• fx_range_impact
    • range_impact_generic.animation_fx_set
  • attack_magic
    • homin
      • magic_cur_homin.attack_list
      • magic_off_homin.attack_list
  • attack_melee
    • melee.attack_list
  • fx_cast
    • homin
      • new_casts
        • cast_off_acid_end.animation_fx_set
        • cast_off_acid_loop.animation_fx_set
        • cast_off_acid_fail.animation_fx_set
        • cast_off_acid_begin.animation_fx_set
        • cast_cur_healhp_fail.animation_fx_set
        • cast_cur_healhp_end.animation_fx_set
        • cast_cur_healhp_loop.animation_fx_set
        • cast_cur_healhp_begin.animation_fx_set
    • _cast_base.animation_fx_set
  • fx_magic_projectile
    • base
      • _magic_projectile_cur_chain.animation_fx_set
      • _magic_projectile_off_chain.animation_fx_set
    • magic_projectile_acid_chain.animation_fx_set
    • magic_projectile_healhp_chain.animation_fx_set
    • base_per_spell
      • _magic_projectile_acid.animation_fx_set
      • _magic_projectile_healhp.animation_fx_set
  • attack_range
    • range.attack_list
  • fx_magic_impact
    • acid_impact.animation_fx_set
    • healhp_impact.animation_fx_set
  • attack_damage_shield
    • damage_shield.attack_list
  • fx_range_projectile
    • range_projectile_missile.animation_fx_set