====== group_fauna ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Properties ===== **name** : the symbolic name for the fauna group. Used only for level designer readability. **autoSpawn** : if checked, the fauna creatures are automatically spawned when the group is spawn. Otherwise, there must be a state machine that spawns them explicitly. **cycle** : used to optionally specify the spawn cycle between the different population defined inside this group. With no cycle, after a population is decimated or despawned, the next population is chosen randomly. By specifying a cycle, level designer can chose what population spawns in with order. The cycle is a simple character string where each character represents a population with ‘a’ matching the first population, ‘b’ matching the second, etc. e.g. : **ababc** mean a spawn cycle of population 1, population 2, population 1, population 3, population 3 then restart at beginning. **fauna_type** : no more used **solidarity** : no more used. **spawn_time** : here you specify 2 or 3 values space separated : * The 1st value is the SPAWN TIME **in seconds**. When the AIS starts, or when the whole group is killed/despawned, then the whole group will respawn. All the creature will spawn 1 by 1 during this spawn time (eg: if 50 seconds, and 10 creatures, then 1 creature will spawn every 5 seconds during 50 seconds) * The 2nd value is the CORPSE TIME **in seconds**. After a creature of this group has been killed, this is the time its corpse stay in game (but if looted, it despawns asap). * The optional 3rd value is the RESPAWN TIME **in seconds**. This is the delay before respawning a creature after it corpse has despawned. If not specified => 45 seconds. **times** : Here you specify two value space separated. * The first value is the delay spent on the eat zone **in seconds**. * The second is the delay spent in the rest zone **in seconds**. {{tag>primitives ryzom_core }}