• auras
    • _aura.animation_fx
  • auras.id_to_string_array
  • combat
    • fx_range_impact
      • range_impact_generic.animation_fx_set
    • attack_magic
      • homin
        • magic_cur_homin.attack_list
        • magic_off_homin.attack_list
    • attack_melee
      • melee.attack_list
    • fx_cast
      • homin
        • new_casts
          • cast_off_acid_end.animation_fx_set
          • cast_off_acid_loop.animation_fx_set
          • cast_off_acid_fail.animation_fx_set
          • cast_off_acid_begin.animation_fx_set
          • cast_cur_healhp_fail.animation_fx_set
          • cast_cur_healhp_end.animation_fx_set
          • cast_cur_healhp_loop.animation_fx_set
          • cast_cur_healhp_begin.animation_fx_set
      • _cast_base.animation_fx_set
    • fx_magic_projectile
      • base
        • _magic_projectile_cur_chain.animation_fx_set
        • _magic_projectile_off_chain.animation_fx_set
      • magic_projectile_acid_chain.animation_fx_set
      • magic_projectile_healhp_chain.animation_fx_set
      • base_per_spell
        • _magic_projectile_acid.animation_fx_set
        • _magic_projectile_healhp.animation_fx_set
    • attack_range
      • range.attack_list
    • fx_magic_impact
      • acid_impact.animation_fx_set
      • healhp_impact.animation_fx_set
    • attack_damage_shield
      • damage_shield.attack_list
    • fx_range_projectile
      • range_projectile_missile.animation_fx_set
  • static
    • object_street_lamp.animation_fx
  • misc
    • anim_fx_misc.id_to_string_array
    • _range_impact_generic_base.animation_fx
  • links.id_to_string_array
  • links
    • _link.animation_fx