====== The MMORPG ====== One of the flagship projects of Khaganat concerns the setting up of a MMORPG. This section centralizes all the information and tutorials that it concerns. It even concerns what is finalized. This portal needs to be worked on: links to sub-portals, articles, etc. Here are some old categories(to see if they are still relevant): * Configuring the game server and client, how to set up and customize. * Server Administration * How to manage and manipulate game data, whether to add data to the server/client or call them in-game, make the world ... * Documentation on all specific terms and code. * What is being developed. "Big line" Introduction "write the history of games"(a short summary that writes all that is needed for a complete and coherent story) *[[https://git.khaganat.net/khaganat/khanat-code.git|download source]] *[[https://git.khaganat.net/khaganat/khanat-assets.git|download the assets]] =====Configuring the game server===== * [[shard|Installe Ryzomcore on linux and windows]] (or our Lirria branch) * [[shard_database|Shard database editing]] =====Client Configuration===== * [[|Compile client under linux]] * [[|Compile client under windows]] * [[|Compile client under Mac]] ===== Using NEL and other related tools ===== (NEL tools only work under windows but there are their equivalents under linux(finally almost there: p]) * [[World_editor | World_editor]] (LIGO map editor and primitives (mission, pop, ...)) * Viewer object * [[Georges_editor | George]] (datasheet editor) * Bnp Manager * Gui Editor * Ryzom studio (Gathers all NEL tools) * 3dsmax will soon be replaced by blender