Table des matières

_ai_creature.dfn

Located in: DFN/game_elem/_ai

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 <PARENT Name = "_ ai_object.dfn" />

Behaviours

Subset of characteristics(based on _ai_behaviour.dfn - Array values ARRAY)

Fame

Subset of characteristics(based on _ai_relation.dfn - Array values ARRAY)

Foods

Subset of characteristics(based on _ai_relation.dfn - Array values ARRAY)

ClassName

String | Default = BaseCreature
Example: machainedecaracteres
Based on string.typ

 <ELEMENT Name = "InitFame" Type = "Type" Filename = "float.typ" Default = "- 50.0" />

Connect

Subset of characteristics(based on _ai_game_var.dfn - Values in array ARRAY)

Motivations

Character set(based on _ai_motivation.dfn - Array values ARRAY)

InitValue

Subset of characteristics(based on _ai_init_var_value.dfn - Array values ARRAY)

InitIaVar

Subset of characteristics(based on _ai_init_var.dfn - Array values ARRAY)

Lairs

Subset of characteristics(based on _ai_relation.dfn - Array values ARRAY)

IsA

Subset of characteristics(based on _ai_is_a.dfn)