====== itrtar.sitem ====== Vous êtes libres de modifier le contenu de cette section et d'en ajouter autant que vous voulez. La seule section obligatoire est la section "Datasheet". ===== Références ===== Ne pas éditer le contenu de cette section. Son contenu sera écrasé automatiquement par le script de synchronisation qui y générera les liens //docuwiki// vers les ressources ou fichiers référencés par le datasheet (non encore implémenté). En cas d'anomalie constatée, contacter [[wiki:user:Liria]] pour corriger le script de synchronisation. Vous pouvez aussi proposer directement des améliorations du script. Le source est sous licence GPL et est disponible via le dépôt : https://bitbucket.org/liria/docuwiki-tools. ===== Datasheet ===== vous pouvez éditer le contenu de la section en modifiant le code du //datasheet// délimité par les balises //%%...%%//. Attention, la ligne ci-dessous référençant le nom et la position du //datasheet// ne doit pas être modifiée, car elle sert au script de synchronisation. datasheet : "leveldesign/game_element/sitem/crafting_tool/itrtar.sitem"
Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1 Thu Dec 12 11:31:09 2002 (favre) formName Pasted = Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3 Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3 Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1 Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1 Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1 Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1 Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3 Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5 Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*("basics.quality level")*0.6 Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = ("basics.quality level")*10*0.6 Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*("basics.quality level"-4)*0.8 Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)+(1)*10*0.7 Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*("basics.quality level"-4)*0.8 Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = ("Item STA Default"/4)*("basics.quality level")*0.6 Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = "Item STA Default"/4*("basics.quality level"-4)*0.8 Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = "Item STA Default"/4*("basics.quality level")*0.6 Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int ("Item STA Default"*0.6) Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int (("Item STA High"*0.6)/3) Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty = Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10 Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2 Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2 Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = "basics.quality level"*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = ("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5")) Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int ("Item STA Default"*0.15) Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes Wed Dec 03 17:02:34 2003 (tran) .3d.anim_set = Make Clothes Wed Dec 03 17:02:34 2003 (tran) .3d.shape = GE_Kcou_aiguille_A.shape Wed Dec 03 17:02:34 2003 (tran) .3d.shape_female = GE_Kcou_aiguille_A.shape Fri Jan 30 11:07:51 2004 (coutelas) .basics.Bulk = 10 Fri Feb 06 17:27:03 2004 (coutelas) .basics.Time to Equip In Ticks = 2 Fri Aug 13 19:06:46 2004 (puzin) .basics.Price = 1000 Thu Sep 02 13:45:36 2004 (coutelas) .basics.Drop or Sell = false Fri Sep 03 10:12:45 2004 (coutelas) .basics.Drop or Sell = true Fri Sep 03 10:50:06 2004 (coutelas) .basics.Drop or Sell = false Fri Sep 03 10:50:06 2004 (coutelas) .basics.Saleable = false Fri Sep 03 10:50:06 2004 (coutelas) .basics.origin = refugee Tue May 24 14:38:33 2005 (saffray) .basics.Saleable = true Tue May 24 15:18:23 2005 (saffray) .basics.Saleable =
{{tag>datasheet}}