====== _ai_model_creature.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' Document generated automatically by script, please document it ===== ClassName ===== // String | Default = BaseCreature // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Behaviours ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_comportement|_ai_comportement.dfn]]) // ===== Fame ===== // Character set(based on [[en:ds:rcdsdfn_ai_fame|_ai_fame.dfn]]) // ===== Foods ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_food|_ai_food.dfn]]) // ===== Lairs ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_lair|_ai_lair.dfn]]) // ===== Motivations ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_motivation_dfn|_ai_motivation_dfn.dfn]]) // ===== Connect ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Array values ​​ARRAY) // ===== InitValue ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_init_var_value|_ai_init_var_value.dfn]] - Array values ​​ARRAY) // ===== InitIaVar ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_init_var|_ai_init_var.dfn]] - Array values ​​ARRAY) // ===== IsA ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_is_a|_ai_is_a.dfn]]) //