Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_combat_l2m_.animation_set”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.9 $" State="modified"> <PARENT Filename="fy_hof_lod__.animation_set"/> <STRUCT> <STRUCT Name="idle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente4.anim"/> <ATOM Name="head controlable" Value="true"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> <ATOM Name="next2" Value="1"/> <ATOM Name="next2 weight" Value="5"/> <ATOM Name="next3" Value="2"/> <ATOM Name="next3 weight" Value="5"/> <ATOM Name="next4" Value="3"/> <ATOM Name="next4 weight" Value="2"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente2.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente1.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_idle_attente3.anim"/> <ATOM Name="next1" Value="0"/> <ATOM Name="next1 weight" Value="100"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_marche.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_l2m_marche.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_l2m_marche.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_l2m_marche.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="run"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_course.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_l2m_course.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_l2m_course.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_l2m_course.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_pasarriere.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_tournegauche.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_go.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_tournedroite.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_demitour_dr.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_left"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_strafgauche.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="strafe_right"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_strafdroit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="impact"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_impact.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_stun_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_stun_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="stun_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_stun_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="1st_person atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Co_L2m_coup_1stperson.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="attack1"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_precis.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.402"/> </STRUCT> <STRUCT Name="attack2"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.478"/> </STRUCT> <STRUCT Name="walk atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_l2m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_l2m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_l2m_marche_coup.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.350"/> </STRUCT> <STRUCT Name="run atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="fy_hof_co_l2m_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Fyros"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="ma_hof_co_l2m_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Matis"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="tr_hof_co_l2m_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Tryker"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="zo_hof_co_l2m_course_coup.anim"/> <ATOM Name="Race Restriction" Value="Zorai"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.239"/> </STRUCT> <STRUCT Name="backward atk"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_marche_arriere_coup.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.268"/> </STRUCT> <STRUCT Name="default atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2_bas.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_precis.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.440"/> </STRUCT> <STRUCT Name="default atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1_milieu.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2_milieu.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.451"/> </STRUCT> <STRUCT Name="default atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup1_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup2_haut.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_rapide.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.451"/> </STRUCT> <STRUCT Name="powerful atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_lourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_02.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_03.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.513"/> </STRUCT> <STRUCT Name="powerful atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_lourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_02.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_03.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.513"/> </STRUCT> <STRUCT Name="powerful atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_lourd.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_02.anim"/> </STRUCT> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_coup_fort_03.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.513"/> </STRUCT> <STRUCT Name="area atk low"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_toupie_bas.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.490"/> </STRUCT> <STRUCT Name="area atk middle"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_toupie_milieu.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.490"/> </STRUCT> <STRUCT Name="area atk high"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_toupie_haut.anim"/> </STRUCT> </ARRAY> <ATOM Name="MeleeImpactDelay" Value="0.490"/> </STRUCT> <STRUCT Name="cast_good_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_good_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Bienveillant_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_Loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_bad_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Host_End_Ok.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_loop"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_loop.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fail"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Echec.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_fumble"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_Fumble.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="cast_neutral_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Neutre_End_OK.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_maoff_Init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_maoff_End.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="offensive_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_macur_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_macur_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="curative_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_mamix_init.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_success"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_mamix_end.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="mixed_cast_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_init"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="loot_post_end"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_preinit.anim"/> <ATOM Name="reverse" Value="true"/> </STRUCT> </ARRAY> </STRUCT> <STRUCT Name="death_mode"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOF_Co_L2m_mort.anim"/> </STRUCT> </ARRAY> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_Co_L2m_mort.anim"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <COMMENTS>Converted from old format</COMMENTS> <LOG>Fri May 17 15:24:35 2002 (corvazier) File converted from old format Tue Jul 30 23:45:57 2002 (puzin) Form Parents = Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim Thu Aug 29 14:41:40 2002 (beaume) .about_face_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_go.anim Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim Thu Aug 29 14:41:40 2002 (beaume) .about_face_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_demitour_dr.anim Thu Aug 29 14:41:40 2002 (beaume) .backward.animations[0].filename = FY_HOM_Co_L2m_pasarriere.anim Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2mD_idle_attente1.anim Thu Aug 29 14:41:40 2002 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2mD_idle_attente2.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournegauche.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim Thu Aug 29 14:41:40 2002 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOM_Co_L2m_tournedroite.anim Thu Aug 29 14:41:40 2002 (beaume) formName Resized = 1 Thu Aug 29 15:01:16 2002 (beaume) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim Thu Aug 29 15:01:16 2002 (beaume) .walk.animations[0].filename = FY_HOM_Co_L2m_marche.anim Thu Aug 29 19:36:38 2002 (puzin) formName Deleted = Thu Aug 29 19:49:06 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_marche.anim Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[1].filename = FY_HOM_Co_L2m_attente1.anim Fri Aug 30 11:00:52 2002 (puzin) .idle.animations[2].filename = FY_HOM_Co_L2m_attente2.anim Fri Aug 30 11:00:52 2002 (puzin) formName Resized = 3 Fri Aug 30 11:01:19 2002 (puzin) .run.animations[0].filename = FY_HOM_Co_L2m_course.anim Fri Dec 20 11:20:37 2002 (miller) .idle.animations[0].head controlable = true Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[1].filename = FY_HOM_Co_L2m_idle_attente1.anim Fri Jan 03 18:25:12 2003 (beaume) .idle.animations[2].filename = FY_HOM_Co_L2m_idle_attente2.anim Mon Jan 06 11:43:51 2003 (beaume) .backward atk.animations[0].filename = FY_HOM_Co_L2m_marche_arriere_coup.anim Mon Jan 06 11:43:51 2003 (beaume) .run atk.animations[0].filename = FY_HOM_Co_L2m_course_coup.anim Mon Jan 06 11:43:51 2003 (beaume) .walk atk.animations[0].filename = FY_HOM_Co_L2m_marche_coup.anim Mon Jan 06 11:43:51 2003 (beaume) formName Resized = 1 Tue Jan 07 11:19:26 2003 (beaume) .turn_left.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim Tue Jan 07 11:19:26 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim Tue Jan 07 11:19:26 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_go.anim Tue Jan 07 11:19:26 2003 (beaume) .turn_right.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim Tue Jan 07 11:19:26 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim Tue Jan 07 11:19:26 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOM_Co_L2m_demitour_dr.anim Tue Jan 07 11:19:26 2003 (beaume) formName Resized = 2 Tue Mar 18 11:58:36 2003 (arnaudb) .impact.animations[0].filename = FY_HOF_Co_L2m_impact.anim Tue Mar 18 11:58:36 2003 (arnaudb) formName Resized = 1 Tue Mar 18 15:52:56 2003 (arnaudb) .1st_person atk.animations[0].filename = FY_HOM_Co_L2m_coup_1stperson.anim Tue Mar 18 15:52:56 2003 (arnaudb) formName Resized = 1 Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:28:38 2003 (puzin) .turn_left.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[0].max_speed_factor = 4.0 Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[0].min_speed_factor = 0.5 Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[1].max_speed_factor = 4.0 Tue Apr 15 23:28:38 2003 (puzin) .turn_right.animations[1].min_speed_factor = 0.5 Tue Apr 15 23:28:38 2003 (puzin) formName Pasted = Fri Apr 18 18:29:55 2003 (arnaudb) Form Parents = Mon May 26 17:20:38 2003 (beaume) .attack1.animations[0].filename = FY_HOF_Co_L2m_coup1.anim Mon May 26 17:20:38 2003 (beaume) .attack2.animations[0].filename = FY_HOF_Co_L2m_coup2.anim Mon May 26 17:20:38 2003 (beaume) .backward atk.animations[0].filename = FY_HOF_Co_L2m_marche_arriere_coup.anim Mon May 26 17:20:38 2003 (beaume) .backward.animations[0].filename = FY_HOF_Co_L2m_pasarriere.anim Mon May 26 17:20:38 2003 (beaume) .death.animations[0].filename = FY_HOF_Co_L2m_mort.anim Mon May 26 17:20:38 2003 (beaume) .death_idle.animations[0].filename = FY_HOF_Co_L2m_mort_idle.anim Mon May 26 17:20:38 2003 (beaume) .idle.animations[0].filename = FY_HOF_Co_L2m_engarde.anim Mon May 26 17:20:38 2003 (beaume) .idle.animations[1].filename = FY_HOF_Co_L2m_idle_attente1.anim Mon May 26 17:20:38 2003 (beaume) .idle.animations[2].filename = FY_HOF_Co_L2m_idle_attente2.anim Mon May 26 17:20:38 2003 (beaume) .run atk.animations[0].filename = FY_HOF_Co_L2m_course_coup.anim Mon May 26 17:20:38 2003 (beaume) .run.animations[0].filename = FY_HOF_Co_L2m_course.anim Mon May 26 17:20:38 2003 (beaume) .strafe_left.animations[0].filename = FY_HOF_Co_L2m_strafgauche.anim Mon May 26 17:20:38 2003 (beaume) .strafe_right.animations[0].filename = FY_HOF_Co_L2m_strafdroit.anim Mon May 26 17:20:38 2003 (beaume) .turn_left.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim Mon May 26 17:20:38 2003 (beaume) .turn_left.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim Mon May 26 17:20:38 2003 (beaume) .turn_left_to_backward.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim Mon May 26 17:20:38 2003 (beaume) .turn_left_to_backward.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim Mon May 26 17:20:38 2003 (beaume) .turn_left_to_walk.animations[0].filename = FY_HOF_Co_L2m_tournegauche.anim Mon May 26 17:20:38 2003 (beaume) .turn_left_to_walk.animations[1].filename = FY_HOF_Co_L2m_demitour_go.anim Mon May 26 17:20:38 2003 (beaume) .turn_right.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim Mon May 26 17:20:38 2003 (beaume) .turn_right.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim Mon May 26 17:20:38 2003 (beaume) .turn_right_to_backward.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim Mon May 26 17:20:38 2003 (beaume) .turn_right_to_backward.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim Mon May 26 17:20:38 2003 (beaume) .turn_right_to_walk.animations[0].filename = FY_HOF_Co_L2m_tournedroite.anim Mon May 26 17:20:38 2003 (beaume) .turn_right_to_walk.animations[1].filename = FY_HOF_Co_L2m_demitour_dr.anim Mon May 26 17:20:38 2003 (beaume) .walk atk.animations[0].filename = FY_HOF_Co_L2m_marche_coup.anim Mon May 26 17:20:38 2003 (beaume) .walk.animations[0].filename = FY_HOF_Co_L2m_marche.anim Tue Jun 10 14:14:35 2003 (beaume) .death_mode.LodCharacterAnimation = FY_HOF_Co_L2m_mort.anim Tue Jun 10 14:14:35 2003 (beaume) .death_mode.animations[0].filename = FY_HOF_Co_L2m_mort.anim Tue Jun 10 14:14:35 2003 (beaume) formName Resized = 1 Thu Jul 10 11:34:04 2003 (beaume) .attack1.animations[1].filename = FY_HOF_Co_L2m_coup2.anim Thu Jul 10 11:34:04 2003 (beaume) .stun_begin.animations[0].filename = FY_HOF_Co_L2m_stun_init.anim Thu Jul 10 11:34:04 2003 (beaume) .stun_end.animations[0].filename = FY_HOF_Co_L2m_stun_end.anim Thu Jul 10 11:34:04 2003 (beaume) .stun_loop.animations[0].filename = FY_HOF_Co_L2m_stun_loop.anim Thu Jul 10 11:34:04 2003 (beaume) formName Resized = 1 Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_Co_L2m_magie_cur_init.anim Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_fail.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Echec.anim Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Fumble.anim Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_link.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_Link.anim Wed Oct 01 11:59:04 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_Co_L2m_magie_cur_End_ok.anim Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_mix_init.anim Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_fail.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_echec.anim Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_fumble.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_fumble.anim Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_link.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok_link.anim Wed Oct 01 11:59:04 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_Co_L2m_mag_mix_end_ok.anim Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_Co_L2m_mag_off_init.anim Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_fail.animations[0].filename = FY_HOF_co_L2m_mag_off_end_echec.anim Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_fumble.animations[0].filename = FY_HOF_co_L2m_mag_off_end_fumble.anim Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_link.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok_link.anim Wed Oct 01 11:59:04 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_co_L2m_mag_off_end_ok.anim Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_end.animations[0].reverse = true Tue Oct 28 15:56:16 2003 (beaume) .curative_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_end.animations[0].reverse = true Tue Oct 28 15:56:16 2003 (beaume) .mixed_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_end.animations[0].reverse = true Tue Oct 28 15:56:16 2003 (beaume) .offensive_cast_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Oct 28 15:56:16 2003 (beaume) Form Parents = Tue Oct 28 15:56:16 2003 (beaume) formName Resized = 0 Tue Oct 28 15:57:59 2003 (beaume) .curative_cast_begin.animations[0].filename = FY_HOF_macur_init.anim Tue Oct 28 15:57:59 2003 (beaume) .curative_cast_success.animations[0].filename = FY_HOF_macur_end.anim Tue Oct 28 15:57:59 2003 (beaume) .mixed_cast_begin.animations[0].filename = FY_HOF_mamix_init.anim Tue Oct 28 15:57:59 2003 (beaume) .mixed_cast_success.animations[0].filename = FY_HOF_mamix_end.anim Tue Oct 28 15:57:59 2003 (beaume) .offensive_cast_begin.animations[0].filename = FY_HOF_maoff_Init.anim Tue Oct 28 15:57:59 2003 (beaume) .offensive_cast_success.animations[0].filename = FY_HOF_maoff_End.anim Fri Nov 28 15:20:01 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_Co_L2m_engarde.anim Fri Nov 28 15:20:01 2003 (beaume) .use_end.animations[0].filename = FY_HOF_Co_L2m_engarde.anim Fri Nov 28 15:20:01 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_Co_L2m_engarde.anim Fri Nov 28 15:20:01 2003 (beaume) formName Resized = 1 Fri Dec 05 12:11:42 2003 (beaume) .use_begin.animations[0].filename = FY_HOF_quartering_init.anim Fri Dec 05 12:11:42 2003 (beaume) .use_end.animations[0].filename = FY_HOF_quartering_end.anim Fri Dec 05 12:11:42 2003 (beaume) .use_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Fri Dec 05 12:11:42 2003 (beaume) .use_loop.animations[0].filename = FY_HOF_quartering_loop.anim Fri Dec 05 12:11:42 2003 (beaume) .use_post_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Fri Dec 05 12:11:42 2003 (beaume) .use_post_end.animations[0].reverse = true Fri Dec 05 12:11:42 2003 (beaume) formName Resized = 1 Fri Jan 09 12:13:22 2004 (beaume) .attack1.animations[1].filename = FY_HOF_Co_L2m_precis.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[0].filename = FY_HOF_Co_L2m_coup1_haut.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[1].filename = FY_HOF_Co_L2m_coup2_haut.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk high.animations[2].filename = FY_HOF_Co_L2m_coup_rapide.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[0].filename = FY_HOF_Co_L2m_coup1_bas.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[1].filename = FY_HOF_Co_L2m_coup2_bas.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[2].filename = FY_HOF_Co_L2m_precis.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk low.animations[3].filename = FY_HOF_Co_L2m_coup_rapide.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[0].filename = FY_HOF_Co_L2m_coup1_milieu.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[1].filename = FY_HOF_Co_L2m_coup2_milieu.anim Fri Jan 09 12:13:22 2004 (beaume) .default atk middle.animations[2].filename = FY_HOF_Co_L2m_coup_rapide.anim Fri Jan 09 12:13:22 2004 (beaume) formName Resized = 3 Fri Jan 09 12:13:43 2004 (beaume) .attack2.animations[1].filename = FY_HOF_Co_L2m_coup_rapide.anim Fri Jan 09 12:13:43 2004 (beaume) formName Resized = 2 Fri Jan 09 14:24:13 2004 (beaume) .area atk high.animations[0].filename = FY_HOF_Co_L2m_toupie_haut.anim Fri Jan 09 14:24:13 2004 (beaume) .area atk low.animations[0].filename = FY_HOF_Co_L2m_toupie_bas.anim Fri Jan 09 14:24:13 2004 (beaume) .area atk middle.animations[0].filename = FY_HOF_Co_L2m_toupie_milieu.anim Fri Jan 09 14:24:13 2004 (beaume) .powerful atk high.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim Fri Jan 09 14:24:13 2004 (beaume) .powerful atk low.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim Fri Jan 09 14:24:13 2004 (beaume) .powerful atk middle.animations[0].filename = FY_HOF_Co_L2m_coup_lourd.anim Fri Jan 09 14:24:13 2004 (beaume) formName Resized = 1 Tue Jan 20 10:41:04 2004 (beaume) .loot_init.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Jan 20 10:41:04 2004 (beaume) .loot_post_end.animations[0].filename = FY_HOF_Co_L2m_preinit.anim Tue Jan 20 10:41:04 2004 (beaume) .loot_post_end.animations[0].reverse = true Tue Jan 20 10:41:04 2004 (beaume) formName Resized = 0 Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[0].filename = fy_hof_co_l2m_idle_attente4.anim Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[1].filename = fy_hof_co_l2m_idle_attente2.anim Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[2].filename = fy_hof_co_l2m_idle_attente1.anim Tue Feb 10 18:42:51 2004 (beaume) .idle.animations[3].filename = fy_hof_co_l2m_idle_attente3.anim Tue Feb 10 18:42:51 2004 (beaume) formName Resized = 4 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next1 = 0 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next1 weight = 100 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next2 = 1 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next2 weight = 10 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next3 = 2 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next3 weight = 10 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next4 = 3 Fri Sep 03 18:35:01 2004 (beaume) .idle.animations[0].next4 weight = 5 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next2 weight = 5 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next3 weight = 5 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[0].next4 weight = 2 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[1].next1 = 0 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[1].next1 weight = 100 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[2].next1 = 0 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[2].next1 weight = 100 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[3].next1 = 0 Mon Sep 27 11:14:04 2004 (beaume) .idle.animations[3].next1 weight = 100 Tue Jan 04 17:53:37 2005 (beaume) .powerful atk high.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim Tue Jan 04 17:53:37 2005 (beaume) .powerful atk high.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim Tue Jan 04 17:53:37 2005 (beaume) .powerful atk low.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim Tue Jan 04 17:53:37 2005 (beaume) .powerful atk low.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim Tue Jan 04 17:53:37 2005 (beaume) .powerful atk middle.animations[1].filename = FY_HOF_Co_L2m_coup_fort_02.anim Tue Jan 04 17:53:37 2005 (beaume) .powerful atk middle.animations[2].filename = FY_HOF_Co_L2m_coup_fort_03.anim Tue Jan 04 17:53:37 2005 (beaume) formName Resized = 3</LOG> </FORM>