====== _ai_manager_param.dfn ====== Located in: ''DFN/game_elem/_ai'' Document generated automatically by script, please document it ===== PrimName ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Creature ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_creature_spawn|_ai_creature_spawn.dfn]] - Array values ARRAY) // ===== Object ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_static_type|_ai_static_type.dfn]] - Array values ARRAY) //