Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/sitem/raw_material/system_mp_extra.sitem”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.4 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="family" Value="raw material (mp)"/> <ATOM Name="stackable" Value="100"/> <ATOM Name="Drop or Sell" Value="false"/> </STRUCT> <STRUCT Name="mp"> <ATOM Name="Family" Value="System"/> <ATOM Name="Ecosystem" Value="Common"/> <ATOM Name="MpColor" Value="Beige"/> <ATOM Name="Rarity" Value="1"/> <STRUCT Name="MpParam"> <STRUCT Name="A MpL (Blade)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="B MpH (Hammer)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="C MpP (Point)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="D MpM (Shaft)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="E MpG (Grip)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="F MpC (Counterweight)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="G MpGA (Trigger)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="H MpPE (Firing pin)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="I MpCA (Barrel)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="J MpE (Explosive)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="K MpEN (Ammo jacket)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="L MpPR (Ammo bullet)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="M MpCR (Armor shell)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="N MpRI (Armor interior coating)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="O MpRE (Armor interieur stuffing)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="P MpAT (Armor clip)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="Q MpSU (Jewel stone support)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="R MpED (Jewel stone)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="S MpBT (Blacksmith tool)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="T MpPES (Pestle tool)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="U MpSH (Sharpener tool)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="V MpTK (Tunneling Knife)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="W MpJH (Jewelry hammer)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="X MpCF (Campfire)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="Y MpVE (Clothes)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="Z MpMF (Magic Focus)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="3d"> <ATOM Name="icon" Value="MP_generic.tga"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 100 Wed Nov 17 17:27:03 2004 (peloille) formName Pasted = Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) formName Pasted = Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 100 Thu Jul 28 19:45:37 2005 (puzin) formName Pasted = Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 100 Thu Aug 04 19:34:11 2005 (puzin) formName Pasted = </LOG> </FORM>