Table des matières

table.group_actions

Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section “Datasheet”.

Références

Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens docuwiki vers les ressources ou fichiers référencés par le datasheet (non encore implémenté).

En cas d'anomalie constatée, contacter Liria pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools.

Datasheet

vous pouvez éditer le contenu de la section en modifiant le code du datasheet délimité par les balises <code xml>...</code>. Attention, la ligne ci-dessous référençant le nom et la position du datasheet ne doit pas être modifiée, car elle sert au script de synchronisation.

datasheet : “leveldesign/DFN/game_elem/_ai/table.group_actions”

<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
  <STRUCT>
    <STRUCT Name="Faber">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="Healer">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="range_fighter">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="melee_fighter">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Seek"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Seek"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Seek"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="caster_buffer">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="harvester">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Tres forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="trader">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Forte"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Seek"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Rien"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="IfNeeded"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
    <STRUCT Name="caster_attack">
      <STRUCT Name="Harvester">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="harvester"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Healer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster healer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster buffer">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster buffer"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Caster Attack">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="caster attack"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Melee fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="melee fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Range fighter">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="range fighter"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Trader">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
          <ATOM Name="Target" Value="shopkeeper"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
      <STRUCT Name="Faber">
        <STRUCT Name="tres_defavorable">
          <ATOM Name="Move" Value="Hide"/>
          <ATOM Name="Attack" Value="Cast"/>
        </STRUCT>
        <STRUCT Name="defavorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="equilibre">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
        <STRUCT Name="tres favorable">
          <ATOM Name="Move" Value="Defense"/>
          <ATOM Name="Attack" Value="Normale"/>
        </STRUCT>
      </STRUCT>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Attack = Seek
Wed Oct 02 17:11:22 2002 (Administrateur) .Faber.Healer.defavorable.Move = Seek
Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Attack = Normale
Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded
Wed Oct 02 17:52:07 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = caster attack
Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Move = IfNeeded
Fri Oct 04 17:06:54 2002 (Administrateur) .Faber.Harvester.tres_defavorable.Target = range fighter
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Attack = Rien
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Move = Defense
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.defavorable.Target = caster healer
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Attack = Rien
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Move = Defense
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.equilibre.Target = caster healer
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Attack = Normale
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.favorable.Move = IfNeeded
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Attack = Normale
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres favorable.Move = IfNeeded
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Attack = Forte
Mon Oct 07 11:36:59 2002 (favre) .Faber.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:36:59 2002 (favre) .Faber.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 11:37:25 2002 (favre) .Faber.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Attack = Forte
Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Move = IfNeeded
Mon Oct 07 11:37:39 2002 (favre) .Faber.Harvester.defavorable.Target = harvester
Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Attack = Rien
Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Move = Defense
Mon Oct 07 11:37:56 2002 (favre) .Faber.Harvester.equilibre.Target = caster healer
Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Attack = Normale
Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Move = IfNeeded
Mon Oct 07 11:38:08 2002 (favre) .Faber.Harvester.favorable.Target = harvester
Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Attack = Normale
Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Move = IfNeeded
Mon Oct 07 11:38:18 2002 (favre) .Faber.Harvester.tres favorable.Target = harvester
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Attack = Rien
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Move = Defense
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.defavorable.Target = caster healer
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Attack = Normale
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:38:44 2002 (favre) .Faber.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Attack = Rien
Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Move = Defense
Mon Oct 07 11:38:51 2002 (favre) .Faber.Trader.equilibre.Target = caster healer
Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Attack = Normale
Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Move = IfNeeded
Mon Oct 07 11:39:02 2002 (favre) .Faber.Trader.favorable.Target = shopkeeper
Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Attack = Normale
Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Move = Defense
Mon Oct 07 11:39:16 2002 (favre) .Faber.Trader.tres favorable.Target = shopkeeper
Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:39:48 2002 (favre) .Faber.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Attack = Rien
Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Move = Defense
Mon Oct 07 11:40:01 2002 (favre) .Faber.Healer.defavorable.Target = caster healer
Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Attack = Rien
Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Move = Defense
Mon Oct 07 11:40:08 2002 (favre) .Faber.Healer.equilibre.Target = caster healer
Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Attack = Normale
Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Move = IfNeeded
Mon Oct 07 11:40:18 2002 (favre) .Faber.Healer.favorable.Target = caster healer
Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Attack = Normale
Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Move = Defense
Mon Oct 07 11:40:29 2002 (favre) .Faber.Healer.tres favorable.Target = caster healer
Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Attack = Forte
Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:40:53 2002 (favre) .Faber.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Attack = Rien
Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Move = Defense
Mon Oct 07 11:41:03 2002 (favre) .Faber.Melee fighter.defavorable.Target = caster healer
Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Attack = Rien
Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Move = Defense
Mon Oct 07 11:41:14 2002 (favre) .Faber.Melee fighter.equilibre.Target = caster healer
Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Attack = Normale
Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 11:41:22 2002 (favre) .Faber.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 11:41:33 2002 (favre) .Faber.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 11:42:00 2002 (favre) .Faber.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Attack = Forte
Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Move = Seek
Mon Oct 07 11:42:10 2002 (favre) .Faber.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Attack = Rien
Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Move = Defense
Mon Oct 07 11:42:20 2002 (favre) .Faber.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Attack = Normale
Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Move = Seek
Mon Oct 07 11:42:32 2002 (favre) .Faber.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Move = Seek
Mon Oct 07 11:42:45 2002 (favre) .Faber.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 11:43:06 2002 (favre) .Faber.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Attack = Forte
Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Move = Seek
Mon Oct 07 11:43:13 2002 (favre) .Faber.Range fighter.defavorable.Target = range fighter
Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Attack = Rien
Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Move = Defense
Mon Oct 07 11:43:23 2002 (favre) .Faber.Range fighter.equilibre.Target = range fighter
Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Attack = Normale
Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Move = Seek
Mon Oct 07 11:43:35 2002 (favre) .Faber.Range fighter.favorable.Target = range fighter
Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Move = Seek
Mon Oct 07 11:43:45 2002 (favre) .Faber.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Move = Seek
Mon Oct 07 11:44:01 2002 (favre) .Faber.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Attack = Rien
Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Move = Defense
Mon Oct 07 11:44:10 2002 (favre) .Faber.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Attack = Rien
Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Move = Defense
Mon Oct 07 11:44:17 2002 (favre) .Faber.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Attack = Normale
Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Move = Seek
Mon Oct 07 11:44:26 2002 (favre) .Faber.Caster Attack.favorable.Target = caster attack
Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Move = Seek
Mon Oct 07 11:44:34 2002 (favre) .Faber.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Attack = Cast
Mon Oct 07 11:46:40 2002 (favre) .Healer.Healer.tres_defavorable.Move = Hide
Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Attack = Cast
Mon Oct 07 11:46:53 2002 (favre) .Healer.Healer.defavorable.Move = Hide
Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Attack = Cast
Mon Oct 07 11:46:58 2002 (favre) .Healer.Healer.equilibre.Move = Hide
Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Attack = Cast
Mon Oct 07 11:47:04 2002 (favre) .Healer.Healer.favorable.Move = Hide
Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Attack = Cast
Mon Oct 07 11:47:26 2002 (favre) .Healer.Harvester.tres_defavorable.Move = Hide
Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Attack = Cast
Mon Oct 07 11:47:32 2002 (favre) .Healer.Harvester.defavorable.Move = Hide
Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Attack = Cast
Mon Oct 07 11:47:38 2002 (favre) .Healer.Harvester.equilibre.Move = Hide
Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Attack = Cast
Mon Oct 07 11:47:43 2002 (favre) .Healer.Harvester.favorable.Move = Hide
Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Attack = Cast
Mon Oct 07 11:47:50 2002 (favre) .Healer.Harvester.tres favorable.Move = Hide
Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Attack = Cast
Mon Oct 07 11:48:00 2002 (favre) .Healer.Healer.tres favorable.Move = Hide
Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Attack = Cast
Mon Oct 07 11:48:14 2002 (favre) .Healer.Caster buffer.tres_defavorable.Move = Hide
Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Attack = Cast
Mon Oct 07 11:48:19 2002 (favre) .Healer.Caster buffer.defavorable.Move = Hide
Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Attack = Cast
Mon Oct 07 11:48:24 2002 (favre) .Healer.Caster buffer.equilibre.Move = Hide
Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Attack = Cast
Mon Oct 07 11:48:31 2002 (favre) .Healer.Caster buffer.favorable.Move = Hide
Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Attack = Cast
Mon Oct 07 11:48:36 2002 (favre) .Healer.Caster buffer.tres favorable.Move = Hide
Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Attack = Cast
Mon Oct 07 11:48:45 2002 (favre) .Healer.Caster Attack.tres_defavorable.Move = Hide
Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Attack = Cast
Mon Oct 07 11:48:50 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide
Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.defavorable.Move = Hide
Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Attack = Cast
Mon Oct 07 11:48:58 2002 (favre) .Healer.Caster Attack.equilibre.Move = Hide
Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Attack = Cast
Mon Oct 07 11:49:03 2002 (favre) .Healer.Caster Attack.favorable.Move = Hide
Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Attack = Cast
Mon Oct 07 11:49:08 2002 (favre) .Healer.Caster Attack.tres favorable.Move = Hide
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Attack = Cast
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.defavorable.Move = Hide
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Attack = Cast
Mon Oct 07 11:49:20 2002 (favre) .Healer.Melee fighter.tres_defavorable.Move = Hide
Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Attack = Cast
Mon Oct 07 11:49:26 2002 (favre) .Healer.Melee fighter.equilibre.Move = Hide
Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Attack = Cast
Mon Oct 07 11:49:30 2002 (favre) .Healer.Melee fighter.favorable.Move = Hide
Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Attack = Cast
Mon Oct 07 11:49:35 2002 (favre) .Healer.Melee fighter.tres favorable.Move = Hide
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Attack = Cast
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.defavorable.Move = Hide
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Attack = Cast
Mon Oct 07 11:49:49 2002 (favre) .Healer.Range fighter.tres_defavorable.Move = Hide
Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Attack = Cast
Mon Oct 07 11:49:54 2002 (favre) .Healer.Range fighter.equilibre.Move = Hide
Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Attack = Cast
Mon Oct 07 11:49:59 2002 (favre) .Healer.Range fighter.favorable.Move = Hide
Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Attack = Cast
Mon Oct 07 11:50:04 2002 (favre) .Healer.Range fighter.tres favorable.Move = Hide
Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Attack = Cast
Mon Oct 07 11:50:19 2002 (favre) .Healer.Trader.tres_defavorable.Move = Hide
Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Attack = Cast
Mon Oct 07 11:50:24 2002 (favre) .Healer.Trader.defavorable.Move = Hide
Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Attack = Cast
Mon Oct 07 11:50:29 2002 (favre) .Healer.Trader.equilibre.Move = Hide
Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Attack = Cast
Mon Oct 07 11:50:33 2002 (favre) .Healer.Trader.favorable.Move = Hide
Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Attack = Cast
Mon Oct 07 11:50:38 2002 (favre) .Healer.Trader.tres favorable.Move = Hide
Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Attack = Cast
Mon Oct 07 11:50:47 2002 (favre) .Healer.Faber.tres_defavorable.Move = Hide
Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Attack = Cast
Mon Oct 07 11:50:52 2002 (favre) .Healer.Faber.defavorable.Move = Hide
Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Attack = Cast
Mon Oct 07 11:50:57 2002 (favre) .Healer.Faber.equilibre.Move = Hide
Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Attack = Cast
Mon Oct 07 11:51:03 2002 (favre) .Healer.Faber.favorable.Move = Hide
Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Attack = Cast
Mon Oct 07 11:51:08 2002 (favre) .Healer.Faber.tres favorable.Move = Hide
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.defavorable.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.equilibre.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.favorable.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres favorable.Target = harvester
Mon Oct 07 11:52:58 2002 (favre) .Healer.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.defavorable.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.equilibre.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.favorable.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres favorable.Target = caster healer
Mon Oct 07 11:53:19 2002 (favre) .Healer.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 11:54:26 2002 (favre) .Healer.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.favorable.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 11:54:51 2002 (favre) .Healer.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 11:55:08 2002 (favre) .Healer.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.defavorable.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.equilibre.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.favorable.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 11:55:22 2002 (favre) .Healer.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.defavorable.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.equilibre.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.favorable.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres favorable.Target = shopkeeper
Mon Oct 07 11:55:45 2002 (favre) .Healer.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Move = IfNeeded
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.defavorable.Target = range fighter
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Forte
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Move = IfNeeded
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.equilibre.Target = range fighter
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:57:08 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Forte
Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Move = IfNeeded
Mon Oct 07 11:57:17 2002 (favre) .range_fighter.Range fighter.favorable.Target = range fighter
Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = IfNeeded
Mon Oct 07 11:57:26 2002 (favre) .range_fighter.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = IfNeeded
Mon Oct 07 11:57:43 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Move = Seek
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Move = Seek
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Move = IfNeeded
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.favorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Move = IfNeeded
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 11:59:19 2002 (favre) .range_fighter.Caster Attack.tres_defavorable.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Attack = Tres forte
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Attack = Forte
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Attack = Normale
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Move = IfNeeded
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Move = IfNeeded
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 12:02:36 2002 (favre) .range_fighter.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 12:03:20 2002 (favre) .range_fighter.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 12:03:25 2002 (favre) .range_fighter.Range fighter.defavorable.Move = Seek
Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Normale
Mon Oct 07 12:03:38 2002 (favre) .range_fighter.Range fighter.equilibre.Attack = Normale
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.defavorable.Attack = Forte
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.equilibre.Move = Seek
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Attack = Normale
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.favorable.Move = Seek
Mon Oct 07 12:04:37 2002 (favre) .range_fighter.Range fighter.tres favorable.Move = Seek
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.defavorable.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.equilibre.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.favorable.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres favorable.Target = caster healer
Mon Oct 07 12:05:02 2002 (favre) .range_fighter.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.defavorable.Move = Seek
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.equilibre.Move = Seek
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.favorable.Move = Seek
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Attack = Normale
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres favorable.Move = Defense
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 12:05:43 2002 (favre) .range_fighter.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.defavorable.Move = Seek
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.equilibre.Move = Seek
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.favorable.Move = Defense
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Attack = Normale
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres favorable.Move = Defense
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Attack = Forte
Mon Oct 07 12:07:18 2002 (favre) .range_fighter.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Move = Seek
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.defavorable.Target = shopkeeper
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Move = Defense
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.equilibre.Target = 
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Move = Defense
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.favorable.Target = 
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Attack = Normale
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Move = Defense
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres favorable.Target = 
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Attack = Forte
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 12:08:47 2002 (favre) .range_fighter.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Attack = Forte
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Move = Seek
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Attack = Normale
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Move = Seek
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Attack = Normale
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Move = Seek
Mon Oct 07 12:10:55 2002 (favre) .range_fighter.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.defavorable.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.equilibre.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.favorable.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres favorable.Target = harvester
Mon Oct 07 12:11:17 2002 (favre) .range_fighter.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.defavorable.Move = Seek
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.equilibre.Move = Seek
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.favorable.Move = Seek
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Attack = Normale
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Move = Defense
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres favorable.Target = 
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 12:11:54 2002 (favre) .range_fighter.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.defavorable.Target = harvester
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.equilibre.Target = harvester
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.favorable.Target = caster healer
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = harvester
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 13:49:29 2002 (favre) .melee_fighter.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Attack = Normale
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.defavorable.Move = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Attack = Normale
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.equilibre.Move = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Attack = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Move = Defense
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.favorable.Target = 
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Attack = Seek
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Move = Defense
Mon Oct 07 13:50:46 2002 (favre) .melee_fighter.Harvester.tres favorable.Target = 
Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 13:52:41 2002 (favre) .melee_fighter.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Attack = Normale
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Move = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.defavorable.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Attack = Normale
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Move = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.equilibre.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Attack = Normale
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Move = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.favorable.Target = caster healer
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Attack = Seek
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Move = Defense
Mon Oct 07 13:53:45 2002 (favre) .melee_fighter.Healer.tres favorable.Target = 
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Move = Seek
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:04:01 2002 (favre) .melee_fighter.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.favorable.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 14:04:33 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:05:12 2002 (favre) .melee_fighter.Caster Attack.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Attack = Tres forte
Mon Oct 07 14:05:17 2002 (favre) .melee_fighter.Caster Attack.defavorable.Move = IfNeeded
Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Attack = Forte
Mon Oct 07 14:05:26 2002 (favre) .melee_fighter.Caster Attack.equilibre.Move = IfNeeded
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Attack = Normale
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.favorable.Move = Seek
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 14:05:37 2002 (favre) .melee_fighter.Caster Attack.tres favorable.Move = Seek
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Attack = Forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Attack = Forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Attack = Forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:06:50 2002 (favre) .melee_fighter.Melee fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.defavorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.equilibre.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.favorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 14:10:59 2002 (favre) .melee_fighter.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Move = Seek
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.defavorable.Target = shopkeeper
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Move = Defense
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.equilibre.Target = 
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Move = Defense
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.favorable.Target = 
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Attack = Normale
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Move = Defense
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres favorable.Target = 
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Attack = Forte
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:15:01 2002 (favre) .melee_fighter.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.defavorable.Move = IfNeeded
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.equilibre.Move = IfNeeded
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.favorable.Move = Defense
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Attack = Normale
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres favorable.Move = Defense
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Attack = Forte
Mon Oct 07 14:15:50 2002 (favre) .melee_fighter.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Move = Hide
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.defavorable.Target = harvester
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Move = Hide
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.equilibre.Target = harvester
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.favorable.Move = Defense
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres favorable.Move = Defense
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Attack = Cast
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Move = Hide
Mon Oct 07 14:18:22 2002 (favre) .caster_buffer.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Attack = Cast
Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Move = Hide
Mon Oct 07 14:19:44 2002 (favre) .caster_buffer.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Attack = Cast
Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Move = Hide
Mon Oct 07 14:19:53 2002 (favre) .caster_buffer.Healer.defavorable.Target = caster healer
Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Attack = Cast
Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Move = Hide
Mon Oct 07 14:20:08 2002 (favre) .caster_buffer.Healer.equilibre.Target = caster healer
Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Attack = Cast
Mon Oct 07 14:20:15 2002 (favre) .caster_buffer.Healer.favorable.Move = Defense
Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Attack = Cast
Mon Oct 07 14:20:24 2002 (favre) .caster_buffer.Healer.tres favorable.Move = Defense
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Attack = Cast
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Move = Hide
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Attack = Cast
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Move = Hide
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Attack = Cast
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Move = Hide
Mon Oct 07 14:21:22 2002 (favre) .caster_buffer.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Attack = Cast
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.favorable.Move = Hide
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Attack = Cast
Mon Oct 07 14:21:32 2002 (favre) .caster_buffer.Caster buffer.tres favorable.Move = Hide
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.favorable.Target = caster attack
Mon Oct 07 14:22:20 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Attack = Cast
Mon Oct 07 14:22:25 2002 (favre) .caster_buffer.Caster Attack.tres_defavorable.Move = Hide
Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Attack = Cast
Mon Oct 07 14:22:29 2002 (favre) .caster_buffer.Caster Attack.defavorable.Move = Hide
Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Attack = Cast
Mon Oct 07 14:22:34 2002 (favre) .caster_buffer.Caster Attack.equilibre.Move = Hide
Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Attack = Cast
Mon Oct 07 14:22:38 2002 (favre) .caster_buffer.Caster Attack.favorable.Move = Hide
Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Attack = Cast
Mon Oct 07 14:22:49 2002 (favre) .caster_buffer.Caster Attack.tres favorable.Move = Defense
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Attack = Cast
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Move = Hide
Mon Oct 07 14:23:38 2002 (favre) .caster_buffer.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.defavorable.Target = range fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.equilibre.Target = range fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.favorable.Target = range fighter
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres favorable.Move = Defense
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Attack = Cast
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Move = Hide
Mon Oct 07 14:24:35 2002 (favre) .caster_buffer.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Move = Hide
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.defavorable.Target = shopkeeper
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.equilibre.Move = Defense
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.favorable.Move = Defense
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres favorable.Move = Defense
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Attack = Cast
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Move = Hide
Mon Oct 07 14:26:21 2002 (favre) .caster_buffer.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.defavorable.Move = Hide
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.equilibre.Move = Defense
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.favorable.Move = Defense
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres favorable.Move = Defense
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Attack = Cast
Mon Oct 07 14:27:11 2002 (favre) .caster_buffer.Faber.tres_defavorable.Move = Hide
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Move = Defense
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.defavorable.Target = caster healer
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Move = Defense
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.equilibre.Target = caster healer
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Move = IfNeeded
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.favorable.Target = harvester
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Attack = Normale
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Move = IfNeeded
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres favorable.Target = harvester
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Attack = Forte
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:29:39 2002 (favre) .harvester.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.defavorable.Target = caster healer
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.equilibre.Target = caster healer
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.favorable.Target = caster healer
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Attack = Forte
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:30:19 2002 (favre) .harvester.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Attack = Forte
Mon Oct 07 14:30:24 2002 (favre) .harvester.Healer.defavorable.Move = IfNeeded
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Attack = Normale
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.equilibre.Move = Defense
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Attack = Normale
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.favorable.Move = IfNeeded
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Attack = Normale
Mon Oct 07 14:31:16 2002 (favre) .harvester.Healer.tres favorable.Move = Defense
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Attack = Forte
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Move = Hide
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Attack = Rien
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Move = Defense
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Attack = Normale
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Move = Seek
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Move = Seek
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 14:32:27 2002 (favre) .harvester.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Attack = Rien
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Move = Defense
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Attack = Rien
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Move = Defense
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Attack = Normale
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Move = Seek
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.favorable.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Move = Seek
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:39:54 2002 (favre) .harvester.Caster Attack.tres_defavorable.Move = Seek
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Attack = Rien
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Move = Defense
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.defavorable.Target = caster healer
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Attack = Rien
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Move = Defense
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.equilibre.Target = caster healer
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Attack = Normale
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Move = IfNeeded
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Attack = Forte
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:41:35 2002 (favre) .harvester.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Attack = Forte
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Move = Seek
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.defavorable.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Attack = Rien
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Move = Defense
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.equilibre.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Attack = Normale
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Move = IfNeeded
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.favorable.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Move = IfNeeded
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres favorable.Target = range fighter
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Attack = Tres forte
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 14:42:42 2002 (favre) .harvester.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Attack = Normale
Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:43:29 2002 (favre) .harvester.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Attack = Rien
Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Move = IfNeeded
Mon Oct 07 14:43:43 2002 (favre) .harvester.Trader.defavorable.Target = caster healer
Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Attack = Rien
Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Move = Defense
Mon Oct 07 14:43:53 2002 (favre) .harvester.Trader.equilibre.Target = caster healer
Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Attack = Normale
Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Move = IfNeeded
Mon Oct 07 14:44:08 2002 (favre) .harvester.Trader.favorable.Target = shopkeeper
Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Attack = Normale
Mon Oct 07 14:44:22 2002 (favre) .harvester.Trader.tres favorable.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Attack = Rien
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.defavorable.Target = caster healer
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Attack = Rien
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.equilibre.Target = caster healer
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Attack = Normale
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.favorable.Move = IfNeeded
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Attack = Normale
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres favorable.Move = Defense
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Attack = Normale
Mon Oct 07 14:45:22 2002 (favre) .harvester.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Attack = Rien
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Move = Defense
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.defavorable.Target = caster healer
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Attack = Rien
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Move = Defense
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.equilibre.Target = caster healer
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Attack = Normale
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Move = IfNeeded
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.favorable.Target = harvester
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Attack = Normale
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres favorable.Move = Defense
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Attack = Normale
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Move = IfNeeded
Mon Oct 07 14:46:49 2002 (favre) .trader.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Attack = Rien
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Move = Defense
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.defavorable.Target = caster healer
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Attack = Rien
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Move = Defense
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.equilibre.Target = caster healer
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Attack = Normale
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Move = IfNeeded
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.favorable.Target = caster healer
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Attack = Normale
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Move = Defense
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres favorable.Target = 
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Attack = Normale
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:01:59 2002 (favre) .trader.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Attack = Rien
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Move = Defense
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Attack = Rien
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Move = Defense
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Attack = Normale
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Move = Seek
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Attack = Normale
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres favorable.Move = Defense
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Attack = Forte
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Move = Seek
Mon Oct 07 15:03:12 2002 (favre) .trader.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Attack = Rien
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Move = Defense
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Attack = Rien
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Move = Defense
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Attack = Forte
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:03:48 2002 (favre) .trader.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Attack = Normale
Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Move = Seek
Mon Oct 07 15:04:02 2002 (favre) .trader.Caster Attack.favorable.Target = caster attack
Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Attack = Normale
Mon Oct 07 15:04:10 2002 (favre) .trader.Caster Attack.tres favorable.Move = Defense
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Attack = Normale
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.defavorable.Move = Defense
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Attack = Forte
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:04:47 2002 (favre) .trader.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Attack = Rien
Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Move = Defense
Mon Oct 07 15:04:57 2002 (favre) .trader.Melee fighter.equilibre.Target = caster healer
Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Attack = Normale
Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Move = IfNeeded
Mon Oct 07 15:05:06 2002 (favre) .trader.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 15:05:16 2002 (favre) .trader.Melee fighter.tres favorable.Move = Defense
Mon Oct 07 15:05:20 2002 (favre) .trader.Melee fighter.tres favorable.Target = melee fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Attack = Rien
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Move = Defense
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.defavorable.Target = range fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Attack = Rien
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Move = Defense
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.equilibre.Target = range fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Attack = Normale
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Move = Seek
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.favorable.Target = range fighter
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Move = Defense
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres favorable.Target = 
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Attack = Forte
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Move = Seek
Mon Oct 07 15:06:34 2002 (favre) .trader.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Attack = Rien
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Move = Defense
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.defavorable.Target = caster healer
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Attack = Rien
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Move = Defense
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.equilibre.Target = caster healer
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Attack = Normale
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Move = IfNeeded
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.favorable.Target = shopkeeper
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Attack = Normale
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:07:28 2002 (favre) .trader.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Attack = Normale
Mon Oct 07 15:07:37 2002 (favre) .trader.Trader.tres favorable.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Attack = Rien
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.defavorable.Target = caster healer
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Attack = Rien
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.equilibre.Target = caster healer
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Attack = Normale
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.favorable.Move = IfNeeded
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Attack = Normale
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres favorable.Move = Defense
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Attack = Normale
Mon Oct 07 15:08:31 2002 (favre) .trader.Faber.tres_defavorable.Move = IfNeeded
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Attack = Cast
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Move = Hide
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.defavorable.Target = harvester
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Attack = Normale
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Move = Defense
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.equilibre.Target = 
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Attack = Normale
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Move = Defense
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.favorable.Target = 
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Attack = Normale
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Move = Defense
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres favorable.Target = 
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Attack = Cast
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Move = Hide
Mon Oct 07 15:10:06 2002 (favre) .caster_attack.Harvester.tres_defavorable.Target = harvester
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Attack = Cast
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Move = Hide
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.defavorable.Target = caster healer
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Attack = Cast
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Move = Hide
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.equilibre.Target = caster healer
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Attack = Cast
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Move = Hide
Mon Oct 07 15:10:43 2002 (favre) .caster_attack.Healer.tres_defavorable.Target = caster healer
Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Attack = Normale
Mon Oct 07 15:10:49 2002 (favre) .caster_attack.Healer.favorable.Move = Defense
Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Attack = Normale
Mon Oct 07 15:10:52 2002 (favre) .caster_attack.Healer.tres favorable.Move = Defense
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.defavorable.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.equilibre.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.favorable.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres favorable.Target = caster buffer
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Attack = Cast
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Move = Hide
Mon Oct 07 15:11:29 2002 (favre) .caster_attack.Caster buffer.tres_defavorable.Target = caster buffer
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.defavorable.Move = Hide
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.equilibre.Move = Hide
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.favorable.Move = Hide
Mon Oct 07 15:11:40 2002 (favre) .caster_attack.Caster buffer.tres favorable.Move = Hide
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.defavorable.Attack = Cast
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.equilibre.Attack = Cast
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.favorable.Attack = Cast
Mon Oct 07 15:11:52 2002 (favre) .caster_attack.Caster buffer.tres favorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.defavorable.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.equilibre.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.favorable.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres favorable.Target = caster attack
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Attack = Cast
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Move = Hide
Mon Oct 07 15:12:50 2002 (favre) .caster_attack.Caster Attack.tres_defavorable.Target = caster attack
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.defavorable.Target = melee fighter
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.equilibre.Target = melee fighter
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.favorable.Target = melee fighter
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Attack = Normale
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres favorable.Move = Defense
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Attack = Cast
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Move = Hide
Mon Oct 07 15:13:52 2002 (favre) .caster_attack.Melee fighter.tres_defavorable.Target = melee fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.defavorable.Target = range fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.equilibre.Target = range fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.favorable.Target = range fighter
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Attack = Normale
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres favorable.Move = Defense
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Attack = Cast
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Move = Hide
Mon Oct 07 15:15:09 2002 (favre) .caster_attack.Range fighter.tres_defavorable.Target = range fighter
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.defavorable.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.equilibre.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.favorable.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Attack = Normale
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres favorable.Move = Defense
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Attack = Cast
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Move = Hide
Mon Oct 07 15:16:19 2002 (favre) .caster_attack.Trader.tres_defavorable.Target = shopkeeper
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.defavorable.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.equilibre.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.favorable.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Attack = Normale
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres favorable.Move = Defense
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Attack = Cast
Mon Oct 07 15:17:10 2002 (favre) .caster_attack.Faber.tres_defavorable.Move = Hide</LOG>
</FORM>