Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_sg_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.5 $" State="modified"> <PARENT Filename="fy_hof_lod__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_engarde.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="20"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next3" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_idle_attente.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="20"/> <ATOM Name="next2" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_idle_attente2.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="20"/> <ATOM Name="next2" Value="1"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hom_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hom_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hom_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hom_fu_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_fu_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Fu_marche_arriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_strafe_gauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_strafe_droit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_Fu_stun_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="1st_person atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_tir_1stperson.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_tir.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.175"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_macur_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_macur_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_fu_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_fu_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Mon Jun 24 11:16:45 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_p_tir.anim Mon Jun 24 11:16:45 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_p_engarde.anim Mon Jun 24 11:16:45 2002 (beaume) formName Resized = 0 Thu Jun 27 15:31:07 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_p_demitour_go.anim Thu Jun 27 15:31:07 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_p_demitour_dr.anim Thu Jun 27 15:31:07 2002 (beaume) .death.animations[0].filename = FY_HOM_Co_p_mort.anim Thu Jun 27 15:31:07 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_p_mort_idle.anim Thu Jun 27 15:31:07 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_p_strafe_gauche.anim Thu Jun 27 15:31:07 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_p_strafe_droit.anim Thu Jun 27 15:31:07 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_p_tournegauche.anim Thu Jun 27 15:31:07 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_p_tournedroite.anim Mon Jul 01 15:08:44 2002 (beaume) .about_face_left.animations[0].filename = FY_HOM_Co_fu_demitour_go.anim Mon Jul 01 15:08:44 2002 (beaume) .about_face_right.animations[0].filename = FY_HOM_Co_fu_demitour_dr.anim Mon Jul 01 15:08:44 2002 (beaume) .attack1.animations[0].filename = FY_HOM_Co_fu_tir.anim Mon Jul 01 15:08:44 2002 (beaume) .death.animations[0].filename = fuFY_HOM_Co_fu_mort.anim Mon Jul 01 15:08:44 2002 (beaume) .death_idle.animations[0].filename = FY_HOM_Co_fu_mort_idle.anim Mon Jul 01 15:08:44 2002 (beaume) .idle.animations[0].filename = FY_HOM_Co_fu_engarde.anim Mon Jul 01 15:08:44 2002 (beaume) .run.animations[0].filename = FY_HOM_fu_course.anim Mon Jul 01 15:08:44 2002 (beaume) .strafe_left.animations[0].filename = FY_HOM_Co_fu_strafgauche.anim Mon Jul 01 15:08:44 2002 (beaume) .strafe_right.animations[0].filename = FY_HOM_Co_fu_strafdroit.anim Mon Jul 01 15:08:44 2002 (beaume) .turn_left.animations[0].filename = FY_HOM_Co_fu_tournegauche.anim Mon Jul 01 15:08:44 2002 (beaume) .turn_right.animations[0].filename = FY_HOM_Co_fu_tournedroite.anim Mon Jul 01 15:08:44 2002 (beaume) .walk.animations[0].filename = FY_HOM_fu_marche.anim Tue Jul 23 15:46:48 2002 (gomes) .death.animations[0].filename = FY_HOM_Co_fu_mort.anim Tue Jul 30 23:47:13 2002 (puzin) Form Parents = Wed Aug 28 19:05:13 2002 (beaume) .about_face_left.animations[0].filename = FY_HOF_Co_fu_demitour_go.anim Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim Wed Aug 28 19:05:13 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_go.anim Wed Aug 28 19:05:13 2002 (beaume) .about_face_right.animations[0].filename = FY_HOF_Co_fu_demitour_dr.anim Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim Wed Aug 28 19:05:13 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_demitour_dr.anim Wed Aug 28 19:05:13 2002 (beaume) .attack1.animations[0].filename = FY_HOF_Co_fu_tir.anim Wed Aug 28 19:05:13 2002 (beaume) .death.animations[0].filename = FY_HOF_Co_fu_mort.anim Wed Aug 28 19:05:13 2002 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_fu_mort_idle.anim Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[0].filename = FY_HOF_Co_fu_engarde.anim Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[1].filename = FY_HOF_Co_Fu_idle_attente.anim Wed Aug 28 19:05:13 2002 (beaume) .idle.animations[2].filename = FY_HOF_Co_Fu_idle_attente2.anim Wed Aug 28 19:05:13 2002 (beaume) .run.animations[0].filename = FY_HOF_fu_course.anim Wed Aug 28 19:05:13 2002 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_fu_strafe_gauche.anim Wed Aug 28 19:05:13 2002 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_fu_strafe_droit.anim Wed Aug 28 19:05:13 2002 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_fu_tournegauche.anim Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournegauche.anim Wed Aug 28 19:05:13 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_Fu_idle_attente2.anim Wed Aug 28 19:05:13 2002 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_fu_tournedroite.anim Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim Wed Aug 28 19:05:13 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_Fu_tournedroite.anim Wed Aug 28 19:05:13 2002 (beaume) formName Resized = 1 Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].max_speed_factor = Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[0].min_speed_factor = Tue Sep 17 14:53:16 2002 (puzin) .turn_left.animations[1].filename = FY_HOF_Co_Fu_demitour_go.anim Tue Sep 17 14:53:16 2002 (puzin) formName Resized = 2 Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].max_speed_factor = Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[0].min_speed_factor = Tue Sep 17 14:53:49 2002 (puzin) .turn_right.animations[1].filename = FY_HOF_Co_Fu_demitour_dr.anim Tue Sep 17 14:53:49 2002 (puzin) formName Resized = 2 Tue Sep 17 14:54:05 2002 (puzin) formName Pasted = Tue Sep 17 14:54:24 2002 (puzin) formName Pasted = Tue Mar 18 11:59:01 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_Fu_impact.anim Tue Mar 18 11:59:01 2003 (arnaudb) formName Resized = 1 Tue Mar 18 15:52:30 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_tir_1stperson.anim Tue Mar 18 15:52:30 2003 (arnaudb) formName Resized = 1 Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:27:41 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:27:41 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:27:41 2003 (puzin) formName Pasted = Fri Apr 18 18:30:12 2003 (arnaudb) Form Parents = Tue Jun 10 14:15:32 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_fu_mort.anim Tue Jun 10 14:15:32 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_fu_mort.anim Tue Jun 10 14:15:32 2003 (beaume) formName Resized = 1 Thu Jul 03 15:23:42 2003 (beaume) .backward.animations[0].filename = FY_HOF_Fu_marche_arriere.anim Thu Jul 03 15:23:42 2003 (beaume) formName Resized = 1 Thu Jul 10 11:35:29 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_Fu_stun_init.anim Thu Jul 10 11:35:29 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_Fu_stun_end.anim Thu Jul 10 11:35:29 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_Fu_stun_loop.anim Thu Jul 10 11:35:29 2003 (beaume) formName Resized = 1 Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_fu_magie_cur_init.anim Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_echec.anim Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Fumble.anim Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_Link.anim Wed Oct 01 12:02:37 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_fu_magie_cur_End_ok.anim Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_mix_init.anim Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_echec.anim Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_fumble.anim Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok_link.anim Wed Oct 01 12:02:37 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_mix_end_ok.anim Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_Fu_mag_off_init.anim Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_echec.anim Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_fumble.anim Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok_link.anim Wed Oct 01 12:02:37 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_Co_Fu_mag_off_end_ok.anim Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_end.animations[0].reverse = true Tue Oct 28 16:01:48 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Tue Oct 28 16:01:48 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Tue Oct 28 16:01:48 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Oct 28 16:01:48 2003 (beaume) Form Parents = Tue Oct 28 16:01:48 2003 (beaume) formName Resized = 0 Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim Tue Oct 28 16:03:28 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim Tue Oct 28 16:03:28 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim Tue Oct 28 16:03:28 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim Fri Nov 28 15:20:32 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_fu_engarde.anim Fri Nov 28 15:20:32 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_fu_engarde.anim Fri Nov 28 15:20:32 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_fu_engarde.anim Fri Nov 28 15:20:32 2003 (beaume) formName Resized = 1 Fri Dec 05 13:48:47 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim Fri Dec 05 13:48:47 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim Fri Dec 05 13:48:47 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim Fri Dec 05 13:48:47 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim Fri Dec 05 13:48:47 2003 (beaume) .use_post_end.animations[0].reverse = true Fri Dec 05 13:48:47 2003 (beaume) formName Resized = 1 Tue Jan 20 10:41:57 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_fu_preinit.anim Tue Jan 20 10:41:57 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 10:41:57 2004 (beaume) formName Resized = 0 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next1 = 0 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next1 weight = 20 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next2 = 1 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[0].next3 = 2 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next1 = 0 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next1 weight = 20 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[1].next2 = 2 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next1 = 0 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next1 weight = 20 Mon Sep 27 11:04:32 2004 (beaume) .idle.animations[2].next2 = 1</LOG> </FORM>