Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “primitives/newbieland/guild_missions.primitive”
<?xml version="1.0"?> <PRIMITIVES VERSION="1"> <ROOT_PRIMITIVE TYPE="CPrimNode"> <ALIAS LAST_GENERATED="1269"/> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>missions_editor</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>guild_missions</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>audience</NAME> <STRING>guild</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>auto_remove_from_journal</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>automatic</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>mission_tree</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>fail_if_inventory_is_full</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>giver_primitive</NAME> <STRING>urban_newbieland.primitive</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mission_category</NAME> <STRING>Killing</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>mission_description</NAME> <STRING>GUILD_MISSION_DESC</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mission_giver</NAME> <STRING>$givervar@fullname$</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>mission_title</NAME> <STRING>GUILD_MISSION_TITLE</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mono_instance</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>GUILD_MISSION</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>need_validation</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>non_abandonnable</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>not_in_journal</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>not_proposed</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>replayable</NAME> <STRING>true</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>run_only_once</NAME> <STRING>false</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>variables</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>variables</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>var_npc</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>npc_function</NAME> <STRING>fct_ranger_leader</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>npc_name</NAME> <STRING>chiang_the_strong</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>var_name</NAME> <STRING>givervar</STRING> </PROPERTY> </CHILD> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>pre_requisite</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>pre_requisite</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>require_guild_grade</NAME> <STRING>Leader</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>require_guild_membership</NAME> <STRING>true</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimAlias"> <ALIAS VALUE="1268"/> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>alias</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>alias</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>step</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>step</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>actions</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>pre_actions</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>spawn_mission</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>giver_name</NAME> <STRING>chiang_the_strong</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>guild</NAME> <STRING>true</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mission_name</NAME> <STRING>SOLO_GUILD_MISSION</STRING> </PROPERTY> </CHILD> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>mission_objectives</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>objectives</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>do_mission</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>mission_names</NAME> <STRING>SOLO_GUILD_MISSION 2</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>overload_objective</NAME> <STRING>MIS_DO_MISSION</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>kill</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>fauna/quantity</NAME> <STRING>chdfa1 2</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>kill chdfa1 2</STRING> </PROPERTY> </CHILD> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>actions</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>post_actions</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>amount</NAME> <STRING>100</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>recv_money</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>guild</NAME> <STRING>true</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>recv_money 100 guild</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>amount</NAME> <STRING>50</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>recv_money</STRING> </PROPERTY> </CHILD> </CHILD> </CHILD> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>audience</NAME> <STRING>solo</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>auto_remove_from_journal</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>automatic</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>mission_tree</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>fail_if_inventory_is_full</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>giver_primitive</NAME> <STRING>urban_newbieland.primitive</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mission_category</NAME> <STRING>Killing</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>mission_description</NAME> <STRING>SOLO_GUILD_MISSION_DESC</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mission_giver</NAME> <STRING>$givervar@fullname$</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>mission_title</NAME> <STRING>SOLO_GUILD_MISSION_TITLE</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>mono_instance</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>SOLO_GUILD_MISSION</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>need_validation</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>non_abandonnable</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>not_in_journal</NAME> <STRING>false</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>not_proposed</NAME> <STRING>true</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>replayable</NAME> <STRING>true</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>run_only_once</NAME> <STRING>false</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>variables</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>variables</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>var_npc</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>npc_function</NAME> <STRING>fct_ranger_leader</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>npc_name</NAME> <STRING>chiang_the_strong</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>var_name</NAME> <STRING>givervar</STRING> </PROPERTY> </CHILD> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>pre_requisite</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>pre_requisite</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimAlias"> <ALIAS VALUE="1269"/> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>alias</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>alias</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>step</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>step</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>actions</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>pre_actions</STRING> </PROPERTY> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>mission_objectives</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>objectives</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>kill</STRING> </PROPERTY> <PROPERTY TYPE="string_array"> <NAME>fauna/quantity</NAME> <STRING>chdfa1 1</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>kill chdfa1 1</STRING> </PROPERTY> </CHILD> </CHILD> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>actions</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> <STRING>post_actions</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string"> <NAME>amount</NAME> <STRING>20</STRING> </PROPERTY> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>recv_money</STRING> </PROPERTY> </CHILD> </CHILD> </CHILD> </CHILD> </CHILD> </ROOT_PRIMITIVE> </PRIMITIVES>