Table des matières

depositzone

Rules and information used in mission creation.

Constraints

The “ecotypezone” primitives set where ar located the terrains corresponding to the ecosystems. For example, at the north-west of the Matis territory there's an ecotype of the Desert type, and not a Forest one.

Main properties

In the depositzone primitives, it is possible to specify directly mats codes (without the .sitem, in the “exact_mp_item” table. Thus, for the missions, deposits can be created which contain the specific required mats.

Here is how the mats selection for a deposit is done. For each existing mat sheet m*.sitem:

  1. If the name can be found in the “exact_mp_item” table, select
  2. Else:
    • if the ecosystem of the mat matches with the ecotype* where the deposit is located, or if it's Common,
    • if the average of the characteristics for the mat is included in the range between stat_quality_min and stat_quality_max incuded
    • ⇒ then the family of the mat is searched in the “mps” table:
      • if it found, select;
      • else, it is searched if the mat can be used to craft one of the item parts mentionned in “item_parts”. It will be selected if the civilisation of the related craft stanza can be found in “craft_civ” or if there's no civilisation specified.

Other properties

“statquality” table
20 Basic, Plain, Average
35 Fine, Prime
50 Choice, Select
65 Excellent, Superb
80 Supreme, Magnificient

Thus, it is for example possible to differentiate the “beginner foragers” deposits (with above values) from the kitin-lair or other deposits which will have sources appear differently.

Display in the WordEditor

All the boolean properties of the deposits can be seen with colours with the Windows > Primitive configuration order of the WorldEditor. (For example, by ticking auto_spawn and disabled, you'll see the affected deposits respectively in green and in red, the other ones remaining with their usual coulour; in the same way, you can display all the ones which are activated during night time, etc.).