Table des matières

_item_equipment_info.dfn

Located in: /DFN/game_elem _item

Contain zone information for equip objects(to be able to activate it's capacities and consequences in terms of congestion in its actions).

EquipmentSlots

Selection list (based on item_slot_type.typ)
Example: chest

List of available object slots to place on a character(OBS: often with an influence on the 3D aspect).

WearEquipmentMalus

Number | Default = 0.0
Example: 0.5

Apparently, this is the “malus” giving actions when wearing this equipment(the clutter of weapons and armor that gives fatigue, annoyance etc). The value must therefore be considered as a % of additional expenditure for a given action = 10% more cost. ^