====== Complex item declaration ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Item declaration in a string format ===== Some parameters require a complex declaration with a couple or triplet of elements, like a kill that focuses on killing an amount of members of a specific faction. In that case, you set the parameters in the order indicated by the name of the parameter, separated by a blank. Examples: \\ You want the player to kill 5 members of the dead_seeds: \\ Faction/quantity: **dead_seeds 5** You can also use variables with the same result \\ Faction/quantity: **$faction_to_kill$ $body_count$** ===== Item declarations in an array format ===== Some instructions require complex item declaration in an array format like item/quantity/quality for a craft_item objective for example. In opposition to plain text, this kind of declaration has to be done on a single line for each entry, each element separated by blanks and with a simple carrier return at the end of the line, before you start entering information describing other items. Examples: \\ You want the player to craft 3 different types of items item/quantity/quality: \\ \\ ** \\ \\ ** You want the player to kill 2 different types of fauna creatures Fauna/quantity: \\ ** \\ ** {{tag>primitives ryzom_core}}