====== _ai_model_creature.dfn ======
Located in: ''DFN/game_elem/_ai /creature''
Document generated automatically by script, please document it
===== ClassName =====
// String | Default = BaseCreature //
\\ Example: //machainedecaracteres//
\\ Based on [[en:ds:rcdstypstring|string.typ]]
===== Behaviours =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_comportement|_ai_comportement.dfn]]) //
===== Fame =====
// Character set(based on [[en:ds:rcdsdfn_ai_fame|_ai_fame.dfn]]) //
===== Foods =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_food|_ai_food.dfn]]) //
===== Lairs =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_lair|_ai_lair.dfn]]) //
===== Motivations =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_motivation_dfn|_ai_motivation_dfn.dfn]]) //
===== Connect =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Array values ARRAY) //
===== InitValue =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_init_var_value|_ai_init_var_value.dfn]] - Array values ARRAY) //
===== InitIaVar =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_init_var|_ai_init_var.dfn]] - Array values ARRAY) //
===== IsA =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_is_a|_ai_is_a.dfn]]) //