Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/automaton/_homin.automaton”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified"> <STRUCT> <STRUCT Name="motion states"> <!-- Turn --> <STRUCT Name="turn_left"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_right"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> </STRUCT> <!-- SPELL STATES --> <STRUCT Name="spell states"> <!-- Acid --> <STRUCT Name="cast_acid_init"> <ATOM Name="default next" Value="cast_acid_loop" /> <ATOM Name="adjust orientation" Value="false" /> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="cast_acid_loop"> <ATOM Name="default next" Value="cast_acid_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="cast_acid_fail" /> <ATOM Name="on move backward" Value="cast_acid_fail" /> <ATOM Name="on move left" Value="cast_acid_fail" /> <ATOM Name="on move right" Value="cast_acid_fail" /> <ATOM Name= "alert mode transition" Value="idle" /> <ATOM Name= "combat mode transition" Value="idle" /> <ATOM Name= "combat_float mode transition" Value="idle" /> <ATOM Name= "death mode transition" Value="idle" /> <ATOM Name= "normal mode transition" Value="idle" /> <ATOM Name= "eat mode transition" Value="idle" /> <ATOM Name= "hungry mode transition" Value="idle" /> <ATOM Name= "rest mode transition" Value="idle" /> <ATOM Name= "sit mode transition" Value="idle" /> <ATOM Name= "mount_normal mode transition" Value="idle" /> </STRUCT> <!-- Blind --> <STRUCT Name="cast_blind_init"> <ATOM Name="default next" Value="cast_blind_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_blind_loop"> <ATOM Name="default next" Value="cast_blind_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_blind_fail" /> <ATOM Name="on move backward" Value="cast_blind_fail" /> <ATOM Name="on move left" Value="cast_blind_fail" /> <ATOM Name="on move right" Value="cast_blind_fail" /> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Cold --> <STRUCT Name="cast_cold_init"> <ATOM Name="default next" Value="cast_cold_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_cold_loop"> <ATOM Name="default next" Value="cast_cold_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_cold_fail"/> <ATOM Name="on move backward" Value="cast_cold_fail"/> <ATOM Name="on move left" Value="cast_cold_fail"/> <ATOM Name="on move right" Value="cast_cold_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Elec --> <STRUCT Name="cast_elec_init"> <ATOM Name="default next" Value="cast_elec_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_elec_loop"> <ATOM Name="default next" Value="cast_elec_loop" /> <ATOM Name="on move forward" Value="cast_elec_fail"/> <ATOM Name="on move backward" Value="cast_elec_fail"/> <ATOM Name="on move left" Value="cast_elec_fail"/> <ATOM Name="on move right" Value="cast_elec_fail"/> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Fear --> <STRUCT Name="cast_fear_init"> <ATOM Name="default next" Value="cast_fear_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_fear_loop"> <ATOM Name="default next" Value="cast_fear_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_fear_fail"/> <ATOM Name="on move backward" Value="cast_fear_fail"/> <ATOM Name="on move left" Value="cast_fear_fail"/> <ATOM Name="on move right" Value="cast_fear_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Fire --> <STRUCT Name="cast_fire_init"> <ATOM Name="default next" Value="cast_fire_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_fire_loop"> <ATOM Name="default next" Value="cast_fire_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_fire_fail"/> <ATOM Name="on move backward" Value="cast_fire_fail"/> <ATOM Name="on move left" Value="cast_fire_fail"/> <ATOM Name="on move right" Value="cast_fire_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Heal HP --> <STRUCT Name="cast_healhp_init"> <ATOM Name="default next" Value="cast_healhp_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_healhp_loop"> <ATOM Name="default next" Value="cast_healhp_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_healhp_fail"/> <ATOM Name="on move backward" Value="cast_healhp_fail"/> <ATOM Name="on move left" Value="cast_healhp_fail"/> <ATOM Name="on move right" Value="cast_healhp_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Mad --> <STRUCT Name="cast_mad_init"> <ATOM Name="default next" Value="cast_mad_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_mad_loop"> <ATOM Name="default next" Value="cast_mad_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_mad_fail"/> <ATOM Name="on move backward" Value="cast_mad_fail"/> <ATOM Name="on move left" Value="cast_mad_fail"/> <ATOM Name="on move right" Value="cast_mad_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Poison --> <STRUCT Name="cast_poison_init"> <ATOM Name="default next" Value="cast_poison_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_poison_loop"> <ATOM Name="default next" Value="cast_poison_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_poison_fail"/> <ATOM Name="on move backward" Value="cast_poison_fail"/> <ATOM Name="on move left" Value="cast_poison_fail"/> <ATOM Name="on move right" Value="cast_poison_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Root --> <STRUCT Name="cast_root_init"> <ATOM Name="default next" Value="cast_root_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_root_loop"> <ATOM Name="default next" Value="cast_root_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_root_fail"/> <ATOM Name="on move backward" Value="cast_root_fail"/> <ATOM Name="on move left" Value="cast_root_fail"/> <ATOM Name="on move right" Value="cast_root_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Rot --> <STRUCT Name="cast_rot_init"> <ATOM Name="default next" Value="cast_rot_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_rot_loop"> <ATOM Name="default next" Value="cast_rot_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_rot_fail"/> <ATOM Name="on move backward" Value="cast_rot_fail"/> <ATOM Name="on move left" Value="cast_rot_fail"/> <ATOM Name="on move right" Value="cast_rot_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Shock --> <STRUCT Name="cast_shock_init"> <ATOM Name="default next" Value="cast_shock_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_shock_loop"> <ATOM Name="default next" Value="cast_shock_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_shock_fail"/> <ATOM Name="on move backward" Value="cast_shock_fail"/> <ATOM Name="on move left" Value="cast_shock_fail"/> <ATOM Name="on move right" Value="cast_shock_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Sleep --> <STRUCT Name="cast_sleep_init"> <ATOM Name="default next" Value="cast_sleep_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_sleep_loop"> <ATOM Name="default next" Value="cast_sleep_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_sleep_fail"/> <ATOM Name="on move backward" Value="cast_sleep_fail"/> <ATOM Name="on move left" Value="cast_sleep_fail"/> <ATOM Name="on move right" Value="cast_sleep_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Slow --> <STRUCT Name="cast_slow_init"> <ATOM Name="default next" Value="cast_slow_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_slow_loop"> <ATOM Name="default next" Value="cast_slow_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_slow_fail"/> <ATOM Name="on move backward" Value="cast_slow_fail"/> <ATOM Name="on move left" Value="cast_slow_fail"/> <ATOM Name="on move right" Value="cast_slow_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Stun --> <STRUCT Name="cast_stun_init"> <ATOM Name="default next" Value="cast_stun_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_stun_loop"> <ATOM Name="default next" Value="cast_stun_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_stun_fail"/> <ATOM Name="on move backward" Value="cast_stun_fail"/> <ATOM Name="on move left" Value="cast_stun_fail"/> <ATOM Name="on move right" Value="cast_stun_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG> </FORM>