Table des matières

_ai_model_creature.dfn

Located in: DFN/game_elem/_ai /creature

Document generated automatically by script, please document it

<PARENT Name = "_ ai_object.dfn" />

ClassName

String | Default = BaseCreature
Example: machainedecaracteres
Based on string.typ

Behaviours

Subset of characteristics(based on _ai_comportement.dfn)

Fame

Character set(based on _ai_fame.dfn)

Foods

Subset of characteristics(based on _ai_food.dfn)

Lairs

Subset of characteristics(based on _ai_lair.dfn)

Motivations

Subset of characteristics(based on _ai_motivation_dfn.dfn)

Connect

Subset of characteristics(based on _ai_game_var.dfn - Array values ​​ARRAY)

InitValue

Subset of characteristics(based on _ai_init_var_value.dfn - Array values ​​ARRAY)

InitIaVar

Subset of characteristics(based on _ai_init_var.dfn - Array values ​​ARRAY)

IsA

Subset of characteristics(based on _ai_is_a.dfn)