====== linear_dyn_chat_continue ====== Function used in [[en:primitive:mission:start|mission creation]]. Specific type of step_dyn_chat that allows only one “I agree” answer to the player. If the linear_dyn_chat_continue is timed out, it executes the next step of the branch. This is designed for the situations where a player can move away from the giver or just ignore the NPC but the mission needs to carry on to the next step despite the player’s lack of answer. ===== Properties ===== **name** : Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) **npc_name** : Tag of the npc that does the chat. **hide_obj (Boolean)** : Prevent the step to be displayed in the mission log. **overload_objective** : Allow to set a specific a description of the mission. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **roleplay_objective (Optional)**: Allow to add a description to the step. **phrase** : NPC speech that leads to the phrase_yes button. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. **phrase_yes** : Text displayed in the interface to be clicked by the player. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. Also see [[en:primitive:mission:step_dyn_chat|step_dyn_chat]], [[en:primitive:mission:linear_dyn_chat_retry|linear_dyn_chat_retry]], [[en:primitive:mission:linear_dyn_chat_fail|linear_dyn_chat_fail]]. {{tag>primitives ryzom_core }}