Time on the server is harmonized with a “ticks counting service”(1/10th of a second) that also harmonizes between all the clients in case of slowdown(server overload).
Time | number of ticks |
---|---|
1 second | 10 |
1 minute | 600 |
5 minutes | 3 000 |
1 hour | 36 000 |
1 day | 864 000 |
1 week | 6,048,000 |
30 days | 25 920 000 |
These times are an approximate in the sense that for ex, if the server restarts, the actual 30 days will count fewer ticks.
Add only the “times you use frequently”, it avoids recalculating!