====== skill ====== Function used in [[en:primitive:mission:start|mission creation]]. **Objective:** The player has to train a specified skill to a given level. ===== Properties ===== **name:** Objective name, only used by the mission designer. **hide_obj (Boolean):** Prevent the step to be displayed in the mission log. **overload_objective (Optional):** Allow to set a specific a description of the mission. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the step. **skill_name/level:** Brick code referring to the needed skill and level that needs to be reached. See [[en:primitive:mission:item_guidelines|item guidelines]] for the formatting requirements. ===== Default variables ===== For skill number X : ^ Variable name ^ Normal expression ^ Example ^ |skill_type (brick) |$s$ |$s1$ | |skill_level (int) |$level$ |$level1$ | {{tag>primitives ryzom_core}}