Possible properties of consumables

To be tested/verified

The list of properties may be in code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_brick.cpp.h ''regarding lines 27 to 172.

It is used for defining properties consumables in part Property.

It's possible that it also serves to “sbrick”, being in their part property. ←- Yet to be defined!!

Code Explanation Settings (eg) Settings
FG_RMFAM_FILTtbdtbdtbd
FG_ITEMPART_FILTtbdtbdtbd
SP_TAUNTtbdtbdtbd
SP_SHIELDINGtbdtbdtbd
SP_LIFE_AURAtbdtbdtbd
SP_LIFE_AURA2tbd:7:10:10:30:30tbd
SP_STAMINA_AURAtbd:2000:10:10:10:10tbd
SP_STAMINA_AURA2tbd:8:10:10:10:10tbd
SP_SAP_AURAtbdtbd
SP_SAP_AURA2tbdtbd
SP_SPEEDING_UPtbdtbd
SP_INVULNERABILITYtbdtbd
SP_MELEE_PROTECTION_AURAtbdtbd
SP_RANGE_PROTECTION_AURAtbdtbd
SP_MAGIC_PROTECTION_AURAtbdtbd
SP_WAR_CRY_AURAtbdtbd
SP_FIRE_WALL_AURAtbdtbd
SP_THORN_WALL_AURAtbdtbd
SP_WATER_WALL_AURAtbdtbd
SP_LIGHTNING_WALL_AURAtbdtbd
SP_BERSERKtbdtbd
SP_ENCHANT_WEAPONtbdtbd
SP_CALM_ANIMALtbd:quadruped:200:10:20tbd
NEEDED_BRICK_FLAGtbdtbd
SP_BALANCEtbdtbd
SP_HEALtbdtbd
SP_RECAST_TIMEtbdtbd
SP_CHG_CHARACtbd:Intelligence:-80:0:5:0tbd
SP_MOD_DEFENSEtbd:Dodge:1:0:600:0tbd
SP_MOD_CRAFT_SUCCESStbd:0.1:0:3600:0tbd
SP_MOD_MELEE_SUCCESStbd:1:0:600tbd
SP_MOD_RANGE_SUCCESStbd:1:0:600tbd
SP_MOD_MAGIC_SUCCESStbd:1:0:600tbd
SP_MOD_FORAGE_SUCCESStbd:desert:0.1:0:3600:0tbd
SP_MOD_MAGIC_PROTECTIONtbd:Shockwave:0.1:0:300tbd
BONUS_FG_EXTRACTION_TIME_GCtbdtbd
BONUS_CR_DURABILITYtbdtbd
BONUS_LANDMARK_NUMBERtbdtbd
AREA_BOMBtbdtbd
AREA_SPRAYtbdtbd
AREA_CHAINtbdtbd
AREA_TARGETStbdtbd
MA_RECHARGEtbdtbd
CHARAC_UPGRADEtbdtbd
SCORE_UPGRADEtbdtbd
TA_TELEPORTtbdtbd
TA_DISCONNECTtbdtbd
TA_MOUNTtbdtbd
TA_UNMOUNTtbdtbd
TA_CONSUMEtbdtbd
NUM_VALUEStbdtbd