Table des matières

_specialized_skills.typ

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_skills/_specialized_skills.typ”

<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="None" Version="0.1" State="modified">
  <DEFINITION Label="none" Value="None"/>
  <DEFINITION Label="dryade automn" Value="DryadeAutomn"/>
  <DEFINITION Label="dryade spring" Value="DryadeSpring"/>
  <DEFINITION Label="dryade summer" Value="DryadeSummer"/>
  <DEFINITION Label="dryade winter" Value="DryadeWinter"/>
  <DEFINITION Label="major dryade automn" Value="MajorDryadeAutomn"/>
  <DEFINITION Label="major dryade spring" Value="MajorDryadeSpring"/>
  <DEFINITION Label="major dryade summer" Value="MajorDryadeSummer"/>
  <DEFINITION Label="major dryade winter" Value="MajorDryadeWinter"/>
  <DEFINITION Label="major mandragore automn" Value="MajorMandragoreAutomn"/>
  <DEFINITION Label="major mandragore spring" Value="MajorMandragoreSpring"/>
  <DEFINITION Label="major mandragore summer" Value="MajorMandragoreSummer"/>
  <DEFINITION Label="major mandragore winter" Value="MajorMandragoreWinter"/>
  <DEFINITION Label="major sylve automn" Value="MajorSylveAutomn"/>
  <DEFINITION Label="major sylve spring" Value="MajorSylveSpring"/>
  <DEFINITION Label="major sylve summer" Value="MajorSylveSummer"/>
  <DEFINITION Label="major sylve winter" Value="MajorSylveWinter"/>
  <DEFINITION Label="make anklet" Value="MakeAnklet"/>
  <DEFINITION Label="make autolaunch" Value="MakeAutolaunch"/>
  <DEFINITION Label="make autolaunch ammo" Value="MakeAutolaunchAmmo"/>
  <DEFINITION Label="make axe" Value="MakeAxe"/>
  <DEFINITION Label="make bowgun" Value="MakeBowgun"/>
  <DEFINITION Label="make bowgun ammo" Value="MakeBowgunAmmo"/>
  <DEFINITION Label="make bracelet" Value="MakeBracelet"/>
  <DEFINITION Label="make buckler" Value="MakeBuckler"/>
  <DEFINITION Label="make dagger" Value="MakeDagger"/>
  <DEFINITION Label="make diadem" Value="MakeDiadem"/>
  <DEFINITION Label="make earing" Value="MakeEaring"/>
  <DEFINITION Label="make grenade" Value="MakeGrenade"/>
  <DEFINITION Label="make harpoon gun" Value="MakeHarpoonGun"/>
  <DEFINITION Label="make harpoon gun ammo" Value="MakeHarpoonGunAmmo"/>
  <DEFINITION Label="make heavy boots" Value="MakeHeavyBoots"/>
  <DEFINITION Label="make heavy gloves" Value="MakeHeavyGloves"/>
  <DEFINITION Label="make heavy helmet" Value="MakeHeavyHelmet"/>
  <DEFINITION Label="make heavy pants" Value="MakeHeavyPants"/>
  <DEFINITION Label="make heavy sleeves" Value="MakeHeavySleeves"/>
  <DEFINITION Label="make heavy vest" Value="MakeHeavyVest"/>
  <DEFINITION Label="make lance" Value="MakeLance"/>
  <DEFINITION Label="make launcher" Value="MakeLauncher"/>
  <DEFINITION Label="make launcher ammo" Value="MakeLauncherAmmo"/>
  <DEFINITION Label="make light boots" Value="MakeLightBoots"/>
  <DEFINITION Label="make light gloves" Value="MakeLightGloves"/>
  <DEFINITION Label="make light helmet" Value="MakeLightHelmet"/>
  <DEFINITION Label="make light pants" Value="MakeLightPants"/>
  <DEFINITION Label="make light sleeves" Value="MakeLightSleeves"/>
  <DEFINITION Label="make light vest" Value="MakeLightVest"/>
  <DEFINITION Label="make long axe" Value="MakeLongAxe"/>
  <DEFINITION Label="make long mace" Value="MakeLongMace"/>
  <DEFINITION Label="make long sword" Value="MakeLongSword"/>
  <DEFINITION Label="make mace" Value="MakeMace"/>
  <DEFINITION Label="make medium boots" Value="MakeMediumBoots"/>
  <DEFINITION Label="make medium gloves" Value="MakeMediumGloves"/>
  <DEFINITION Label="make medium helmet" Value="MakeMediumHelmet"/>
  <DEFINITION Label="make medium pants" Value="MakeMediumPants"/>
  <DEFINITION Label="make medium sleeves" Value="MakeMediumSleeves"/>
  <DEFINITION Label="make medium vest" Value="MakeMediumVest"/>
  <DEFINITION Label="make pendant" Value="MakePendant"/>
  <DEFINITION Label="make pike" Value="MakePike"/>
  <DEFINITION Label="make pistol" Value="MakePistol"/>
  <DEFINITION Label="make pistol ammo" Value="MakePistolAmmo"/>
  <DEFINITION Label="make pistolarc" Value="MakePistolarc"/>
  <DEFINITION Label="make pistolarc ammo" Value="MakePistolarcAmmo"/>
  <DEFINITION Label="make rifle" Value="MakeRifle"/>
  <DEFINITION Label="make rifle ammo" Value="MakeRifleAmmo"/>
  <DEFINITION Label="make ring" Value="MakeRing"/>
  <DEFINITION Label="make shield" Value="MakeShield"/>
  <DEFINITION Label="make sword" Value="MakeSword"/>
  <DEFINITION Label="mandragore automn" Value="MandragoreAutomn"/>
  <DEFINITION Label="mandragore spring" Value="MandragoreSpring"/>
  <DEFINITION Label="mandragore summer" Value="MandragoreSummer"/>
  <DEFINITION Label="mandragore winter" Value="MandragoreWinter"/>
  <DEFINITION Label="sylve automn" Value="SylveAutomn"/>
  <DEFINITION Label="sylve spring" Value="SylveSpring"/>
  <DEFINITION Label="sylve summer" Value="SylveSummer"/>
  <DEFINITION Label="sylve winter" Value="SylveWinter"/>
</TYPE>