Table des matières

_craftsman.starting_role

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/Game_elem/CreatePerso/_parent/_craftsman.starting_role”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.6 $" State="modified">
  <STRUCT>
    <ATOM Name="Role" Value="Crafter"/>
    <ARRAY Name="PreMemorizedSentences1">
      <STRUCT Name="default atk">
        <ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
        <ATOM Name="Memory Type" Value="EmptyHand"/>
      </STRUCT>
      <STRUCT Name="power">
        <ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
        <ATOM Name="Memory Type" Value="Dagger"/>
      </STRUCT>
      <STRUCT Name="armour phrase">
        <ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
        <ATOM Name="Memory Type" Value="Craft"/>
      </STRUCT>
    </ARRAY>
    <STRUCT Name="StartEquipment1">
      <STRUCT Name="HandR">
        <ATOM Name="Item" Value="itrtar.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
    </STRUCT>
    <ARRAY Name="PreMemorizedSentences2">
      <STRUCT Name="default atk">
        <ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
        <ATOM Name="Memory Type" Value="EmptyHand"/>
      </STRUCT>
      <STRUCT Name="power">
        <ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
        <ATOM Name="Memory Type" Value="Dagger"/>
      </STRUCT>
      <STRUCT Name="armour phrase">
        <ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
        <ATOM Name="Memory Type" Value="Craft"/>
      </STRUCT>
    </ARRAY>
    <ARRAY Name="PreMemorizedSentences3">
      <STRUCT Name="default atk">
        <ATOM Name="Sabrina Phrase" Value="abf01.sphrase"/>
        <ATOM Name="Memory Type" Value="EmptyHand"/>
      </STRUCT>
      <STRUCT Name="power">
        <ATOM Name="Sabrina Phrase" Value="abe_use_item_power.sphrase"/>
        <ATOM Name="Memory Type" Value="Dagger"/>
      </STRUCT>
      <STRUCT Name="armour craft">
        <ATOM Name="Sabrina Phrase" Value="abcfaca01.sphrase"/>
        <ATOM Name="Memory Type" Value="Craft"/>
      </STRUCT>
      <STRUCT Name="melee weapon craft">
        <ATOM Name="Sabrina Phrase" Value="abcfmca01.sphrase"/>
        <ATOM Name="Memory Type" Value="Craft"/>
      </STRUCT>
    </ARRAY>
    <STRUCT Name="StartEquipment3">
      <STRUCT Name="HandR">
        <ATOM Name="Item" Value="itrtmw.sitem"/>
        <ATOM Name="Quality" Value="1"/>
      </STRUCT>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Sun Sep 21 05:16:47 2003 (saffray) .Race = matis
Sun Sep 21 05:16:47 2003 (saffray) .Role = fighter
Sun Sep 21 05:17:09 2003 (saffray) .Race = fyros
Sun Sep 21 05:17:23 2003 (saffray) .Race = tryker
Sun Sep 21 05:17:36 2003 (saffray) .Race = zorai
Sun Sep 21 05:18:19 2003 (saffray) .Race = fyros
Sun Sep 21 05:18:19 2003 (saffray) .Role = magician
Sun Sep 21 05:18:37 2003 (saffray) .Race = matis
Sun Sep 21 05:18:59 2003 (saffray) .Race = tryker
Sun Sep 21 05:19:10 2003 (saffray) .Race = zorai
Sun Sep 21 05:19:35 2003 (saffray) .Race = fyros
Sun Sep 21 05:19:35 2003 (saffray) .Role = craftsman
Sun Sep 21 05:19:47 2003 (saffray) .Race = matis
Wed Sep 24 14:33:04 2003 (coutelas) .Race = 
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Arms.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Arms.Item = refugee_vest_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Body.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Body.Item = refugee_vest_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Feet.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Feet.Item = refugee_boots_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Hands.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Hands.Item = refugee_gloves_beige.sitem
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Legs.Color = From Item (Item must NOT be in UserColor)
Wed Sep 24 14:33:04 2003 (coutelas) .StartEquipment.Legs.Item = refugee_pants_beige.sitem
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Arms.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Body.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Feet.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Hands.Quality = 5
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Head.Quality = &quot;Basics.Level&quot;
Wed Sep 24 18:28:46 2003 (saffray) .StartEquipment.Legs.Quality = 5
Mon Feb 23 16:47:14 2004 (puzin) .Role = Crafter
Fri Aug 13 19:10:33 2004 (puzin) .StartEquipment1.HandR.Item = itarmor.sitem
Fri Aug 13 19:10:39 2004 (puzin) .StartEquipment2.HandR.Item = itarmor.sitem
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment1.HandR.Quality = 1
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment2.HandR.Quality = 1
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment3.HandR.Item = itmwea.sitem
Fri Aug 13 19:11:02 2004 (puzin) .StartEquipment3.HandR.Quality = 1
Fri Aug 13 19:17:26 2004 (puzin) .StartEquipment2.HandR.Item = 
Fri Aug 13 19:17:26 2004 (puzin) .StartEquipment2.HandR.Quality = </LOG>
</FORM>