Table des matières

_default_NPC_caracteristics.creature

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/Game_elem/Creature/Npc/parent/_default_NPC_caracteristics.creature”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.10 $" State="modified">
  <STRUCT>
    <STRUCT Name="Basics">
      <ATOM Name="Race" Value="unknown"/>
      <ATOM Name="DamageLocalisationTable" Value="homin"/>
      <ATOM Name="Level" Value="1"/>
      <ATOM Name="Ecosystem" Value="unknown"/>
      <STRUCT Name="Characteristics">
        <ATOM Name="Constitution" Value="&quot;Basics.Level&quot;+10"/>
        <ATOM Name="Intelligence" Value="&quot;Basics.Level&quot;+10"/>
        <ATOM Name="Strength" Value="&quot;Basics.Level&quot;+10"/>
        <ATOM Name="WellBalanced" Value="&quot;Basics.Level&quot;+10"/>
        <ATOM Name="Will" Value="&quot;Basics.Level&quot;+10"/>
      </STRUCT>
      <STRUCT Name="Scores">
        <ATOM Name="HitPoints" Value="default"/>
        <ATOM Name="HitPointsRegenerate" Value="&quot;Basics.Scores.HitPoints&quot;/100"/>
        <ATOM Name="HitPointsRegenerateRate" Value="1"/>
        <ATOM Name="Sap" Value="default"/>
        <ATOM Name="SapRegenerate" Value="&quot;Basics.Scores.Sap&quot;/100"/>
        <ATOM Name="SapRegenerateRate" Value="1"/>
        <ATOM Name="Stamina" Value="default"/>
        <ATOM Name="StaminaRegenerate" Value="&quot;Basics.Scores.Stamina&quot;/100"/>
        <ATOM Name="StaminaRegenerateRate" Value="1"/>
      </STRUCT>
      <STRUCT Name="CivilizationKnowledge">
        <ATOM Name="Dragon" Value="default"/>
        <ATOM Name="Fyros" Value="default"/>
        <ATOM Name="Tryker" Value="default"/>
        <ATOM Name="Zorai" Value="default"/>
      </STRUCT>
      <STRUCT Name="MagicAlterationCompetences">
        <ATOM Name="Sylve" Value="default"/>
        <ATOM Name="SylveAutomn" Value="default"/>
        <ATOM Name="SylveSpring" Value="default"/>
        <ATOM Name="SylveSummer" Value="default"/>
        <ATOM Name="SylveWinter" Value="default"/>
      </STRUCT>
      <STRUCT Name="MagicAttackCompetences">
        <ATOM Name="Mandragore" Value="default"/>
        <ATOM Name="MandragoreAutomn" Value="default"/>
        <ATOM Name="MandragoreSpring" Value="default"/>
        <ATOM Name="MandragoreSummer" Value="default"/>
        <ATOM Name="MandragoreWinter" Value="default"/>
      </STRUCT>
      <STRUCT Name="MagicHealingCompetences">
        <ATOM Name="Dryade" Value="default"/>
        <ATOM Name="DryadeAutomn" Value="default"/>
        <ATOM Name="DryadeSpring" Value="default"/>
        <ATOM Name="DryadeSummer" Value="default"/>
        <ATOM Name="DryadeWinter" Value="default"/>
      </STRUCT>
      <STRUCT Name="MoveCompetences">
        <ATOM Name="Running" Value="default"/>
        <ATOM Name="Swimming" Value="default"/>
        <ATOM Name="Riding" Value="default"/>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="3d data">
      <ARRAY Name="GroundFX">
        <STRUCT>
          <ATOM Name="GroundID" Value="0"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="1"/>
          <ATOM Name="FXName" Value="StepRunHomWet.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="2"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="3"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="4"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="5"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="6"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="7"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="8"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="9"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="10"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="11"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="12"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="13"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="14"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="15"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="16"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="17"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="18"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="19"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="20"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="21"/>
          <ATOM Name="FXName" Value="StepRunHomBoue.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="22"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="23"/>
          <ATOM Name="FXName" Value="StepRunHomVeget.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="24"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="25"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="26"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="27"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
        <STRUCT>
          <ATOM Name="GroundID" Value="28"/>
          <ATOM Name="FXName" Value="StepRunHomDust.ps"/>
        </STRUCT>
      </ARRAY>
    </STRUCT>
    <VSTRUCT DfnName="_ai_model_creature.dfn" Name="AI">
      <STRUCT Name="Behaviours">
        <STRUCT Name="Eat">
          <ATOM Name="Active" Value="false"/>
        </STRUCT>
        <STRUCT Name="Fight">
          <ATOM Name="Active" Value="true"/>
        </STRUCT>
        <STRUCT Name="Talk">
          <ATOM Name="Active" Value="true"/>
        </STRUCT>
        <STRUCT Name="Sleep">
          <ATOM Name="Active" Value="false"/>
        </STRUCT>
        <STRUCT Name="Chase">
          <ATOM Name="Active" Value="true"/>
        </STRUCT>
        <STRUCT Name="Explore">
          <ATOM Name="Active" Value="true"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Fame">
        <STRUCT Name="Arma          ">
          <ATOM Name="Name" Value="_arma.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="baldusa       ">
          <ATOM Name="Name" Value="_balduse.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Bul           ">
          <ATOM Name="Name" Value="_bul.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Capryni       ">
          <ATOM Name="Name" Value="_capryni.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Chonari       ">
          <ATOM Name="Name" Value="_chonari.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="clapclap      ">
          <ATOM Name="Name" Value="_clapclap.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Cococlaw      ">
          <ATOM Name="Name" Value="_cococlaw.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Cute          ">
          <ATOM Name="Name" Value="_cute.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Dag           ">
          <ATOM Name="Name" Value="_dag.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Diranak       ">
          <ATOM Name="Name" Value="_diranak.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Estrasson     ">
          <ATOM Name="Name" Value="_estrasson.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Filin         ">
          <ATOM Name="Name" Value="_filin.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Frahar        ">
          <ATOM Name="Name" Value="_frahar.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="gibbai        ">
          <ATOM Name="Name" Value="_gibbai.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Hachtaha      ">
          <ATOM Name="Name" Value="_hachtaha.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="jungler       ">
          <ATOM Name="Name" Value="_jungler.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="kakty         ">
          <ATOM Name="Name" Value="_kakty.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Kazoar        ">
          <ATOM Name="Name" Value="_kazoar.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="kitifly       ">
          <ATOM Name="Name" Value="_kitifly.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Kitihank      ">
          <ATOM Name="Name" Value="_kitihank.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Kitiharak     ">
          <ATOM Name="Name" Value="_kitiharak.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="kitikil       ">
          <ATOM Name="Name" Value="_kitikil.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Kitimandib    ">
          <ATOM Name="Name" Value="_kitimandib.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="kitinagan     ">
          <ATOM Name="Name" Value="_kitinagan.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Kitinega      ">
          <ATOM Name="Name" Value="_kitinega.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Kitinokto     ">
          <ATOM Name="Name" Value="_kitinokto.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Lightbird     ">
          <ATOM Name="Name" Value="_lightbird.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Mektoub       ">
          <ATOM Name="Name" Value="_mektoub.creature"/>
          <ATOM Name="Weight" Value="600"/>
        </STRUCT>
        <STRUCT Name="Mektoub packer">
          <ATOM Name="Name" Value="_mektoub_packer.creature"/>
          <ATOM Name="Weight" Value="600"/>
        </STRUCT>
        <STRUCT Name="pucetron      ">
          <ATOM Name="Name" Value="_pucetron.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Regus         ">
          <ATOM Name="Name" Value="_regus.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="ryzerb        ">
          <ATOM Name="Name" Value="_ryzerb.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="ryzoholo      ">
          <ATOM Name="Name" Value="_ryzoholo.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="ryzoholok     ">
          <ATOM Name="Name" Value="_ryzoholok.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="vampignon     ">
          <ATOM Name="Name" Value="_vampignon.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Varinx        ">
          <ATOM Name="Name" Value="_varinx.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="Yber          ">
          <ATOM Name="Name" Value="_yber.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
        <STRUCT Name="zerx          ">
          <ATOM Name="Name" Value="_zerx.creature"/>
          <ATOM Name="Weight" Value="-400"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Foods">
        <STRUCT Name="Herbe">
          <ATOM Name="Name" Value="_ai_vegetal.dfn"/>
        </STRUCT>
        <STRUCT Name="Viande">
          <ATOM Name="Name" Value="_ai_viande.dfn"/>
        </STRUCT>
        <STRUCT Name="Poisson">
          <ATOM Name="Name" Value="_ai_poisson.dfn"/>
        </STRUCT>
        <STRUCT Name="Charogne">
          <ATOM Name="Name" Value="_ai_charogne.dfn"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Lairs">
        <STRUCT Name="Predateur">
          <ATOM Name="Name" Value="ai_predateur_lair.dfn"/>
        </STRUCT>
        <STRUCT Name="Omnivore">
          <ATOM Name="Name" Value="ai_omnivore_lair.dfn"/>
        </STRUCT>
        <STRUCT Name="Herbivore">
          <ATOM Name="Name" Value="ai_herbivore_lair.dfn"/>
        </STRUCT>
        <STRUCT Name="Charognard">
          <ATOM Name="Name" Value="ai_charognard_lair.dfn"/>
        </STRUCT>
        <STRUCT Name="Poisson">
          <ATOM Name="Name" Value="ai_poisson_lair.dfn"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Motivations">
        <STRUCT Name="Hunger">
          <ATOM Name="RelativePower" Value="0"/>
        </STRUCT>
        <STRUCT Name="Health">
          <ATOM Name="RelativePower" Value="50"/>
        </STRUCT>
        <STRUCT Name="Fatigue">
          <ATOM Name="RelativePower" Value="0"/>
        </STRUCT>
      </STRUCT>
      <ARRAY Name="Connect">
        <STRUCT Name="HitPoint">
          <STRUCT Name="Init">
            <ATOM Name="Value" Value="100.0"/>
          </STRUCT>
        </STRUCT>
        <STRUCT Name="BetterRole">
          <ATOM Name="Name" Value="BetterRole"/>
          <STRUCT Name="Init">
            <ATOM Name="Type" Value="sint16"/>
            <ATOM Name="Value" Value="1"/>
          </STRUCT>
        </STRUCT>
        <STRUCT Name="BetterLevel">
          <ATOM Name="Name" Value="BetterRoleLevel"/>
          <STRUCT Name="Init">
            <ATOM Name="Type" Value="sint16"/>
            <ATOM Name="Value" Value="1"/>
          </STRUCT>
        </STRUCT>
      </ARRAY>
      <STRUCT Name="IsA">
        <VSTRUCT DfnName="_ai_combatif.dfn" Name="combatif">
          <ATOM Name="seuil_belliqueux" Value="10"/>
          <ATOM Name="seuil_danger" Value="160"/>
          <ATOM Name="seuil_fuite" Value="180.0"/>
        </VSTRUCT>
        <VSTRUCT DfnName="_ai_viande_terrestre.dfn" Name="chair"/>
      </STRUCT>
    </VSTRUCT>
    <STRUCT Name="Properties">
      <ATOM Name="Talkable" Value="true"/>
      <ATOM Name="Givable" Value="true"/>
      <ATOM Name="LootHarvestState" Value="Lootable"/>
    </STRUCT>
    <ATOM Name="attack_list0" Value="melee.attack_list"/>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Fri Jun 14 18:12:04 2002 (tran) .3d data.Shape[5] = FY_HOM_hand.shape
Fri Jun 14 18:12:04 2002 (tran) Array Insert = 5
Wed Jul 03 14:24:41 2002 (mauduit) .3d data.LodCharacterDistance = 
Wed Jul 03 14:24:41 2002 (mauduit) .3d data.LodCharacterName = 
Wed Jul 03 14:24:41 2002 (mauduit) .3d data.Skel = 
Wed Jul 03 14:24:41 2002 (mauduit) formName Resized = -1
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.A = 
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.B = 
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.G = 
Wed Jul 03 14:25:04 2002 (mauduit) .3d data.LodCharacterColor.R = 
Wed Jul 10 11:20:06 2002 (mauduit) .Basics.Name = 
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[0] Renamed = fight
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[0].Operator = Fight
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[1] Renamed = wander
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[1].Operator = Wander
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[2] Renamed = tolking
Mon Jul 29 15:05:06 2002 (receveur) .AI.Behaviours[2].Operator = Tolking
Mon Jul 29 15:05:06 2002 (receveur) formName Pasted = 
Mon Jul 29 15:05:06 2002 (receveur) formName Resized = 3
Mon Jul 29 15:05:39 2002 (receveur) .AI.IsA[0].IsA.seuil_fuite = 160.0
Mon Jul 29 15:06:07 2002 (receveur) .AI.IsA[0].IsA.seuil_attaque = 30.0
Mon Jul 29 15:06:07 2002 (receveur) .AI.IsA[0].IsA.seuil_danger = 80.0
Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0] Renamed = health
Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0].Name = Health
Mon Jul 29 15:07:39 2002 (receveur) .AI.Motivations[0].RelativePower = 50
Mon Jul 29 15:07:39 2002 (receveur) formName Resized = 1
Mon Jul 29 15:08:11 2002 (receveur) .AI.InitIaVar[0].Name = rancune_max
Mon Jul 29 15:08:11 2002 (receveur) .AI.InitIaVar[0].RelativePower = 600
Mon Jul 29 15:08:11 2002 (receveur) formName Resized = 1
Mon Jul 29 15:08:34 2002 (receveur) .AI.InitIaVar[0] Renamed = rancunemax
Mon Sep 23 18:14:27 2002 (receveur) .Properties.Givable = true
Mon Sep 23 18:14:27 2002 (receveur) .Properties.LootHarvestState = Lootable
Mon Sep 23 18:14:27 2002 (receveur) .Properties.Talkable = true
Mon Sep 23 18:16:16 2002 (receveur) formName Pasted = 
Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Eat.Active = false
Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Sleep.Active = false
Mon Sep 23 18:16:47 2002 (receveur) .AI.Behaviours.Talk.Active = true
Mon Sep 23 18:16:58 2002 (receveur) .AI.Fame.Mektoub packer.Weight = 600
Mon Sep 23 18:17:02 2002 (receveur) .AI.Fame.Mektoub       .Weight = 600
Mon Sep 23 18:17:37 2002 (receveur) .AI.Motivations.Hunger.RelativePower = 0
Mon Sep 23 18:17:59 2002 (receveur) .AI.Motivations.Health.RelativePower = 50
Mon Sep 23 18:18:06 2002 (receveur) .AI.Motivations.Fatigue.RelativePower = 0
Mon Sep 23 18:18:19 2002 (receveur) .AI.IsA.combatif.seuil_fuite = 180.0
Mon Sep 23 18:18:23 2002 (receveur) .AI.IsA.combatif.seuil_danger = 160
Mon Sep 23 18:18:36 2002 (receveur) .AI.IsA.combatif.seuil_belliqueux = 10
Mon Sep 23 18:19:29 2002 (receveur) .Basics.DamageLocalisationTable = homin
Mon Sep 23 18:19:29 2002 (receveur) .Basics.Race = unknown
Mon Sep 23 18:19:36 2002 (receveur) .Basics.Level = $filename
Mon Sep 23 18:19:43 2002 (receveur) .Basics.Ecosystem = unknown
Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.HitPoints = default
Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.Sap = default
Tue Sep 24 10:45:41 2002 (receveur) .Basics.Scores.Stamina = default
Tue Sep 24 10:45:48 2002 (receveur) .Basics.Scores.MagicResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.DiseaseResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.FearResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.HitPointsRegenerate = &quot;Basics.Scores.HitPoints&quot;/100
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.ImpactResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.MagicResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.MagicResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.SapRegenerate = &quot;Basics.Scores.Sap&quot;/100
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.StaminaRegenerate = &quot;Basics.Scores.Stamina&quot;/100
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResist = &quot;Basics.Level&quot;*10
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResistRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.TechnoResistRegenerateRate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.WeightRegenerate = 0
Tue Sep 24 10:47:10 2002 (receveur) .Basics.Scores.WeightRegenerateRate = 0
Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.HitPointsRegenerateRate = 1
Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.SapRegenerateRate = 1
Tue Sep 24 10:47:34 2002 (receveur) .Basics.Scores.StaminaRegenerateRate = 1
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Axe = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.BersekAttack = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Dagger = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Dodging = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.DualWield = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.GreatAxe = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.GreatMass = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.HandToHand = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.HeavyArmourWear = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Kick = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.LightArmourWear = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Mass = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.MediumArmourWear = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.OnHorseBackMelee = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Pike = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Rondache = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Stick = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.Sword = default
Tue Sep 24 10:50:24 2002 (receveur) .Basics.MeleeFightingCompetences.TwoHandsSword = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Grenade = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.HeavyWeapon = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.OnHorseBackShoot = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Pistol = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Rifle = default
Tue Sep 24 10:50:40 2002 (receveur) .Basics.RangeFightingCompetences.Rocket = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.Sylve = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveAutomn = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveSpring = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveSummer = default
Tue Sep 24 10:50:52 2002 (receveur) .Basics.MagicAlterationCompetences.SylveWinter = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.Dryade = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeAutomn = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeSpring = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeSummer = default
Tue Sep 24 10:51:00 2002 (receveur) .Basics.MagicHealingCompetences.DryadeWinter = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.Mandragore = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreAutomn = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreSpring = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreSummer = default
Tue Sep 24 10:51:11 2002 (receveur) .Basics.MagicAttackCompetences.MandragoreWinter = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Digging = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Diving = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Fishing = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Harvest = default
Tue Sep 24 10:51:19 2002 (receveur) .Basics.HarvestCompetences.Quartering = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Apothecary = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Building = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.ClothTailoring = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Cooking = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Jewellery = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.LeatherTailoring = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.MakeShiftRepair = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.MakeThrowingWeapons = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.Mechanic = default
Tue Sep 24 10:51:36 2002 (receveur) .Basics.FaberCompetences.WeaponsCutting = default
Tue Sep 24 10:51:41 2002 (receveur) .Basics.TameCompetences.LeadAnimal = default
Tue Sep 24 10:51:44 2002 (receveur) .Basics.CommerceCompetences.Trading = default
Tue Sep 24 10:51:49 2002 (receveur) .Basics.MoveCompetences.Running = default
Tue Sep 24 10:51:50 2002 (receveur) .Basics.MoveCompetences.Riding = default
Tue Sep 24 10:51:51 2002 (receveur) .Basics.MoveCompetences.Swimming = default
Tue Sep 24 10:51:56 2002 (receveur) .Basics.SurvivingKnowledge.Desert = default
Tue Sep 24 10:51:57 2002 (receveur) .Basics.SurvivingKnowledge.Jungle = default
Tue Sep 24 10:51:58 2002 (receveur) .Basics.SurvivingKnowledge.Lake = default
Tue Sep 24 10:51:59 2002 (receveur) .Basics.SurvivingKnowledge.PrimaryRoots = default
Tue Sep 24 10:52:00 2002 (receveur) .Basics.SurvivingKnowledge.FirstAid = default
Tue Sep 24 10:52:02 2002 (receveur) .Basics.SurvivingKnowledge.NumberOfPactes = default
Tue Sep 24 10:52:14 2002 (receveur) .Basics.SurvivingKnowledge.PacteType = 
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Dragon = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Fyros = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Kitin = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Matis = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Tryker = default
Tue Sep 24 10:52:25 2002 (receveur) .Basics.CivilizationKnowledge.Zorai = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Caravan = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Goo = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Kami = default
Tue Sep 24 10:52:31 2002 (receveur) .Basics.RyzomKnowledge.Rocktabou = default
Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.MatisMystery = default
Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.TrykerMystery = default
Tue Sep 24 10:52:35 2002 (receveur) .Basics.RyzomKnowledge.ZoraiMystery = default
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Agility = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Charisme = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Constitution = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Empathie = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Intelligence = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Perception = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Strength = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.WellBalanced = &quot;Basics.Level&quot;+10
Tue Sep 24 11:00:42 2002 (receveur) .Basics.Characteristics.Will = &quot;Basics.Level&quot;+10
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.AgilityRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.AgilityRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.CharismeRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.CharismeRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.ConstitutionRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.ConstitutionRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.EmpathieRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.EmpathieRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.IntelligenceRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.IntelligenceRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.PerceptionRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.PerceptionRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.StrengthRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.StrengthRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WellBalancedRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WellBalancedRegenerateRate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WillRegenerate = 0
Tue Sep 24 11:01:25 2002 (receveur) .Basics.Characteristics.WillRegenerateRate = 0
Tue Oct 29 10:41:17 2002 (receveur) formName Pasted = 
Fri Apr 11 15:20:38 2003 (saffray) .Basics.Level = $filename
Wed Oct 15 11:19:45 2003 (ledorze) .Basics.Level = 1
Mon Feb 09 15:24:53 2004 (vizerie) .attack_list2 = melee.attack_list
Mon Feb 09 15:27:42 2004 (vizerie) .attack_list0 = melee.attack_list
Mon Feb 09 15:27:42 2004 (vizerie) .attack_list2 = 
Thu May 27 19:42:17 2004 (tran) formName Pasted = </LOG>
</FORM>