Table des matières

_ai_manager_param.dfn

Located in: DFN/game_elem/_ai

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PrimName

String
Example: machainedecaracteres
Based on string.typ

 <ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" />

Creature

Subset of characteristics(based on _ai_creature_spawn.dfn - Array values ARRAY)

Object

Subset of characteristics(based on _ai_static_type.dfn - Array values ARRAY)