• mode2animset.string_array
  • anim_set
    • homin
      • _homin_default.animation_set
      • _fx.animation_set
      • fy_hof
        • fy_hof_death__.animation_set
        • fy_hof_default_1h_s.animation_set
        • fy_hof_default_dis_.animation_set
        • fy_hof_default_gr_s.animation_set
        • fy_hof_sit_d_d.animation_set
        • fy_hof_sit_2h_.animation_set
        • fy_hof_default_cu1_.animation_set
        • fy_hof_swim_death__.animation_set
        • fy_hof_combat__s.animation_set
        • fy_hof_combat_1h_d.animation_set
        • fy_hof_death_l2m_.animation_set
        • fy_hof_default_mclo_.animation_set
        • fy_hof_death_fi_.animation_set
        • fy_hof_death_1h_d.animation_set
        • fy_hof_combat_l2m_.animation_set
        • fy_hof_default_mtoo_.animation_set
        • fy_hof_death_2h_.animation_set
        • fy_hof_death_d_d.animation_set
        • fy_hof_death_trstr_.animation_set
        • fy_hof_default_tr_.animation_set
        • fy_hof_combat_gr_.animation_set
        • fy_hof_default_dig_.animation_set
        • fy_hof_default_trstr_.animation_set
        • fy_hof_death__s.animation_set
        • fy_hof_default_sgga_.animation_set
        • fy_hof_default_2hsw_.animation_set
        • fy_hof_death_co_.animation_set
        • fy_hof_combat_d_d.animation_set
        • fy_hof_mount_swim_death__.animation_set
        • fy_hof_combat_2h_.animation_set
        • fy_hof_sit__.animation_set
        • fy_hof_death_gr_.animation_set
        • fy_hof_death_ga_.animation_set
        • fy_hof_default_g_.animation_set
        • fy_hof_death_1h_s.animation_set
        • fy_hof_default_br_.animation_set
        • fy_hof_death_gr_s.animation_set
        • fy_hof_death_dis_.animation_set
        • fy_hof_combat__d.animation_set
        • fy_hof_combat_1h_s.animation_set
        • fy_hof_mount_swim__.animation_set
        • fy_hof_combat_gr_s.animation_set
        • fy_hof_death_cu1_.animation_set
        • fy_hof_sit_1h_.animation_set
        • fy_hof_sit_d_s.animation_set
        • fy_hof_default_l2m_.animation_set
        • fy_hof_default_sh_.animation_set
        • fy_hof_default_1h_d.animation_set
        • fy_hof_default_ho_.animation_set
        • fy_hof_death_1hsw_.animation_set
        • fy_hof_death_d_.animation_set
        • fy_hof_combat_sg_.animation_set
        • fy_hof_combat_d_.animation_set
        • fy_hof_default_bu_.animation_set
        • fy_hof_death_dig_.animation_set
        • fy_hof_combat_sgga_.animation_set
        • fy_hof_combat_d_s.animation_set
        • fy_hof_combat_1h_.animation_set
        • fy_hof_death__d.animation_set
        • fy_hof_sit_1hsw_.animation_set
        • fy_hof_death_sg_.animation_set
        • fy_hof_combat_2hsw_.animation_set
        • fy_hof_death_1h_.animation_set
        • fy_hof_death_d_s.animation_set
        • fy_hof_default_pa_.animation_set
        • fy_hof_mount_death__.animation_set
        • fy_hof_rest__.animation_set
        • fy_hof_mount_default__.animation_set
        • fy_hof_default_1hsw_d.animation_set
        • fy_hof_default_fi_.animation_set
        • fy_hof_death_1hsw_d.animation_set
        • fy_hof_sit__d.animation_set
        • fy_hof_death_sgga_.animation_set
        • fy_hof_sit_1hsw_s.animation_set
        • fy_hof_death_2hsw_.animation_set
        • fy_hof_default__s.animation_set
        • fy_hof_combat__.animation_set
        • fy_hof_sit_1h_d.animation_set
        • fy_hof_default_co_.animation_set
        • fy_hof_sit_d_.animation_set
        • fy_hof_default_cu2_.animation_set
        • fy_hof_default_mix_.animation_set
        • fy_hof_default_ga_.animation_set
        • fy_hof_default_gr_.animation_set
        • fy_hof_default_d_d.animation_set
        • fy_hof_combat_1hsw_s.animation_set
        • fy_hof_default_2h_.animation_set
        • fy_hof_death_mclo_.animation_set
        • fy_hof_combat_1hsw_.animation_set
        • fy_hof_death_tr_.animation_set
        • fy_hof_death_mtoo_.animation_set
        • fy_hof_swim__.animation_set
        • fy_hof_combat_br_.animation_set
        • fy_hof_default__d.animation_set
        • fy_hof_death_sh_.animation_set
        • fy_hof_sit_1hsw_d.animation_set
        • fy_hof_combat_g_.animation_set
        • fy_hof_death_ho_.animation_set
        • fy_hof_death_1hsw_s.animation_set
        • fy_hof_death_br_.animation_set
        • fy_hof_sit__s.animation_set
        • fy_hof_default_1hsw_s.animation_set
        • fy_hof.animset_mode
        • fy_hof_death_cu2_.animation_set
        • fy_hof_death_mix_.animation_set
        • fy_hof_default_sg_.animation_set
        • fy_hof_default_d_s.animation_set
        • fy_hof_default_1h_.animation_set
        • fy_hof_death_pa_.animation_set
        • fy_hof_default_d_.animation_set
        • fy_hof_combat_1hsw_d.animation_set
        • fy_hof_default__.animation_set
        • fy_hof_death_g_.animation_set
        • fy_hof_sit_1h_s.animation_set
        • fy_hof_death_bu_.animation_set
        • fy_hof_default_1hsw_.animation_set
        • fy_hof_danseuse__.animation_set
      • fy_hof_emots_a__.animation_set
      • 0homin_death__.animation_set
      • fy_hom
        • fy_hom_death__.animation_set
        • fy_hom_death_1h_d.animation_set
        • fy_hom_combat_1hsw_.animation_set
        • fy_hom_default_bu_.animation_set
        • fy_hom_sit_2h_.animation_set
        • fy_hom_death_tr_.animation_set
        • fy_hom_death_l2m_.animation_set
        • fy_hom_sit_d_d.animation_set
        • fy_hom_death_d_.animation_set
        • fy_hom_default_pa_.animation_set
        • fy_hom_default_cu2_.animation_set
        • fy_hom_default_mix_.animation_set
        • fy_hom_combat_gr_s.animation_set
        • fy_hom_combat_1h_s.animation_set
        • fy_hom_death__d.animation_set
        • fy_hom_default_br_.animation_set
        • fy_hom_combat_1hsw_d.animation_set
        • fy_hom_combat_2h_.animation_set
        • fy_hom_combat_d_d.animation_set
        • fy_hom_combat_gr_.animation_set
        • fy_hom_death_1hsw_.animation_set
        • fy_hom.animset_mode
        • fy_hom_death_1hsw_d.animation_set
        • fy_hom_default_ho_.animation_set
        • fy_hom_default_sh_.animation_set
        • fy_hom_default_1hsw_.animation_set
        • fy_hom_default_tr_.animation_set
        • fy_hom_rest__.animation_set
        • fy_hom_default__.animation_set
        • fy_hom_death_bu_.animation_set
        • fy_hom_sit_1h_.animation_set
        • fy_hom_sit_d_s.animation_set
        • fy_hom_default_trstr_.animation_set
        • fy_hom_death_cu1_.animation_set
        • fy_hom_death_pa_.animation_set
        • fy_hom_default_g_.animation_set
        • fy_hom_death_1h_s.animation_set
        • fy_hom_death_dis_.animation_set
        • fy_hom_death_gr_s.animation_set
        • fy_hom_death_br_.animation_set
        • fy_hom_death_1hsw_s.animation_set
        • fy_hom_combat_1hsw_s.animation_set
        • fy_hom_death_dig_.animation_set
        • fy_hom_combat_1h_.animation_set
        • fy_hom_combat_d_s.animation_set
        • fy_hom_death_sh_.animation_set
        • fy_hom_combat_l2m_.animation_set
        • fy_hom_death_ho_.animation_set
        • fy_hom_combat_g_.animation_set
        • fy_hom_combat_sg_.animation_set
        • fy_hom_combat_1h_d.animation_set
        • fy_hom_death__s.animation_set
        • fy_hom_default__s.animation_set
        • fy_hom_death_co_.animation_set
        • fy_hom_default_d_s.animation_set
        • fy_hom_default_1h_.animation_set
        • fy_hom_default_sg_.animation_set
        • fy_hom_sit_1hsw_s.animation_set
        • fy_hom_death_ga_.animation_set
        • fy_hom_death_gr_.animation_set
        • fy_hom_death_d_d.animation_set
        • fy_hom_mount_swim_death__.animation_set
        • fy_hom_default_dig_.animation_set
        • fy_hom_death_2h_.animation_set
        • fy_hom_mount_default__.animation_set
        • fy_hom_sit_d_.animation_set
        • fy_hom_death_trstr_.animation_set
        • fy_hom_combat__s.animation_set
        • fy_hom_default_1hsw_s.animation_set
        • fy_hom_death_g_.animation_set
        • fy_hom_death_fi_.animation_set
        • fy_hom_swim_death__.animation_set
        • fy_hom_sit_1h_s.animation_set
        • fy_hom_sit__d.animation_set
        • fy_hom_default_cu1_.animation_set
        • fy_hom_default_1h_s.animation_set
        • fy_hom_sit__.animation_set
        • fy_hom_mount_death__.animation_set
        • fy_hom_default_gr_s.animation_set
        • fy_hom_default_dis_.animation_set
        • fy_hom_default_ga_.animation_set
        • fy_hom_default_gr_.animation_set
        • fy_hom_death_sg_.animation_set
        • fy_hom_sit_1hsw_.animation_set
        • fy_hom_death_d_s.animation_set
        • fy_hom_death_1h_.animation_set
        • fy_hom_default_co_.animation_set
        • fy_hom_combat__.animation_set
        • fy_hom_combat_2hsw_.animation_set
        • fy_hom_sit_1hsw_d.animation_set
        • fy_hom_combat_sgga_.animation_set
        • fy_hom_death_mtoo_.animation_set
        • fy_hom_combat_d_.animation_set
        • fy_hom_default_mclo_.animation_set
        • fy_hom_death_mclo_.animation_set
        • fy_hom_combat_br_.animation_set
        • fy_hom_default__d.animation_set
        • fy_hom_default_d_d.animation_set
        • fy_hom_default_2h_.animation_set
        • fy_hom_default_mtoo_.animation_set
        • fy_hom_default_1h_d.animation_set
        • fy_hom_death_sgga_.animation_set
        • fy_hom_default_fi_.animation_set
        • fy_hom_default_l2m_.animation_set
        • fy_hom_sit__s.animation_set
        • fy_hom_default_sgga_.animation_set
        • fy_hom_default_d_.animation_set
        • fy_hom_sit_1h_d.animation_set
        • fy_hom_default_2hsw_.animation_set
        • fy_hom_mount_swim__.animation_set
        • fy_hom_combat__d.animation_set
        • fy_hom_swim__.animation_set
        • fy_hom_default_1hsw_d.animation_set
        • fy_hom_death_mix_.animation_set
        • fy_hom_death_2hsw_.animation_set
        • fy_hom_death_cu2_.animation_set
      • fy_hom_emots_a__.animation_set
      • fy_hom_lod__.animation_set
      • _homin.animset_mode
      • fy_hof_lod__.animation_set
    • _homins.animset_mode
    • pet
      • dag
        • dag_rest__.animation_set
        • dag_combat__.animation_set
        • dag.animset_mode
        • dag_default__.animation_set
        • dag_eat__.animation_set
        • dag_death__.animation_set
        • dag_hungry__.animation_set
        • dag_alert__.animation_set
      • _pet.animset_mode
    • _eat.animation_set
    • _combat.animation_set
    • _objects.animset_mode
    • _death.animation_set
    • _rest.animation_set
    • entities.animset_list
    • _hungry.animation_set
    • _default.animation_set
    • _creatures.animset_mode
    • _alert.animation_set
    • objects
      • objects.animset_mode
    • _parent.animset_mode
  • automaton
    • creature_death.automaton
    • _sit.automaton
    • creature_combat_float.automaton
    • creature_rest.automaton
    • creature_alert.automaton
    • creature_mount_normal.automaton
    • homin_sit.automaton
    • homin_rest.automaton
    • _parent.automaton
    • homin_mount_normal.automaton
    • _mount_normal.automaton
    • _eat.automaton
    • _rest.automaton
    • homin_alert.automaton
    • _homin.automaton
    • homin_combat_float.automaton
    • homin_eat.automaton
    • _combat_float.automaton
    • homin_death.automaton
    • creature_sit.automaton
    • homin_hungry.automaton
    • _normal.automaton
    • homin_normal.automaton
    • _hungry.automaton
    • creature_swim.automaton
    • homin_swim.automaton
    • automaton.automaton_list
    • homin_combat.automaton
    • creature_mount_swim.automaton
    • _combat.automaton
    • homin_swim_death.automaton
    • _swim.automaton
    • homin_mount_swim.automaton
    • creature_combat.automaton
    • _creature.automaton
    • creature_eat.automaton
    • _alert.automaton
    • _mount_swim.automaton
    • creature_normal.automaton
    • creature_hungry.automaton
    • _death.automaton
  • fx
    • auras.id_to_string_array
    • links
      • _link.animation_fx
    • combat
      • fx_magic_projectile
        • magic_projectile_acid_chain.animation_fx_set
        • base
          • _magic_projectile_off_chain.animation_fx_set
          • _magic_projectile_cur_chain.animation_fx_set
        • base_per_spell
          • _magic_projectile_healhp.animation_fx_set
          • _magic_projectile_acid.animation_fx_set
        • magic_projectile_healhp_chain.animation_fx_set
      • attack_melee
        • melee.attack_list
      • attack_magic
        • homin
          • magic_off_homin.attack_list
          • magic_cur_homin.attack_list
      • fx_range_impact
        • range_impact_generic.animation_fx_set
      • attack_damage_shield
        • damage_shield.attack_list
      • fx_cast
        • homin
          • new_casts
            • cast_off_acid_fail.animation_fx_set
            • cast_off_acid_loop.animation_fx_set
            • cast_cur_healhp_begin.animation_fx_set
            • cast_off_acid_begin.animation_fx_set
            • cast_cur_healhp_end.animation_fx_set
            • cast_off_acid_end.animation_fx_set
            • cast_cur_healhp_fail.animation_fx_set
            • cast_cur_healhp_loop.animation_fx_set
        • _cast_base.animation_fx_set
      • attack_range
        • range.attack_list
      • fx_range_projectile
        • range_projectile_missile.animation_fx_set
      • fx_magic_impact
        • acid_impact.animation_fx_set
        • healhp_impact.animation_fx_set
    • links.id_to_string_array
    • static
      • object_street_lamp.animation_fx
    • misc
      • _range_impact_generic_base.animation_fx
      • anim_fx_misc.id_to_string_array
    • auras
      • _aura.animation_fx