Table des matières

itrtar.sitem

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/game_element/sitem/crafting_tool/itrtar.sitem”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
  <STRUCT>
    <STRUCT Name="basics">
      <ATOM Name="name" Value="Armor Tool"/>
      <ATOM Name="origin" Value="refugee"/>
      <ATOM Name="family" Value="crafting tool"/>
      <ATOM Name="ItemType" Value="ArmorTool"/>
      <ATOM Name="Drop or Sell" Value="false"/>
      <STRUCT Name="EquipmentInfo">
        <ARRAY Name="EquipmentSlots">
          <ATOM Name="right_hand_exclusive_hand" Value="Right hand exclusive Hand"/>
        </ARRAY>
      </STRUCT>
      <ATOM Name="Bulk" Value="10"/>
      <ATOM Name="Price" Value="1000"/>
      <ATOM Name="Time to Equip In Ticks" Value="20"/>
    </STRUCT>
    <STRUCT Name="crafting tool">
      <ATOM Name="type" Value="ArmorTool"/>
    </STRUCT>
    <STRUCT Name="3d">
      <ATOM Name="shape" Value="GE_Kcou_aiguille_A.shape"/>
      <ATOM Name="shape_female" Value="GE_Kcou_aiguille_A.shape"/>
      <ATOM Name="icon" Value="TO_Armor.tga"/>
      <ATOM Name="icon background" Value="BK_generic.tga"/>
      <ATOM Name="anim_set" Value="Make Clothes"/>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool
Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools
Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename
Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing
Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy
Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga
Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga
Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing
Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1
Thu Dec 12 11:31:09 2002 (favre) formName Pasted = 
Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing
Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3
Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools
Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing
Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench
Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench
Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools
Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1
Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1
Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1
Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1
Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3
Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5
Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*(&quot;basics.quality level&quot;)*0.6
Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = (&quot;basics.quality level&quot;)*10*0.6
Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*(&quot;basics.quality level&quot;-4)*0.8
Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = (&quot;basics.quality level&quot;-4)+(1)*10*0.7
Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*(&quot;basics.quality level&quot;-4)*0.8
Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = (&quot;Item STA Default&quot;/4)*(&quot;basics.quality level&quot;)*0.6
Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = &quot;Item STA Default&quot;/4*(&quot;basics.quality level&quot;-4)*0.8
Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = &quot;Item STA Default&quot;/4*(&quot;basics.quality level&quot;)*0.6
Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int (&quot;Item STA Default&quot;*0.6)
Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int ((&quot;Item STA High&quot;*0.6)/3)
Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty = 
Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10
Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2
Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2
Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = &quot;basics.quality level&quot;*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))
Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = (&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))
Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga
Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int (&quot;Item STA Default&quot;*0.15)
Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut
Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape
Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape
Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint
Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape
Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape
Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools
Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga
Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes
Wed Dec 03 17:02:34 2003 (tran) .3d.anim_set = Make Clothes
Wed Dec 03 17:02:34 2003 (tran) .3d.shape = GE_Kcou_aiguille_A.shape
Wed Dec 03 17:02:34 2003 (tran) .3d.shape_female = GE_Kcou_aiguille_A.shape
Fri Jan 30 11:07:51 2004 (coutelas) .basics.Bulk = 10
Fri Feb 06 17:27:03 2004 (coutelas) .basics.Time to Equip In Ticks = 2
Fri Aug 13 19:06:46 2004 (puzin) .basics.Price = 1000
Thu Sep 02 13:45:36 2004 (coutelas) .basics.Drop or Sell = false
Fri Sep 03 10:12:45 2004 (coutelas) .basics.Drop or Sell = true
Fri Sep 03 10:50:06 2004 (coutelas) .basics.Drop or Sell = false
Fri Sep 03 10:50:06 2004 (coutelas) .basics.Saleable = false
Fri Sep 03 10:50:06 2004 (coutelas) .basics.origin = refugee
Tue May 24 14:38:33 2005 (saffray) .basics.Saleable = true
Tue May 24 15:18:23 2005 (saffray) .basics.Saleable = </LOG>
</FORM>