Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/automaton/_parent.automaton”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.9 $" State="modified"> <STRUCT> <ATOM Name="comments">move dist: If the value is <0, the value used is auto-computed, else the value is this one. </ATOM> <ATOM Name="move dist" Value="-1.0"/> <!-- States --> <STRUCT Name="idle"> <ATOM Name= "on move forward" Value="idle_to_walk"/> <ATOM Name= "on move backward" Value=""/> <ATOM Name= "on move left" Value=""/> <ATOM Name= "on move right" Value=""/> <ATOM Name= "on rotation left" Value="turn_left"/> <ATOM Name= "on rotation right" Value="turn_right"/> <ATOM Name= "breakable on impact" Value="true"/> <ATOM Name= "alert mode transition" Value="alert_mode"/> <ATOM Name= "combat mode transition" Value="combat_mode"/> <ATOM Name= "combat_float mode transition" Value="combat_float_mode"/> <ATOM Name= "death mode transition" Value="death_mode"/> <ATOM Name= "normal mode transition" Value="default_mode"/> <ATOM Name= "eat mode transition" Value="eat_mode"/> <ATOM Name= "hungry mode transition" Value="hungry_mode"/> <ATOM Name= "rest mode transition" Value="rest_mode"/> <ATOM Name= "sit mode transition" Value="sit_mode"/> <ATOM Name= "mount_normal mode transition" Value="mount_default_mode"/> </STRUCT> <!-- MOTION STATES --> <STRUCT Name="motion states"> <!-- Move --> <STRUCT Name="idle_to_walk"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="walk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="on big bend left" Value="turn_left_to_walk"/> <ATOM Name="on big bend right" Value="turn_right_to_walk"/> </STRUCT> <STRUCT Name="walk"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="walk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> <ATOM Name="on max speed" Value="walk_to_run"/> </STRUCT> <STRUCT Name="walk_to_run"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="run"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> </STRUCT> <STRUCT Name="run_to_walk"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="walk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> </STRUCT> <STRUCT Name="run"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="run"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="on min speed" Value="walk"/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> </STRUCT> <STRUCT Name="idle_to_backward"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="backward"/> <ATOM Name="on atk" Value="backward atk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="dir factor" Value="180.0"/> <ATOM Name="on big bend left" Value="turn_left_to_backward"/> <ATOM Name="on big bend right" Value="turn_right_to_backward"/> <ATOM Name="on bad heading forward" Value="idle_to_walk"/> <ATOM Name="bad heading min" Value="1.9"/> <ATOM Name="bad heading max" Value="-1.9"/> </STRUCT> <STRUCT Name="backward"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="backward"/> <ATOM Name="on atk" Value="backward atk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="dir factor" Value="180.0"/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> <ATOM Name="on bad heading forward" Value="idle_to_walk"/> <ATOM Name="bad heading min" Value="1.9"/> <ATOM Name="bad heading max" Value="-1.9"/> </STRUCT> <STRUCT Name="strafe_left"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="strafe_left"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="dir factor" Value="-90.0"/> <ATOM Name="x factor" Value="1.0"/> <ATOM Name="y factor" Value="0.0"/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> <ATOM Name="on bad heading forward" Value="idle_to_walk"/> <ATOM Name="on bad heading backward" Value="idle_to_backward"/> <ATOM Name="on bad heading right" Value="strafe_right"/> <ATOM Name="bad heading min" Value="1.0"/> <ATOM Name="bad heading max" Value="2.15"/> </STRUCT> <STRUCT Name="strafe_right"> <ATOM Name="move" Value="true"/> <ATOM Name="brk at destination" Value="true"/> <ATOM Name="default next" Value="strafe_right"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="dir factor" Value="90.0"/> <ATOM Name="x factor" Value="1.0"/> <ATOM Name="y factor" Value="0.0"/> <ATOM Name="on big bend left" Value="turn_left"/> <ATOM Name="on big bend right" Value="turn_right"/> <ATOM Name="on bad heading forward" Value="idle_to_walk"/> <ATOM Name="on bad heading backward" Value="idle_to_backward"/> <ATOM Name="on bad heading left" Value="strafe_left"/> <ATOM Name="bad heading min" Value="-2.15"/> <ATOM Name="bad heading max" Value="-1.0"/> </STRUCT> <!-- Turn --> <STRUCT Name="turn_left"> <ATOM Name="rotation" Value="true"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="rot factor" Value="-1.0"/> </STRUCT> <STRUCT Name="turn_right"> <ATOM Name="rotation" Value="true"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ATOM Name="rotation" Value="true"/> <ATOM Name="default next" Value="walk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="rot factor" Value="-1.0"/> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ATOM Name="rotation" Value="true"/> <ATOM Name="default next" Value="walk"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ATOM Name="rotation" Value="true"/> <ATOM Name="default next" Value="backward"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="dir factor" Value="180.0"/> <ATOM Name="rot factor" Value="-1.0"/> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ATOM Name="rotation" Value="true"/> <ATOM Name="default next" Value="backward"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> <ATOM Name="dir factor" Value="180.0"/> </STRUCT> </STRUCT> <!-- GENERIC STATES --> <STRUCT Name="generic states"> <STRUCT Name="impact"> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="stun_begin"> <ATOM Name="slide" Value="true" /> <ATOM Name="default next" Value="stun_loop" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="stun_loop"> <ATOM Name="slide" Value="true" /> <ATOM Name="default next" Value="stun_loop" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name="on rotation left" Value="stun_end" /> <ATOM Name="on rotation right" Value="stun_end" /> <ATOM Name= "alert mode transition" Value="stun_end" /> <ATOM Name= "combat mode transition" Value="stun_end" /> <ATOM Name= "death mode transition" Value="stun_end" /> <ATOM Name= "normal mode transition" Value="stun_end" /> <ATOM Name= "eat mode transition" Value="stun_end" /> <ATOM Name= "hungry mode transition" Value="stun_end" /> <ATOM Name= "rest mode transition" Value="stun_end" /> <ATOM Name= "sit mode transition" Value="stun_end" /> <ATOM Name= "mount_normal mode transition" Value="stun_end" /> </STRUCT> <STRUCT Name="stun_end"> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> </STRUCT> <!-- MODE STATES --> <STRUCT Name="mode states"> <STRUCT Name="alert_mode"> <ATOM Name="next automaton" Value="alert" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="combat_mode"> <ATOM Name="next automaton" Value="combat" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="combat_float_mode"> <ATOM Name="next automaton" Value="combat_float" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="death_mode"> <ATOM Name="slide" Value="true" /> <ATOM Name="next automaton" Value="death" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="default_mode"> <ATOM Name="next automaton" Value="normal" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="eat_mode"> <ATOM Name="next automaton" Value="eat" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="hungry_mode"> <ATOM Name="next automaton" Value="hungry" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="rest_mode"> <ATOM Name="next automaton" Value="rest" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="sit_mode"> <ATOM Name="next automaton" Value="sit" /> <ATOM Name="slide" Value="true"/> <ATOM Name="on move forward" Value=""/> <ATOM Name="on move backward" Value=""/> <ATOM Name="on move left" Value=""/> <ATOM Name="on move right" Value=""/> </STRUCT> <STRUCT Name="sit_end"> <ATOM Name="next automaton" Value="normal" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="mount_default_mode"> <ATOM Name="next automaton" Value="mount_normal" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> </STRUCT> <!-- ATK STATES --> <STRUCT Name="atk states"> <STRUCT Name="1st_person atk"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="attack1"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="attack2"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="walk atk"> <ATOM Name="default next" Value="walk" /> <ATOM Name="move" Value="true" /> <ATOM Name="attack" Value="true" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="brk at destination" Value="true" /> <ATOM Name="breakable on bad heading" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name="on max speed" Value="run" /> </STRUCT> <STRUCT Name="run atk"> <ATOM Name="default next" Value="run" /> <ATOM Name="move" Value="true" /> <ATOM Name="attack" Value="true" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="brk at destination" Value="true" /> <ATOM Name="breakable on bad heading" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name="on min speed" Value="walk" /> </STRUCT> <STRUCT Name="backward atk"> <ATOM Name="default next" Value="backward" /> <ATOM Name="move" Value="true" /> <ATOM Name="attack" Value="true" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="brk at destination" Value="true" /> <ATOM Name="breakable on bad heading" Value="true" /> <ATOM Name="dir factor" Value="180.0" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="default atk low"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="default atk middle"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="default atk high"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="powerful atk low"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="powerful atk middle"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="powerful atk high"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="area atk low"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="area atk middle"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="area atk high"> <ATOM Name="attack" Value="true"/> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> </STRUCT> <!-- SPELL STATES --> <STRUCT Name="spell states"> <!-- Good --> <STRUCT Name="cast_good_begin"> <ATOM Name="default next" Value="cast_good_loop" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_good_loop"> <ATOM Name="default next" Value="cast_good_loop" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_good_fail"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_good_fumble"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_good_success"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <!-- Bad --> <STRUCT Name="cast_bad_begin"> <ATOM Name="default next" Value="cast_bad_loop" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_bad_loop"> <ATOM Name="default next" Value="cast_bad_loop" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_bad_fail"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_bad_success"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <!-- Neutral --> <STRUCT Name="cast_neutral_begin"> <ATOM Name="default next" Value="cast_neutral_loop" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ATOM Name="default next" Value="cast_neutral_loop" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <STRUCT Name="cast_neutral_success"> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> </STRUCT> <!-- Offensive --> <STRUCT Name="offensive_cast_init"> <ATOM Name="default next" Value="offensive_cast_begin" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ATOM Name="default next" Value="offensive_cast_loop" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="offensive_cast_loop"> <ATOM Name="default next" Value="offensive_cast_loop" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name= "alert mode transition" Value="idle" /> <ATOM Name= "combat mode transition" Value="idle" /> <ATOM Name= "combat_float mode transition" Value="idle" /> <ATOM Name= "death mode transition" Value="idle" /> <ATOM Name= "normal mode transition" Value="idle" /> <ATOM Name= "eat mode transition" Value="idle" /> <ATOM Name= "hungry mode transition" Value="idle" /> <ATOM Name= "rest mode transition" Value="idle" /> <ATOM Name= "sit mode transition" Value="idle" /> <ATOM Name= "mount_normal mode transition" Value="idle" /> </STRUCT> <STRUCT Name="offensive_cast_fail"> <ATOM Name="default next" Value="offensive_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="offensive_cast_fumble"> <ATOM Name="default next" Value="offensive_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="offensive_cast_success"> <ATOM Name="default next" Value="offensive_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="offensive_cast_link"> <ATOM Name="default next" Value="offensive_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="offensive_cast_end"> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <!-- Curative --> <STRUCT Name="curative_cast_init"> <ATOM Name="default next" Value="curative_cast_begin" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="curative_cast_begin"> <ATOM Name="default next" Value="curative_cast_loop" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="curative_cast_loop"> <ATOM Name="default next" Value="curative_cast_loop" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name= "alert mode transition" Value="idle" /> <ATOM Name= "combat mode transition" Value="idle" /> <ATOM Name= "combat_float mode transition" Value="idle" /> <ATOM Name= "death mode transition" Value="idle" /> <ATOM Name= "normal mode transition" Value="idle" /> <ATOM Name= "eat mode transition" Value="idle" /> <ATOM Name= "hungry mode transition" Value="idle" /> <ATOM Name= "rest mode transition" Value="idle" /> <ATOM Name= "sit mode transition" Value="idle" /> <ATOM Name= "mount_normal mode transition" Value="idle" /> </STRUCT> <STRUCT Name="curative_cast_fail"> <ATOM Name="default next" Value="curative_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="curative_cast_fumble"> <ATOM Name="default next" Value="curative_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="curative_cast_success"> <ATOM Name="default next" Value="curative_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="curative_cast_link"> <ATOM Name="default next" Value="curative_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="curative_cast_end"> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <!-- Mixed --> <STRUCT Name="mixed_cast_init"> <ATOM Name="default next" Value="mixed_cast_begin" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ATOM Name="default next" Value="mixed_cast_loop" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="mixed_cast_loop"> <ATOM Name="default next" Value="mixed_cast_loop" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name= "alert mode transition" Value="idle" /> <ATOM Name= "combat mode transition" Value="idle" /> <ATOM Name= "combat_float mode transition" Value="idle" /> <ATOM Name= "death mode transition" Value="idle" /> <ATOM Name= "normal mode transition" Value="idle" /> <ATOM Name= "eat mode transition" Value="idle" /> <ATOM Name= "hungry mode transition" Value="idle" /> <ATOM Name= "rest mode transition" Value="idle" /> <ATOM Name= "sit mode transition" Value="idle" /> <ATOM Name= "mount_normal mode transition" Value="idle" /> </STRUCT> <STRUCT Name="mixed_cast_fail"> <ATOM Name="default next" Value="mixed_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="mixed_cast_fumble"> <ATOM Name="default next" Value="mixed_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="mixed_cast_success"> <ATOM Name="default next" Value="mixed_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="mixed_cast_link"> <ATOM Name="default next" Value="mixed_cast_end" /> <ATOM Name="adjust orientation" Value="true" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="mixed_cast_end"> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> </STRUCT> <!-- OTHER STATES --> <STRUCT Name="other states"> <STRUCT Name="use_init"> <ATOM Name="default next" Value="use_begin" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="use_begin"> <ATOM Name="default next" Value="use_loop" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="use_loop"> <ATOM Name="default next" Value="use_loop" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> <ATOM Name="on rotation left" Value="use_end" /> <ATOM Name="on rotation right" Value="use_end" /> <ATOM Name= "alert mode transition" Value="use_end" /> <ATOM Name= "combat mode transition" Value="use_end" /> <ATOM Name= "death mode transition" Value="use_end" /> <ATOM Name= "normal mode transition" Value="use_end" /> <ATOM Name= "eat mode transition" Value="use_end" /> <ATOM Name= "hungry mode transition" Value="use_end" /> <ATOM Name= "rest mode transition" Value="use_end" /> <ATOM Name= "sit mode transition" Value="use_end" /> <ATOM Name= "mount_normal mode transition" Value="use_end" /> </STRUCT> <STRUCT Name="use_end"> <ATOM Name="default next" Value="use_post_end" /> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="use_post_end"> <ATOM Name="slide" Value="true" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <!-- Loot --> <STRUCT Name="loot_init"> <ATOM Name="default next" Value="loot_begin" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="loot_begin"> <ATOM Name="default next" Value="loot_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="loot_loop"> <ATOM Name="default next" Value="loot_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="loot_end" /> <ATOM Name="on move backward" Value="loot_end" /> <ATOM Name="on move left" Value="loot_end" /> <ATOM Name="on move right" Value="loot_end" /> <ATOM Name="on rotation left" Value="loot_end" /> <ATOM Name="on rotation right" Value="loot_end" /> <ATOM Name= "alert mode transition" Value="loot_end" /> <ATOM Name= "combat mode transition" Value="loot_end" /> <ATOM Name= "death mode transition" Value="loot_end" /> <ATOM Name= "normal mode transition" Value="loot_end" /> <ATOM Name= "eat mode transition" Value="loot_end" /> <ATOM Name= "hungry mode transition" Value="loot_end" /> <ATOM Name= "rest mode transition" Value="loot_end" /> <ATOM Name= "sit mode transition" Value="loot_end" /> <ATOM Name= "mount_normal mode transition" Value="loot_end" /> </STRUCT> <STRUCT Name="loot_end"> <ATOM Name="default next" Value="loot_post_end" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="loot_post_end"> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <!-- Prospect --> <STRUCT Name="prospecting_init"> <ATOM Name="default next" Value="prospecting_begin" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="prospecting_begin"> <ATOM Name="default next" Value="prospecting_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="prospecting_loop"> <ATOM Name="default next" Value="prospecting_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="prospecting_end" /> <ATOM Name="on move backward" Value="prospecting_end" /> <ATOM Name="on move left" Value="prospecting_end" /> <ATOM Name="on move right" Value="prospecting_end" /> <ATOM Name="on rotation left" Value="prospecting_end" /> <ATOM Name="on rotation right" Value="prospecting_end" /> <ATOM Name= "alert mode transition" Value="prospecting_end" /> <ATOM Name= "combat mode transition" Value="prospecting_end" /> <ATOM Name= "death mode transition" Value="prospecting_end" /> <ATOM Name= "normal mode transition" Value="prospecting_end" /> <ATOM Name= "eat mode transition" Value="prospecting_end" /> <ATOM Name= "hungry mode transition" Value="prospecting_end" /> <ATOM Name= "rest mode transition" Value="prospecting_end" /> <ATOM Name= "sit mode transition" Value="prospecting_end" /> <ATOM Name= "mount_normal mode transition" Value="prospecting_end" /> </STRUCT> <STRUCT Name="prospecting_end"> <ATOM Name="default next" Value="prospecting_post_end" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="prospecting_post_end"> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <!-- Care --> <STRUCT Name="care_init"> <ATOM Name="default next" Value="care_begin" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="care_begin"> <ATOM Name="default next" Value="care_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="care_loop"> <ATOM Name="default next" Value="care_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="care_end" /> <ATOM Name="on move backward" Value="care_end" /> <ATOM Name="on move left" Value="care_end" /> <ATOM Name="on move right" Value="care_end" /> <ATOM Name="on rotation left" Value="care_end" /> <ATOM Name="on rotation right" Value="care_end" /> <ATOM Name= "alert mode transition" Value="care_end" /> <ATOM Name= "combat mode transition" Value="care_end" /> <ATOM Name= "death mode transition" Value="care_end" /> <ATOM Name= "normal mode transition" Value="care_end" /> <ATOM Name= "eat mode transition" Value="care_end" /> <ATOM Name= "hungry mode transition" Value="care_end" /> <ATOM Name= "rest mode transition" Value="care_end" /> <ATOM Name= "sit mode transition" Value="care_end" /> <ATOM Name= "mount_normal mode transition" Value="care_end" /> </STRUCT> <STRUCT Name="care_end"> <ATOM Name="default next" Value="care_post_end" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <STRUCT Name="care_post_end"> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="" /> <ATOM Name="on move backward" Value="" /> <ATOM Name="on move left" Value="" /> <ATOM Name="on move right" Value="" /> </STRUCT> <!-- Emote == Idle --> <STRUCT Name="emote"> <ATOM Name="move" Value=""idle.move"" /> <ATOM Name="rotation" Value=""idle.rotation"" /> <ATOM Name="attack" Value=""idle.attack"" /> <ATOM Name="default next" Value=""idle.default next"" /> <ATOM Name="next automaton" Value=""idle.next automaton"" /> <ATOM Name="max loop" Value=""idle.max loop"" /> <!-- ... --> <ATOM Name="brk at destination" Value=""idle.brk at destination"" /> <ATOM Name="on move forward" Value=""idle.on move forward"" /> <ATOM Name="on move backward" Value=""idle.on move backward"" /> <ATOM Name="on move left" Value=""idle.on move left"" /> <ATOM Name="on move right" Value=""idle.on move right"" /> <ATOM Name="on rotation left" Value=""idle.on rotation left"" /> <ATOM Name="on rotation right" Value=""idle.on rotation right"" /> <ATOM Name="on big bend left" Value=""idle.on big bend left"" /> <ATOM Name="on big bend right" Value=""idle.on big bend right"" /> <ATOM Name="on min speed" Value=""idle.on min speed"" /> <ATOM Name="on max speed" Value=""idle.on max speed"" /> <ATOM Name="on bad heading forward" Value=""idle.on bad heading forward"" /> <ATOM Name="on bad heading backward" Value=""idle.on bad heading backward"" /> <ATOM Name="on bad heading left" Value=""idle.on bad heading left"" /> <ATOM Name="on bad heading right" Value=""idle.on bad heading right"" /> <ATOM Name="bad heading min" Value=""idle.bad heading min"" /> <ATOM Name="bad heading max" Value=""idle.bad heading max"" /> <!-- ... --> <ATOM Name="dir factor" Value=""idle.dir factor"" /> <ATOM Name="rot factor" Value=""idle.rot factor"" /> <ATOM Name="on atk" Value=""idle.on atk"" /> <ATOM Name="breakable on impact" Value=""idle.breakable on impact"" /> <ATOM Name="x factor" Value=""idle.x factor"" /> <ATOM Name="y factor" Value=""idle.y factor"" /> <ATOM Name="z factor" Value=""idle.z factor"" /> <!-- Modes --> <ATOM Name= "alert mode transition" Value=""idle.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""idle.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""idle.combat_float mode transition""/> <ATOM Name= "death mode transition" Value=""idle.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""idle.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""idle.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""idle.hungry mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""idle.mount_normal mode transition""/> <ATOM Name= "rest mode transition" Value=""idle.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""idle.sit mode transition"" /> </STRUCT> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Fri May 30 18:01:03 2003 (puzin)</LOG> </FORM>