====== _ai_combatif.dfn ======
Located in: ''DFN/game_elem/_ai''
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===== weight_grudge =====
// Number with comma | Default = 1.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== grudge_initial =====
// Number with comma | Default = 0.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== threshold_warlike =====
// Number with comma | Default = 20.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== threshold_attack =====
// Number with comma | Default = 20.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== weight_survival =====
// Number with comma | Default = 2.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== initial_survival =====
// Number with comma | Default = 0.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== threshold_danger =====
// Number with comma | Default = 20.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== threshold_leak =====
// Number with comma | Default = 80.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]
===== injure_critical =====
// Number with comma | Default = 20.0 //
\\ Example: //1.0//
\\ Based on [[en:ds:rcdstypfloat|float.typ]]