====== _ai_combatif.dfn ====== Located in: ''DFN/game_elem/_ai'' Document generated automatically by script, please document it ===== weight_grudge ===== // Number with comma | Default = 1.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== grudge_initial ===== // Number with comma | Default = 0.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_warlike ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_attack ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== weight_survival ===== // Number with comma | Default = 2.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== initial_survival ===== // Number with comma | Default = 0.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_danger ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_leak ===== // Number with comma | Default = 80.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== injure_critical ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]]