_depletion_risk: if at false, the players won't be able to invalidate the zone with two harsh actions. If at true (default), and a player uses an extraction action which has the source life decrease too fast, it is possible for an approximatively 9 metres radius area around the source to appear and invalidate any foraging around the source.
can_prospect: if at false, prospections won't find anything (to be used along with auto_spawn_sources).
craft_civ: see above.
deposit_max_quality_250: maximum quality that a forager can reach even if this one has stanzas for an extraction of higher quality. Default value: -1 (no maximum shared for the whole deposit, in this case it will be the MaxQuality value mentionned in each mat sheet that will be used).
deposit_min_quality_250: minimum quality, i.e. it is required to use an extraction stanza of enough extraction quality (at least equal to the set figure). Thus there may exist deposits of high level. Default value: -1 (no minimum)
deposit_quantity_limit: The deposits can have a limited quantity. Once the whole stock consumed, the deposit will remain empty for a given time. Thus, there may exist some particulary rare mats. Default value: -1 (no limit)
deposit_quantity_respawn_time_ryzomdays: used with deposit_quantity_limit, specifies how long the deposit will remain after the whole quantity has been consumed.
deposit_statquality_max: see table, the “stat_quality” defines in fact the mats class (Basic, Fine, Choice, Excellent, Supreme, etc.) which will be present. deposit_statquality_max and deposit_statquality_min can be equal.
deposit_statquality_min: see table, the “stat_quality” defines in fact the mats class (Basic, Fine, Choice, Excellent, Supreme, etc.) which will be present. deposit_statquality_max and deposit_statquality_min can be equal.
enabled: if at false, nothing will be found in the deposit whatever its properties.
exact_mp_item: Exact name of the mat sheet.
initial_kami_anger: If -1, no kami anger for this deposit. Default value: 0. The max which trigger retaliation agains the foragers is global and controlled by an EGS variable.
item_parts: can be used to create one of the mentionned item parts.
mps: mats type to be chosen in a list.
source_fx: allows to chose the FX displayed to represent the sources of this deposit. This number is an index relating to a file _fx0.forage_source
in leveldesign\game_element\forage_source
.
while_season_…, while_weather…, while_its_…: presence depending on the season / weather / hour of the day conditions.
Thus, it is for example possible to differentiate the “beginner foragers” deposits (with above values) from the kitin-lair or other deposits which will have sources appear differently.