misc
_range_impact_generic_base.animation_fx
anim_fx_misc.id_to_string_array
static
object_street_lamp.animation_fx
auras
_aura.animation_fx
links.id_to_string_array
combat
fx_cast
homin
new_casts
cast_off_acid_begin.animation_fx_set
cast_cur_healhp_loop.animation_fx_set
cast_off_acid_loop.animation_fx_set
cast_off_acid_fail.animation_fx_set
cast_cur_healhp_fail.animation_fx_set
cast_cur_healhp_begin.animation_fx_set
cast_off_acid_end.animation_fx_set
cast_cur_healhp_end.animation_fx_set
_cast_base.animation_fx_set
fx_range_impact
range_impact_generic.animation_fx_set
attack_melee
melee.attack_list
attack_magic
homin
magic_cur_homin.attack_list
magic_off_homin.attack_list
fx_range_projectile
range_projectile_missile.animation_fx_set
attack_range
range.attack_list
attack_damage_shield
damage_shield.attack_list
fx_magic_impact
acid_impact.animation_fx_set
healhp_impact.animation_fx_set
fx_magic_projectile
base_per_spell
_magic_projectile_healhp.animation_fx_set
_magic_projectile_acid.animation_fx_set
magic_projectile_healhp_chain.animation_fx_set
magic_projectile_acid_chain.animation_fx_set
base
_magic_projectile_off_chain.animation_fx_set
_magic_projectile_cur_chain.animation_fx_set
auras.id_to_string_array
links
_link.animation_fx