====== _ai_manager_param.dfn ======
Located in: ''DFN/game_elem/_ai''
Document generated automatically by script, please document it
===== PrimName =====
// String //
\\ Example: //machainedecaracteres//
\\ Based on [[en:ds:rcdstypstring|string.typ]]
===== Creature =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_creature_spawn|_ai_creature_spawn.dfn]] - Array values ARRAY) //
===== Object =====
// Subset of characteristics(based on [[en:ds:rcdsdfn_ai_static_type|_ai_static_type.dfn]] - Array values ARRAY) //