Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_combat_d_d.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.11 $" State="modified"> <PARENT Filename="fy_hom_lod__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_idle_attente6.anim"/> <ATOM Name="head controlable" Value="true"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="10"/> <ATOM Name="next3" Value="2"/> <ATOM Name="next3 weight" Value="10"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_idle_attente4.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="2"/> <ATOM Name="next2 weight" Value="10"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_idle_attente3.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="10"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1md_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1md_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1md_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1md_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1md_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1md_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_pasarriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_strafgauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_strafdroit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_STUN_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_STUN_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_STUN_End.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="1st_person atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup_1stperson.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup2.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.525"/> </STRUCT> <STRUCT Name="attack2"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup2.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.525"/> </STRUCT> <STRUCT Name="walk atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1md_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1md_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1md_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.618"/> </STRUCT> <STRUCT Name="run atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_co_a1md_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_co_a1md_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_co_a1md_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_co_a1md_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.478"/> </STRUCT> <STRUCT Name="backward atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_marche_arriere_coup.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.525"/> </STRUCT> <STRUCT Name="default atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_couprotatif.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupElegant_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup2_bas.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.613"/> </STRUCT> <STRUCT Name="default atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_couprotatif.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupElegant.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup2_milieu.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.688"/> </STRUCT> <STRUCT Name="default atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_couprotatif.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupElegant_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coup2_haut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.613"/> </STRUCT> <STRUCT Name="powerful atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_epee_coupLourd_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupLourd2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupLourd3.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.700"/> </STRUCT> <STRUCT Name="powerful atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_epee_coupLourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupLourd2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupLourd3.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.715"/> </STRUCT> <STRUCT Name="powerful atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_epee_coupLourd_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupLourd2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_coupLourd3.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.700"/> </STRUCT> <STRUCT Name="area atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_toupie_bas.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.700"/> </STRUCT> <STRUCT Name="area atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_toupie.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.700"/> </STRUCT> <STRUCT Name="area atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_toupie_haut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.700"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_maoff_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_macur_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_mamix_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_co_a1mD_maoff_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_A1mD_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOM_Co_A1mD_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Tue Jul 30 23:45:50 2002 (puzin) Form Parents = Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim Thu Aug 29 14:51:54 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_go.anim Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim Thu Aug 29 14:51:54 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_demitour_dr.anim Thu Aug 29 14:51:54 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_A1mD_pasarriere.anim Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_A1mD_idle_attente1.anim Thu Aug 29 14:51:54 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_A1mD_idle_attente2.anim Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim Thu Aug 29 14:51:54 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournegauche.anim Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim Thu Aug 29 14:51:54 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_A1mD_tournedroite.anim Thu Aug 29 14:51:54 2002 (beaume) formName Resized = 1 Thu Aug 29 15:02:58 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_A1mD_course.anim Thu Aug 29 15:02:58 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_A1mD_marche.anim Fri Dec 20 11:20:51 2002 (miller) .idle.animations[0].head controlable = true Mon Jan 06 16:17:00 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim Mon Jan 06 16:17:00 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_go.anim Mon Jan 06 16:17:00 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim Mon Jan 06 16:17:00 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_A1mD_demitour_dr.anim Mon Jan 06 16:17:00 2003 (beaume) formName Resized = 2 Mon Jan 06 17:03:04 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_A1mD_marche_arriere_coup.anim Mon Jan 06 17:03:04 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_A1mD_course_coup.anim Mon Jan 06 17:03:04 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_A1mD_marche_coup.anim Mon Jan 06 17:03:04 2003 (beaume) formName Resized = 1 Mon Mar 17 10:49:44 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_A1mD_coup_1stperson.anim Mon Mar 17 10:49:44 2003 (arnaudb) formName Resized = 1 Tue Mar 18 11:27:14 2003 (arnaudb) .impact.animations[0].filename = FY_HOM_Co_A1mD_impact.anim Tue Mar 18 11:27:14 2003 (arnaudb) formName Resized = 1 Fri Apr 18 18:50:51 2003 (arnaudb) Form Parents = Tue Jun 10 17:41:16 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOM_Co_A1mD_mort.anim Tue Jun 10 17:41:16 2003 (beaume) .death_mode.animations[0].filename = FY_HOM_Co_A1mD_mort.anim Tue Jun 10 17:41:16 2003 (beaume) formName Resized = 1 Fri Jul 11 10:50:25 2003 (beaume) .attack1.animations[1].filename = FY_HOM_Co_A1mD_coup2.anim Fri Jul 11 10:50:25 2003 (beaume) .stun_begin.animations[0].filename = FY_HOM_Co_A1mD_STUN_Init.com Fri Jul 11 10:50:25 2003 (beaume) .stun_end.animations[0].filename = FY_HOM_Co_A1mD_STUN_End.anim Fri Jul 11 10:50:25 2003 (beaume) .stun_loop.animations[0].filename = FY_HOM_Co_A1mD_STUN_Loop.anim Fri Jul 11 10:50:25 2003 (beaume) formName Resized = 1 Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_init.anim Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_echec.anim Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Fumble.anim Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_Link.anim Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_Co_magie_cur_Loop.anim Tue Sep 30 14:21:39 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_Co_A1mD_magie_cur_End_ok.anim Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_mix_init.anim Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_echec.anim Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_fumble.anim Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok_link.anim Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_co_mag_mix_loop.anim Tue Sep 30 14:21:39 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_mix_end_ok.anim Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_co_A1mD_mag_off_init.anim Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_echec.anim Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_fumble.anim Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok_link.anim Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_co_mag_off_loop.anim Tue Sep 30 14:21:39 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_co_A1mD_mag_off_end_ok.anim Tue Sep 30 14:47:01 2003 (beaume) .impact.animations[0].filename = FY_HOF_Co_A1mD_mag_off_init.anim Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOM_macur_init.anim Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_end.animations[0].reverse = true Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_loop.animations[0].filename = FY_HOM_macur_loop.anim Wed Oct 29 14:04:26 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOM_macur_end.anim Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOM_mamix_init.anim Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_loop.animations[0].filename = FY_HOM_mamix_loop.anim Wed Oct 29 14:04:26 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOM_mamix_end.anim Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOM_maoff_init.anim Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_loop.animations[0].filename = FY_HOM_maoff_loop.anim Wed Oct 29 14:04:26 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOM_maoff_end.anim Wed Oct 29 14:04:26 2003 (beaume) Form Parents = Wed Oct 29 14:04:26 2003 (beaume) formName Resized = 0 Fri Nov 28 15:25:51 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim Fri Nov 28 15:25:51 2003 (beaume) .use_end.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim Fri Nov 28 15:25:51 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_Co_A1mD_engarde.anim Fri Nov 28 15:25:51 2003 (beaume) formName Resized = 1 Thu Dec 04 18:04:07 2003 (beaume) .use_begin.animations[0].filename = FY_HOM_quartering_init.anim Thu Dec 04 18:04:07 2003 (beaume) .use_end.animations[0].filename = FY_HOM_quartering_end.anim Thu Dec 04 18:04:07 2003 (beaume) .use_loop.animations[0].filename = FY_HOM_quartering_loop.anim Thu Dec 04 18:04:07 2003 (beaume) formName Resized = 1 Thu Dec 04 18:12:04 2003 (beaume) .use_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Thu Dec 04 18:12:04 2003 (beaume) .use_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Thu Dec 04 18:12:04 2003 (beaume) .use_post_end.animations[0].reverse = true Mon Jan 12 11:29:30 2004 (beaume) .area atk high.animations[0].filename = FY_HOM_Co_A1mD_toupie_haut.anim Mon Jan 12 11:29:30 2004 (beaume) .area atk low.animations[0].filename = FY_HOM_Co_A1mD_toupie_bas.anim Mon Jan 12 11:29:30 2004 (beaume) .area atk middle.animations[0].filename = FY_HOM_Co_A1mD_toupie.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[0].filename = FY_HOM_Co_A1mD_coup1.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[1].filename = FY_HOM_Co_A1mD_couprotatif.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[2].filename = FY_HOM_Co_A1mD_coupElegant_haut.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk high.animations[3].filename = FY_HOM_Co_A1mD_coup2_haut.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[0].filename = FY_HOM_Co_A1mD_coup1.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[1].filename = FY_HOM_Co_A1mD_couprotatif.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[2].filename = FY_HOM_Co_A1mD_coupElegant_bas.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk low.animations[3].filename = FY_HOM_Co_A1mD_coup2_bas.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[0].filename = FY_HOM_Co_A1mD_coup1.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[1].filename = FY_HOM_Co_A1mD_couprotatif.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[2].filename = FY_HOM_Co_A1mD_coupElegant.anim Mon Jan 12 11:29:30 2004 (beaume) .default atk middle.animations[3].filename = FY_HOM_Co_A1mD_coup2_milieu.anim Mon Jan 12 11:29:30 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd_haut.anim Mon Jan 12 11:29:30 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd_bas.anim Mon Jan 12 11:29:30 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOM_Co_A1mD_epee_coupLourd.anim Mon Jan 12 11:29:30 2004 (beaume) formName Resized = 1 Tue Jan 20 16:31:30 2004 (beaume) .loot_init.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Tue Jan 20 16:31:30 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOM_co_a1mD_maoff_preinit.anim Tue Jan 20 16:31:30 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 16:31:30 2004 (beaume) formName Resized = 0 Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[0].filename = fy_hom_co_a1md_idle_attente6.anim Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[1].filename = fy_hom_co_a1md_idle_attente4.anim Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[2].filename = fy_hom_co_a1md_idle_attente3.anim Wed Feb 11 15:34:59 2004 (beaume) .idle.animations[3].filename = fy_hom_co_a1md_idle_attente5.anim Wed Feb 11 15:34:59 2004 (beaume) formName Resized = 4 Wed Jul 28 11:25:17 2004 (beaume) formName Resized = 3 Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next1 = 0 Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next1 weight = 100 Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next2 = 1 Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next2 weight = 10 Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next3 = 2 Fri Sep 03 18:14:59 2004 (beaume) .idle.animations[0].next3 weight = 10 Mon Sep 27 11:28:19 2004 (beaume) .idle.animations[1].next1 = 0 Mon Sep 27 11:28:19 2004 (beaume) .idle.animations[1].next1 weight = 100 Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[1].next2 = 2 Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[1].next2 weight = 10 Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next1 = 0 Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next1 weight = 100 Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next2 = 1 Mon Sep 27 11:28:20 2004 (beaume) .idle.animations[2].next2 weight = 10 Tue Jan 04 16:19:39 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim Tue Jan 04 16:19:39 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim Tue Jan 04 16:19:39 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim Tue Jan 04 16:19:39 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim Tue Jan 04 16:19:39 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOM_Co_A1mD_coupLourd2.anim Tue Jan 04 16:19:39 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOM_Co_A1mD_coupLourd3.anim Tue Jan 04 16:19:39 2005 (beaume) formName Resized = 3</LOG> </FORM>