Function used in mission creation.
Objective. The player has to buy specific items. It’s possible to force the player to buy from a given NPC by entering its name tag.
name: Action name, only used by the mission designer.
npc_name (Optional): Tag of the NPC that the player has to buy from.
hide_obj (Boolean): Prevent the step to be displayed in the mission log.
overload_objective (Optional): Allow to set a specific a description of the mission. See the text guidelines reference document for the formatting requirements.
roleplay_objective (Optional): Allow to add a description to the step.
Item/quantity/quality: Array containing the description of the items that need to be sold. See the complex item declaration for the formatting requirements.
npc_name (bot): $npc$
For item number X
Variable name
Item_type (item)
Item_quantity (int)
Item_quality (int)
Formal expression
$i<X>$
$qt<X>$
$quality<X>$
Example
$i1$
$qt1$
$qual1$