Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.
Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).
En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.
vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.
datasheet : “leveldesign/Game_elem/CreatePerso/_parent/_fighter.starting_role”
<?xml version="1.0"?> <FORM Revision="$Revision: 1.14 $" State="modified"> <STRUCT> <ATOM Name="Role" Value="Fighter"/> <ARRAY Name="PreMemorizedSentences1"> <STRUCT Name="Fyros Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/> </STRUCT> <STRUCT Name="Matis Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/> </STRUCT> <STRUCT Name="Tryker Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/> </STRUCT> <STRUCT Name="Zorai Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/> </STRUCT> <STRUCT Name="Fyros Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/> </STRUCT> <STRUCT Name="Matis Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/> </STRUCT> <STRUCT Name="Tryker Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/> </STRUCT> <STRUCT Name="Zorai Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/> </STRUCT> <STRUCT Name="Fyros Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/> </STRUCT> <STRUCT Name="Matis Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/> </STRUCT> <STRUCT Name="Tryker Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/> </STRUCT> <STRUCT Name="Zorai Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/> </STRUCT> <STRUCT Name="Fyros Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/> </STRUCT> <STRUCT Name="Matis Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/> </STRUCT> <STRUCT Name="Tryker Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/> </STRUCT> <STRUCT Name="Zorai Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/> </STRUCT> <STRUCT Name="Fyros Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/> </STRUCT> <STRUCT Name="Matis Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/> </STRUCT> <STRUCT Name="Tryker Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/> </STRUCT> <STRUCT Name="Zorai Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/> </STRUCT> <STRUCT Name="Fyros Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/> </STRUCT> <STRUCT Name="Matis Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/> </STRUCT> <STRUCT Name="Tryker Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/> </STRUCT> <STRUCT Name="Zorai Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/> </STRUCT> <STRUCT Name="default atk"> <ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="power"> <ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="accurate atk"> <ATOM Name="Sabrina Phrase" Value="abfmc01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> </ARRAY> <STRUCT Name="StartEquipment1"> <STRUCT Name="HandR"> <ATOM Name="Item" Value="icrm1pd.sitem"/> <ATOM Name="Quality" Value="10"/> </STRUCT> </STRUCT> <ARRAY Name="PreMemorizedSentences2"> <STRUCT Name="Fyros Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/> </STRUCT> <STRUCT Name="Matis Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/> </STRUCT> <STRUCT Name="Tryker Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/> </STRUCT> <STRUCT Name="Zorai Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/> </STRUCT> <STRUCT Name="Fyros Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/> </STRUCT> <STRUCT Name="Matis Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/> </STRUCT> <STRUCT Name="Tryker Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/> </STRUCT> <STRUCT Name="Zorai Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/> </STRUCT> <STRUCT Name="Fyros Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/> </STRUCT> <STRUCT Name="Matis Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/> </STRUCT> <STRUCT Name="Tryker Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/> </STRUCT> <STRUCT Name="Zorai Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/> </STRUCT> <STRUCT Name="Fyros Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/> </STRUCT> <STRUCT Name="Matis Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/> </STRUCT> <STRUCT Name="Tryker Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/> </STRUCT> <STRUCT Name="Zorai Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/> </STRUCT> <STRUCT Name="Fyros Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/> </STRUCT> <STRUCT Name="Matis Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/> </STRUCT> <STRUCT Name="Tryker Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/> </STRUCT> <STRUCT Name="Zorai Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/> </STRUCT> <STRUCT Name="Fyros Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/> </STRUCT> <STRUCT Name="Matis Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/> </STRUCT> <STRUCT Name="Tryker Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/> </STRUCT> <STRUCT Name="Zorai Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/> </STRUCT> <STRUCT Name="default atk"> <ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="power"> <ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="accurate atk"> <ATOM Name="Sabrina Phrase" Value="abfmc01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="powerful atk"> <ATOM Name="Sabrina Phrase" Value="abfma01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> </ARRAY> <ARRAY Name="PreMemorizedSentences3"> <STRUCT Name="Fyros Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfaea07.sphrase"/> </STRUCT> <STRUCT Name="Matis Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmaea07.sphrase"/> </STRUCT> <STRUCT Name="Tryker Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abctaea07.sphrase"/> </STRUCT> <STRUCT Name="Zorai Boot Pattern"> <ATOM Name="Sabrina Phrase" Value="abczaea07.sphrase"/> </STRUCT> <STRUCT Name="Fyros Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfmea06.sphrase"/> </STRUCT> <STRUCT Name="Matis Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmmea06.sphrase"/> </STRUCT> <STRUCT Name="Tryker Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abctmea06.sphrase"/> </STRUCT> <STRUCT Name="Zorai Dagger Pattern"> <ATOM Name="Sabrina Phrase" Value="abczmea06.sphrase"/> </STRUCT> <STRUCT Name="Fyros Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfjea04.sphrase"/> </STRUCT> <STRUCT Name="Matis Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmjea04.sphrase"/> </STRUCT> <STRUCT Name="Tryker Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abctjea04.sphrase"/> </STRUCT> <STRUCT Name="Zorai Earring Pattern"> <ATOM Name="Sabrina Phrase" Value="abczjea04.sphrase"/> </STRUCT> <STRUCT Name="Fyros Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfsea01.sphrase"/> </STRUCT> <STRUCT Name="Matis Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmsea01.sphrase"/> </STRUCT> <STRUCT Name="Tryker Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abctsea01.sphrase"/> </STRUCT> <STRUCT Name="Zorai Shield Pattern"> <ATOM Name="Sabrina Phrase" Value="abczsea01.sphrase"/> </STRUCT> <STRUCT Name="Fyros Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfpea17.sphrase"/> </STRUCT> <STRUCT Name="Matis Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmpea17.sphrase"/> </STRUCT> <STRUCT Name="Tryker Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abctpea17.sphrase"/> </STRUCT> <STRUCT Name="Zorai Ammo Pattern"> <ATOM Name="Sabrina Phrase" Value="abczpea17.sphrase"/> </STRUCT> <STRUCT Name="Fyros Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abcfrea04.sphrase"/> </STRUCT> <STRUCT Name="Matis Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abcmrea04.sphrase"/> </STRUCT> <STRUCT Name="Tryker Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abctrea04.sphrase"/> </STRUCT> <STRUCT Name="Zorai Range Weapon Pattern"> <ATOM Name="Sabrina Phrase" Value="abczrea04.sphrase"/> </STRUCT> <STRUCT Name="default atk"> <ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="power"> <ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="accurate atk"> <ATOM Name="Sabrina Phrase" Value="abfmc01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="powerful atk"> <ATOM Name="Sabrina Phrase" Value="abfma01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="taunt"> <ATOM Name="Sabrina Phrase" Value="absf_taunt_01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> <STRUCT Name="shielding"> <ATOM Name="Sabrina Phrase" Value="absf_shielding_01.sphrase"/> <ATOM Name="Memory Type" Value="Dagger"/> </STRUCT> </ARRAY> <STRUCT Name="StartEquipment3"> <STRUCT Name="HandR"> <ATOM Name="Item" Value="icrm1ss.sitem"/> <ATOM Name="Quality" Value="10"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Sun Sep 21 05:16:47 2003 (saffray) .Race = matis Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter Sun Sep 21 07:56:22 2003 (saffray) .StartEquipment.RightHand.Quality = 1 Mon Sep 22 18:00:24 2003 (saffray) .StartEquipment.RightHand.Item = matis_dagger.sitem Mon Sep 22 18:00:24 2003 (saffray) .StartEquipment.RightHand.Quality = 4 Mon Sep 22 18:00:24 2003 (saffray) formName Resized = 1 Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfou01.sphrase Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfou02.sphrase Mon Sep 22 18:05:37 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfou03.sphrase Mon Sep 22 18:05:37 2003 (saffray) formName Resized = 3 Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfoa01.sphrase Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfoa02.sphrase Mon Sep 22 18:07:47 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfoa03.sphrase Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfod01.sphrase Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfou03.sphrase Mon Sep 22 18:13:22 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfm1hoc01.sphrase Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[0].Sabrina Phrase = abfm1hoc01.sphrase Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = Mon Sep 22 18:14:14 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfm1bof01.sphrase Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[2].Sabrina Phrase = abfm1poc01.sphrase Mon Sep 22 18:16:37 2003 (saffray) .PreMemorizedSentences[3].Sabrina Phrase = abfm1soc01.sphrase Mon Sep 22 18:16:37 2003 (saffray) formName Resized = 4 Mon Sep 22 18:19:37 2003 (saffray) .PreMemorizedSentences[1].Sabrina Phrase = abfm1poc01.sphrase Mon Sep 22 18:19:37 2003 (saffray) .PreMemorizedSentences[3].Sabrina Phrase = Mon Sep 22 18:19:37 2003 (saffray) formName Resized = 2 Mon Sep 22 18:26:02 2003 (saffray) .StartEquipment.RightHand.Quality = 3 Mon Sep 22 18:28:01 2003 (saffray) .StartEquipment.HandR.Item = matis_dagger.sitem Mon Sep 22 18:28:01 2003 (saffray) .StartEquipment.HandR.Quality = 4 Mon Sep 22 19:53:07 2003 (saffray) .PreMemorizedSentences[0].Memory Type = Dagger Mon Sep 22 19:53:07 2003 (saffray) .PreMemorizedSentences[1].Memory Type = Dagger Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor) Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Arms.Item = refugee_sleeves_blue.sitem Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor) Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_blue.sitem Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor) Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_blue.sitem Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor) Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_blue.sitem Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor) Wed Sep 24 14:24:07 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_blue.sitem Wed Sep 24 14:30:26 2003 (coutelas) .Race = Wed Sep 24 18:26:26 2003 (saffray) .StartEquipment.Body.Quality = 5 Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Arms.Quality = 5 Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Feet.Quality = 5 Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.HandR.Quality = 5 Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Hands.Quality = 5 Wed Sep 24 18:27:27 2003 (saffray) .StartEquipment.Legs.Quality = 5 Mon Feb 23 16:47:27 2004 (puzin) .Role = Fighter Mon Feb 23 20:21:24 2004 (puzin) .PreMemorizedSentences1[0].Memory Type = Dagger Mon Feb 23 20:21:24 2004 (puzin) .PreMemorizedSentences1[1].Memory Type = Dagger Tue Jun 22 14:51:19 2004 (coutelas) .StartEquipment2.HandR.Item = iccm1ss.sitem Tue Jun 22 14:51:19 2004 (coutelas) .StartEquipment3.HandR.Item = iccm1ss.sitem Tue Jul 06 14:11:46 2004 (coutelas) .PreMemorizedSentences2[26] Renamed = accurate attack Tue Jul 06 14:11:46 2004 (coutelas) .PreMemorizedSentences2[26].Sabrina Phrase = abfmc01.sphrase Tue Jul 06 14:12:02 2004 (coutelas) .PreMemorizedSentences3[27] Renamed = accurate atk Tue Jul 06 14:12:02 2004 (coutelas) .PreMemorizedSentences3[27].Sabrina Phrase = abfmc01.sphrase Tue Jul 06 14:12:11 2004 (coutelas) .PreMemorizedSentences2[26] Renamed = accurate atk Fri Aug 13 19:18:11 2004 (puzin) .StartEquipment3.HandR.Item = Fri Aug 13 19:18:11 2004 (puzin) .StartEquipment3.HandR.Quality = Fri Aug 13 19:20:34 2004 (puzin) .StartEquipment1.HandR.Quality = 10 Fri Aug 13 19:20:44 2004 (puzin) .StartEquipment2.HandR.Quality = 10 Fri Aug 13 19:21:20 2004 (puzin) .StartEquipment1.HandR.Quality = 5 Fri Aug 13 19:21:20 2004 (puzin) .StartEquipment2.HandR.Quality = 5 Fri Aug 13 19:21:40 2004 (puzin) .StartEquipment1.HandR.Quality = 1 Fri Aug 13 19:21:40 2004 (puzin) .StartEquipment2.HandR.Quality = 1 Tue Aug 17 16:49:53 2004 (puzin) .StartEquipment3.HandR.Item = iccm1ss.sitem Tue Aug 17 16:49:53 2004 (puzin) .StartEquipment3.HandR.Quality = 1 Tue Aug 17 16:50:19 2004 (puzin) .StartEquipment2.HandR.Item = Tue Aug 17 16:50:19 2004 (puzin) .StartEquipment2.HandR.Quality = </LOG> </FORM>