In ryzomcore/code/ryzom/common/src/game_share:
In ryzomcore/code/ryzom/common/src/game_share:
action_nature.cpp & action_nature.h: nature of possible actions;
animal_type.h: Types of animals;
animal_orders.cpp & animal_orders.h: Orders for animals;
armor_type.cpp & armor_type.h: armor types
bg_downloader.cpp & bg_downloader.h:? Download wallpapers?
body.cpp & body.h: creature body types and their subdivisions;
bot_chat_types.cpp & bot_chat_types.h: type of display of cats according to bots;
brick_families.cpp & brick_families.h: families of bricks;
brick_flags.cpp & brick_flags.h: types of flags possible on a character (auras, PVP etc)
brick_types.cpp & brick_types.h: types of bricks;
character_sync_itf.xml: races, civilizations and cults;
character_titles.cpp & character_titles.h: character titles;
characteristics.cpp & characteristics.h: characteristics (and their names) of the characters;
chat_group.cpp & chat_group.h: types and names of chat channels;
client_action_type.cpp & client_action_type.h: types of character actions (and their names)
combat_flying_text.h: name of combat techniques (aerial?);
constant.h: distance to talk / direct animals, speed bar materials;
continents.cpp & continents.h: list of geographic areas;
crafting_tool_type.cpp & crafting_tool_type.h: types and names of craft tools;
damage_types.cpp & damage_types.h: types of possible combat damage;
dir_light_setup.cpp: direction and color of light for ?? ;
ecosystem.cpp & ecosystem.h: existing ecosystems;
effect_families.cpp & effect_families.h: effect families on opponents / targets
entity_types.h: entity types and their names;
fame.h: several fame (cult and civilization);
fog_type.h: types of mist;
gender.h: genera;
guild_grade.cpp & guild_grade.h: guild ranks;
interface_flags.cpp: interface flags;
inventories.cpp & inventories.h: list of available inventories, number of animals that can be held …
item_family.cpp & item_family.h: families of objects;
item_infos.cpp: Magical resistances named in relation to ecosystems;
item_origin.cpp & item_origin.h: racial origin of an object;
item_type.cpp and item_type.h: object types (upper / lower case list);
lift_icons.cpp & lift_icons.h: icon type for elevators to certain locations (eg guild trainers);
light_cycle.cpp: hours from day to night etc. (Seems to contradict the light_cycle.h which calls a DS);
login_registry.cpp: Windows path specified
magic_fx.cpp & magic_fx.h: types of occasional magical damage;
memorization_set.cpp & memorization_set.h: types of bricks to learn, which seem to have been put into comments, to study?
misc_const.h: maximum number of team members in a team
mount_people.cpp & mount_people.h: detailed breeds for mounting;
news_types.h: named fyros race;
outpost.h: certain constants in relation to the outposts;
pact.cpp & pact.h: type of pacts linked to cults;
people.cpp & people.h: link between names of creatures and their type (see body.cpp & body.h);
People_pd.cpp & people_pd.h: groups of creatures;
power_types.cpp & power_types.h: types of powers;
Protection_types & protection_types.h: types of protection;
pvp_clan.cpp & pvp_clan.h: league types for PvP;
resistance_type.cpp & resistance_type.h: types of resistors per continent;
ring_access.cpp: named races;
rm_family.cpp: types of materials and link to abbreviations;
season.cpp & season.h: cycle of seasons;
season.h: extension to files to connect to seasons;
shield_types.cpp & shield_types.h: types of existing shields;
Skills.cpp & skills.h: skills list (codes);
starting_point.cpp & starting_point.h: possible starting locations;
teleport_types.cpp & teleport_types.h: possible types of teleportation by cult;
zc_shard_common.cpp & zc_shard_common.h: state of peace / third party war, tribe in peace is commented (to see);