Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/sitem/melee_weapon/_parent/_c_m2ms.sitem”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.13 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="magician gloves"/> <ATOM Name="family" Value="melee weapon"/> <ATOM Name="ItemType" Value="Magician Staff"/> <STRUCT Name="EquipmentInfo"> <ARRAY Name="EquipmentSlots"> <ATOM Name="right hand" Value="Two Hands"/> </ARRAY> <ATOM Name="WearEquipmentMalus" Value="0.0"/> </STRUCT> <ATOM Name="Bulk" Value="10"/> <ATOM Name="Time to Equip In Ticks" Value="20"/> <ATOM Name="RequiredCharac" Value="Intelligence"/> <ATOM Name="RequiredCharacQualityFactor" Value="1"/> <ATOM Name="RequiredCharacQualityOffset" Value="-10"/> </STRUCT> <STRUCT Name="melee weapon"> <ATOM Name="category" Value="light"/> <ATOM Name="skill" Value="SFMCAHM"/> <ATOM Name="damage type" Value="Blunt"/> </STRUCT> <STRUCT Name="crafting tool"> <ATOM Name="type" Value="Sharpener"/> </STRUCT> <STRUCT Name="3d"> <ATOM Name="shape" Value="GE_HOM_Acc_Gauntlet.shape"/> <ATOM Name="shape_female" Value="GE_HOF_Acc_Gauntlet.shape"/> <ATOM Name="icon" Value="MG_Glove.tga"/> <ATOM Name="never hide when equiped" Value="true"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Thu Aug 22 19:09:44 2002 (receveur) .basics.family = melee weapon Thu Aug 22 19:09:44 2002 (receveur) .basics.name = staff Thu Aug 22 19:09:44 2002 (receveur) .basics.quality level = $filename Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.damage type = Blunt Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.latency = 6 Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.rate of fire = 2 Thu Aug 22 19:57:03 2002 (receveur) .melee weapon.category = light Thu Aug 22 19:59:30 2002 (receveur) .melee weapon.skill = Stick Tue Aug 27 14:55:05 2002 (wuibout) .3d.icon = MW_staff.tga Thu Oct 03 15:15:09 2002 (receveur) .basics.weight = light Thu Oct 03 15:15:39 2002 (receveur) .basics.hit points = very low Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand Tue Dec 10 11:22:28 2002 (receveur) formName Pasted = Tue Dec 10 11:22:28 2002 (receveur) formName Resized = 1 Fri Jan 03 15:54:10 2003 (receveur) .melee weapon.skill = stick Thu Feb 20 18:02:56 2003 (favre) .faber.Career = faber Thu Feb 20 18:02:56 2003 (favre) .faber.Skill = make melee weapons Thu Feb 20 18:02:56 2003 (favre) .faber.Specialization = make lance Wed Feb 26 17:37:08 2003 (favre) .faber.Tool type = Sharpener Wed Feb 26 17:37:16 2003 (favre) .crafting tool.type = Sharpener Thu Feb 27 17:15:00 2003 (receveur) .faber.Create.MP 1 = bones.item Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.latency = Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.rate of fire = Thu Sep 18 11:41:19 2003 (coutelas) .AsBrick.Client.Icon = MW_staff.tga Thu Sep 18 11:41:19 2003 (coutelas) .basics.ItemType = Staff Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Shaft Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 Property = Stiff Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Grip Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 Property = Grip Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.Quantity 2 = 1 Thu Sep 18 11:41:19 2003 (coutelas) .melee weapon.skill = staff Thu Sep 18 18:57:22 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber Fri Sep 19 11:39:15 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga Tue Sep 23 17:18:10 2003 (coutelas) .faber.Skill = craft Fri Jan 30 11:11:04 2004 (coutelas) .basics.Bulk = 20 Fri Feb 06 17:29:55 2004 (coutelas) .basics.Time to Equip In Ticks = 20 Wed Jun 16 15:40:36 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands Wed Jun 16 15:40:36 2004 (coutelas) .basics.name = magic staff Wed Jun 16 15:41:13 2004 (coutelas) .melee weapon.skill = SFM2 Wed Jun 16 15:41:37 2004 (coutelas) .3d.anim_set = 2HLance Fri Jun 18 11:04:42 2004 (fleury) .basics.ItemType = Magician Staff Fri Jun 18 15:52:00 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands Fri Jun 18 15:55:15 2004 (coutelas) .3d.anim_set = 1H Mon Jun 21 17:09:31 2004 (coutelas) .basics.EquipmentInfo.WearEquipmentMalus = 0.0 Wed Aug 25 10:21:37 2004 (coutelas) .3d.icon = MG_Glove.tga Mon Aug 30 14:58:50 2004 (coutelas) .3d.anim_set = Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape = GE_HOF_Acc_Gauntlet.shape Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape_female = GE_HOM_Acc_Gauntlet.shape Thu Sep 23 16:24:21 2004 (coutelas) .3d.never hide when equiped = true Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharac = Strength Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 Thu Apr 21 14:45:55 2005 (peloille) .basics.RequiredCharac = Intelligence</LOG> </FORM>