====== talk_to ====== Function used in [[en:primitive:mission:start|mission creation]]. **Objective:** The player has to find a NPC and talk to him through the contextual menu, generally used in introduction of a dyn_chat. ===== Properties ===== **name:** Objective name, only used by the mission designer. **npc_name:** Tag of the NPC that has to be talked to. **hide_obj (Boolean):** Prevent the step to be displayed in the mission log. **overload_objective (Optional):** Allow to set a specific a description of the mission. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the step. **phrase_menu:** Text that appears in the NPC contextual menu. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. ===== Default variables ===== **npc_name (bot)**: ''$npc$'' {{tag>primitives ryzom_core}}